No deadly clutch in an age where bugged DC let them leech every healGravord wrote:Wrong spec, wrong tactics.Ungrin wrote: Marauder's Cookie cutter build:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:
wtf
No deadly clutch in an age where bugged DC let them leech every healGravord wrote:Wrong spec, wrong tactics.Ungrin wrote: Marauder's Cookie cutter build:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:
I can easily agree with this post 100%.Sera wrote:Marauders are a bit overbuffed with tools, it's an awesome class, that still takes skills to be good at it.
At this level the class is kind of OP, cause the curernt amount of stats and debuff amounts, Ie, they can remove all armor from a clothie and almost all armor from a medium armored class and they can take away 20-25% of your full Health. In terms of DPS their wounds debuff pretty much does 1400-1500 damage if the target wasn't debuffed already. This is pretty OP from a melee class at this point.
In T4 their damage will be relatively low, compared to other melee DPS, their debuffs will be still very strong, but not as much as they are now.
Conclusion is I'd be very careful to touch marauders, or in fact any class. And if I was to nerf, or boost any skills, or stats on a class, I'd do it by very small increments, and give it time to test it.
No reason to nerf classes anyway, if there is no game-breaking stuff, rather just buff the ones underpowered.
Ungrin wrote:Go ahead and post your own and explain why I am wrong. I put about 10 minutes into that post, I assume you can spend the same amount to argue against it.Gravord wrote:Wrong spec, wrong tactics.Ungrin wrote: Marauder's Cookie cutter build:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:
I'd actually say its viable IN organized end game enviornment, where you're coordinated with your team and they can apply a better heal debuff on your focused target. Much less useful solo.foof wrote:Yea, having a 25% heal debuff is not going to work in any kind of organized end game environment. That is actually a spec I don't think I've ever seen anyone take.Gravord wrote:Wrong spec, wrong tactics.Ungrin wrote: Marauder's Cookie cutter build:
http://waronlinebuilder.org/#career=mar ... 7:;0:0:0:0:
There are three basic Marauder specs.
Sav/Brut: You go up to deadly clutch and you most definitely use it if you ever want to kill anything. You go up to Mutated Aggressor in Brut. Do what you want with the rest of your points (obviously taking the abilities and good tactics like GI). This is the most aggressive Mara spec.
Sav/Monstro: Go up to deadly clutch, go up to knockdown in Monstro. Put the rest of your points where you want. The most defensive Mara spec.
Brut/Monstro: Go up to Mutated Aggressor, go up to Knockdown. Put the rest of your points where you want, this is the "I'd rather have a knockdown than an armor/heal debuff spec", and while its probably the weakest spec for group play, its alright for solo/ganking as you have a realible knockdown + burst damage.
I don't play solo nearly as much, so heal debuff's like that for mara were never a priority for me. I always ran as high of DPS as I could. Also, Piercing bite was bugged on live so it applied even to AA's. With RoR, the tactic (I hope) will be fixed so I might run something else.Euan wrote: I'd actually say its viable IN organized end game enviornment, where you're coordinated with your team and they can apply a better heal debuff on your focused target. Much less useful solo.
i was 100% sure that i wouldn't post again since this topic and all of your posts are 100% bullshit but this is srs cancer and i have to reply.Ungrin wrote:I don't play solo nearly as much, so heal debuff's like that for mara were never a priority for me.
that way aoe beast like slayer would be totaly fine the way they are now cos taken 2x slayer in a 6 man do not a lot vs 2x mara but just make x8 slayer then here it cames a hell aoeAzuzu wrote:I thinking around 6v6 oRvR is the way to go.
That being said, I don't think only those of us who run 6 man premades should have a voice in what we think balance should be.
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