Healing in RvR - renown
Re: Healing in RvR - renown
The whole notion of people rolling against one another for loot bags is gone which really is/was the main problem with out of group heals. You keep random alive, they kill more and roll against you with an increased score. The renown is somewhat of a secondary issue, however still cogent. Still credit should go to the devs for the new bag roll system.
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- Shalktonin
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Re: Healing in RvR - renown
Yeah i'm with you on that Covenn the attitude isn't coming from the players for once.covenn wrote:wargrimnir wrote:Maybe healers should use a few of those damaging abilities that take up half of their kit. It's almost like there's some intention there for them to do the occasional damage dealing in bigger fights.
Some get a DPS log of how much you overheal during an extended RvR fight, that's where your wasted renown is going. You could have been tagging people with dots... such a shame...Spoiler:
I have to agree with Fey, better to not respond. I don't even know how to respond to something like this and remain civil and respectful.
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- wargrimnir
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Re: Healing in RvR - renown
Post something worth talking about, or save the hostility. You had 9 pages of utter dev silence on this issue before I gave you any sort of response. That in itself was rather telling, no? Turns out there are significant reasons we don't track healing as a renown contributor, and the only thing that really generates renown is the kills made, damage done, and being in a group where healing apparently does peel off some pool, not that anyone is particularly familiar with it.Shalktonin wrote:Yeah i'm with you on that Covenn the attitude isn't coming from the players for once.covenn wrote:wargrimnir wrote:Maybe healers should use a few of those damaging abilities that take up half of their kit. It's almost like there's some intention there for them to do the occasional damage dealing in bigger fights.
Some get a DPS log of how much you overheal during an extended RvR fight, that's where your wasted renown is going. You could have been tagging people with dots... such a shame...Spoiler:
I have to agree with Fey, better to not respond. I don't even know how to respond to something like this and remain civil and respectful.
I'm not a coder, but I have access to enough stuff to get a very good idea of how it works. Renown for healing was never a thing on RoR. I checked. It was never rolled back, it simply was never implemented. Find the patch note where that was a thing, because I couldn't, and it would at least give me a timeframe to check on what changed in the code. Pretty sure it doesn't exist.
On top of that, you'll note in the further responses made far more significant discussion about why I feel this way, and concessions to what could possibly change. Maybe talk about those? Or no, you, and the others on this line of thinking would rather take a veiled stab at hearing something you don't like. Fun game you're playing there. Let me know how that works out.
Re: Healing in RvR - renown
on pre 40s times at sc's healers had more renown then rest. So back then there was some sort of additional renown shared between healers on top of kill renown. It wasnt insane but was more so it was removed. For sc's that change was fine , for orvr i am not sure what was the case
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Re: Healing in RvR - renown
Let me get that straight: hybrid builds have been nerfed to the ground and NOW hybrid playstyle is what actually enables healers to be competitive with renown gain?
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- wargrimnir
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Re: Healing in RvR - renown
From what I can tell, no. This isn't a current/new change. It's simply how it's always been on the server and someone decided to rattle the cage. Over which, yes, if you're looking to earn solo-renown or leech while solo, as ANY class, you're gonna need to DPS a bit. That's the only way renown is really generated on the server.NSKaneda wrote:Let me get that straight: hybrid builds have been nerfed to the ground and NOW hybrid playstyle is what actually enables healers to be competitive with renown gain?
Re: Healing in RvR - renown
So, basically, just play DD-healers.
Finally I have a solid excuse while playing my DD-AM: "The head-GM said us to do that, so it's not my fault"

Finally I have a solid excuse while playing my DD-AM: "The head-GM said us to do that, so it's not my fault"

Bretin: "destru classes are in general better for solo play"
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Re: Healing in RvR - renown
My concern with regard to this topic isn't based on a solo viewpoint however. It's based on healers being rewarded less within the group then the dps they heal.
I don't see an issue with healers no longer getting more renown solo than any other class could hope to produce but i'm sure the mechanic on live split all rewards across the group equally including healing renown.
I'm not sure i followed Wargrimnir's earlier suggestion but any improvement is better than zero.
I don't see an issue with healers no longer getting more renown solo than any other class could hope to produce but i'm sure the mechanic on live split all rewards across the group equally including healing renown.
I'm not sure i followed Wargrimnir's earlier suggestion but any improvement is better than zero.
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- wargrimnir
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Re: Healing in RvR - renown
You needed a solid excuse before? Play how you like. We've never enforced any sort of trinity-meta from the GM level. If anything we probably inadvertently enable DPS healers/tanks by smacking down players that harass others. Harassment isn't cool. Although making friends and staying in groups might be more of an issue if those friends/groups need an actual healer.SilverWF wrote:So, basically, just play DD-healers.
Finally I have a solid excuse while playing my DD-AM: "The head-GM said us to do that, so it's not my fault"
Re: Healing in RvR - renown
Will be interesting to see what happens with healing rewards once you guys have a chance to come with some changes, I can only think some help for healers is good and on a side not think the thread got off track with looking for ways to help into whines and non useful stuff from some posts.wargrimnir wrote:One idea that was floated was allowing a percentage of your OOG heals to reward renown based on the size of your group.Aurandilaz wrote:Basically they would have to bring back the old out of party healing reward system from live which used to actually give incentives for healers to keep people hotted that were not in same party as healer, because the healer would gain very good rewards from assisting any combat that rewarded renown in that way. This meant healing other parties in WB, healing outside of sc groups and healing solo dps players in RvR provided they had contributed renown lately.
These days you avoid all of above because it barely gives any rewards, so ideally out of party healing should start rewarding like it did on live, but possible with more barriers and max gains from doing so. It's a fine line balancing between decent out of party renown gains from healing, and making it the most profitable way to rank up renown like on live (it was awesome rain of purple back then).
You'd still get nothing for playing solo and healing OOG.
With a duo you would get 4% of your normal gains for OOG healing.
With a 6man you would get 25% of your normal gains for OOG healing.
With a full WB you would get 100% of your normal gains for OOG healing.
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