We do play other games. Lots and lots of them. But guess what? We all decided to return to War, maybe not inspite of it's flaws, but because of them?
Stop considering your opinion as fact. Cause it's not.
Edit: and for the record, yall should really try to pick and choose where you drop those walls of text. Yea, obviously, sometimes a topic calls for a somewhat lengthy reply. But dear god, at least TRY to be concise in some of your posts. at the very least include a TLDR, especially if your gonna drop epic text bombs every single time you post.
DPS spec tank/healer Hypocrisy
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Re: DPS spec tank/healer Hypocrisy
okDabbart wrote:We do play other games. Lots and lots of them. But guess what? We all decided to return to War, maybe not inspite of it's flaws, but because of them?
Stop considering your opinion as fact. Cause it's not.
Edit: and for the record, yall should really try to pick and choose where you drop those walls of text. Yea, obviously, sometimes a topic calls for a somewhat lengthy reply. But dear god, at least TRY to be concise in some of your posts. at the very least include a TLDR, especially if your gonna drop epic text bombs every single time you post.
- Nefarian78
- Posts: 463
Re: DPS spec tank/healer Hypocrisy
A bit off-topic but gotta reply to that.ragafury wrote:th3gatekeeper wrote: Im a little surprised that very smart people cant see this. Do people not play other games? Why do you think nearly every new game (MMO or not) has gotten rid of this type of system. Look across the board at popular MMOs:
- BDO - doesnt have a "tank" each class "keeping themselves alive using their own classes defense or escape skills".
- WoW - Has tanks, but mostly involves CC effect for PVP, self bubbles/healing all things we kinda see in ROR, except no "Guard" function.
- ESO - Has "tanks" sorta... Nothing like Guard.
An upcoming gamewill feature another System which is around proactively blocking projectiles, buffs / debuffs for your group mates to reduce incoming the damage. The Class there will not be called Tank, but heavy fighter.Spoiler:
Some heavy fighters will be able to guard targets or have a very similiar mechanic. Since I don't want to advertise anything I put it in a spoiler.So the System is still not dead as you described it.Spoiler:
Some classes will have something very similar to guard or they will just have guard.
Oh and for my enjoyment I'll edit my post right here. One of the most popular mmorpgs of all timeis running guard, same goes forSpoiler:You compare Reinhards ability with raising the shield to guard... the right comparision would be "Hold the Line!".Spoiler:
It functions in the exact same way.
I bet everybody who plays this game here has played different games, and every game has different strategies to make things work and to make "tanking" or "frontlining" or "heavy fighting" and so on possible.
Spoiler:
They done stole my character's names. Can't have **** in RoR.
Re: DPS spec tank/healer Hypocrisy
Ye. And now it's how to measure success.
Is the ambition here to attract many ppl and have the biggest active playercount possible like an amusement park or to deliver a tuned and better version of war.
And to WoW. I hear from many of my friends who played the expansions that all new expansions beside legion where total flops. Legion is the closest to TBC, which they describe as the best shape WoW ever had.
Is the ambition here to attract many ppl and have the biggest active playercount possible like an amusement park or to deliver a tuned and better version of war.
And to WoW. I hear from many of my friends who played the expansions that all new expansions beside legion where total flops. Legion is the closest to TBC, which they describe as the best shape WoW ever had.
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Re: DPS spec tank/healer Hypocrisy
I feel like Wow only hosts flocks of hardcore folks anymore - tried it again two years ago and left after a month.
Its not fun when teens/kids (be it grown ups or not) tell you what to do in battlegrounds being all kitted out... whereas my time is limited, i cant do arena every night, nor raid or anything like that. I play to have fun and have alot going on offline...
Which leads me to my point, what is the difference in a guy playing tank/dps or heal/dps versus a single spec class that doesnt know what hes doing... your opinions is what.
It takes only some basic objective thinking and just a smidge of logic to realize if people playing a spec you dont like is maybe your own problem and not theirs, you might not be playing how other folks want you to play aswell. Who cares... i dont, and i have fun playing this (in moderation)
Its not fun when teens/kids (be it grown ups or not) tell you what to do in battlegrounds being all kitted out... whereas my time is limited, i cant do arena every night, nor raid or anything like that. I play to have fun and have alot going on offline...
Which leads me to my point, what is the difference in a guy playing tank/dps or heal/dps versus a single spec class that doesnt know what hes doing... your opinions is what.
It takes only some basic objective thinking and just a smidge of logic to realize if people playing a spec you dont like is maybe your own problem and not theirs, you might not be playing how other folks want you to play aswell. Who cares... i dont, and i have fun playing this (in moderation)
Re: DPS spec tank/healer Hypocrisy
Except you dont have one or two neighbours but hundreds. And there are also classes that can do stuff alone. Rdps is great for open and quite OK in scenarios. A good healer can also carry many scenarios.lilsabin wrote:i understood you since the beginingSpoiler:... but , look at all those other people who doesnt get the point here ( i am sorry , but i hate repeating myself , expecially for something thats clearly explained in like 3-4 pages) thinking it s a L2P issue , i just cant . Lol , and i admire your courrage to keep trying to explain to them that the problem is PEOPLE DONT HAVE TIME TO """"LOOK"""" FOR OTHER PLAYER TO START HAVING FUN , SINCE NO CLASS CAN DO **** IN THIS GAME BY THEMSELVES . IT'S LIKE HAVING A CAR , BUT BEFORE LEAVING HOME EACH MORNING YOU NEED YOUR NEIGHBOURS TO INSTALL YOUR TIRE , AND IF YOUR NEIGHBOOR IS NOT HERE , YOU ARE JUST **** UP .
anyway , good luck man
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: DPS spec tank/healer Hypocrisy
Whynotboth.gifragafury wrote:Ye. And now it's how to measure success.
Is the ambition here to attract many ppl and have the biggest active playercount possible like an amusement park or to deliver a tuned and better version of war.
Honestly I think that's what everyone's goal is.. because if you tweak the things that people don't like then you will have a large, active player base and you'll make a better version of WAR (NA prime time would be much more fun). I think you want to appeal to both casual and hardcore players and I think there is a middle ground by adjusting the things that solo queue players don't like while not making the game easier, just more enjoyable.
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Re: DPS spec tank/healer Hypocrisy
I'm starting to feel like the gatekeeper, but ok.dansari wrote:Whynotboth.gifragafury wrote:Ye. And now it's how to measure success.
Is the ambition here to attract many ppl and have the biggest active playercount possible like an amusement park or to deliver a tuned and better version of war.
Honestly I think that's what everyone's goal is.. because if you tweak the things that people don't like then you will have a large, active player base and you'll make a better version of WAR (NA prime time would be much more fun). I think you want to appeal to both casual and hardcore players and I think there is a middle ground by adjusting the things that solo queue players don't like while not making the game easier, just more enjoyable.
I like what devs are doing for casusal players. and I don't want to ruin anyones experience. and if there is a way that order gets hindered taking empty keeps in NA prime (aka middle of the night for me) I would totally support it, but please, not by mutilating core mechanics which define this oldsql mmorpg experience. not everything must be sacrificed for popularity and simplicity. As I've written there should be arriving even more gear which is achiveble for everybody without that much time investment. People level faster as on live. When I leveled I was overwhelmed how fast sc's opened up.
I know that graveyardshift is a problem for NA players, like ping is for oceanic and so on. but will it hook ppl in who played that game on live if there old chars are completly changed mechanicwise? will it make things interesting and hard to achieve for new players if everything is smooth and easy achieved? Is it good if a game is simplified down and there is nothing to master? idk perhabs I thought wrong about the community. than I need to be really curious on what is comming up changewise.
Nobody is locked out of any content atm. everybody can enjoy the endgame if he has a level 31 character.
I played games there were such gear gaps that people couldn't play anymore with each other, because there character did 1/5th of there damage or healing and so on. nobody is locked out of anything
And I can't and don't want to follow the argument: making stuff easier is more "FUN". Perhabs put effort in playing a game, and tryhard could be fun too. I mean you can farm everything in this game atm. by "autofollow" your group in a pug wb if you don't want to tryhard or queue 2xxx sc's and lose every single one of them with 500-100 for a full set. yes it takes long. but np carrot on the stick.
urgh another wall of text added to this thread. feelsbadman.
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- th3gatekeeper
- Posts: 952
Re: DPS spec tank/healer Hypocrisy
Ok I watched this.ragafury wrote:
An upcoming gamewill feature another System which is around proactively blocking projectiles, buffs / debuffs for your group mates to reduce incoming the damage. The Class there will not be called Tank, but heavy fighter.Spoiler:
Some heavy fighters will be able to guard targets or have a very similiar mechanic. Since I don't want to advertise anything I put it in a spoiler.So the System is still not dead as you described it.Spoiler:
Some classes will have something very similar to guard or they will just have guard.
Oh and for my enjoyment I'll edit my post right here. One of the most popular mmorpgs of all timeis running guard, same goes forSpoiler:You compare Reinhards ability with raising the shield to guard... the right comparision would be "Hold the Line!".Spoiler:
It functions in the exact same way.
I bet everybody who plays this game here has played different games, and every game has different strategies to make things work and to make "tanking" or "frontlining" or "heavy fighting" and so on possible.
So "System which is around proactively blocking projectiles, buffs / debuffs for your group mates" sounds awesome! 100% onboard with this. I will give you the benefit of the doubt here that you just dont understand my position. Because I never said Tanks shouldnt do this sort of thing.......
I even said I would rather them ditch guard and rework/things like challenge/taunt/HTL etc.
Now, when it came to "guard" they said straight up "I wont work exactly the same way, and not everyone will have it, but they will all have their own versions of how they do this...."
Also you posted DAOC, which was 2001/2002 - my point exactly (no new games do this)
Now we get to Reinhardt. HTL is probably the closest thing yes, and I would LOVE to see HTL buffed and guard "reworked". HTL is an awesome ability that is much more active than anything. One thing I dislike about HTL is people can "reverse HTL" Also, when it comes to Reinhardt, he is a massive shield wall, but if you get too close it can be very lethal with his Fire Strike (ranged damager) as well as his "Charge" that allows him to close gaps, and not to mention his daily that used in combination, can mean a QUICK death for anyone who plays too close... Where as a SnB Tank in this game, who uses HTL, really wont be able to say.... "drop a healer" if he happens to get close enough to that healer. Frankly a SnB tank cant do much at all in terms of damage.
Again, the GOAL of a "rework" here would be to look at making Guard a more proactive - active ability rather than something you merely put on someone, then are forced to "stay within 30 feet of them". THIS is what I am talking about.
I am NOT saying "tanks shouldnt be blocking projectiles, buffs, debuffs, etc"
In fact. Something I believe I posted was making Guard like Vigilance for your group on a CD. Something like "lasts 10 sec" 15 sec CD. "Reduces all damage by 50% for party members within say... 50 feet".
Not only does that sound super fun. Its "active" and benefits the tank himself AND his entire party. He is actively "buffing, reducing damage, etc" however there is now a "downtime" of 5 seconds where you could punt the tank. You could also make it very AP heavy to restrict use (so another counter guard would be to AP drain a tank).
I mean there are so many other cool ways to adjust this.....
Like literally I can guard and /follow and boom... thats it. zero "skill" involved in that. Its not active, its boring and only requires positioning. Now "guard swapping" is different, however as I said, I think thats a bad mechanic IMO that turns tanks into pseudo healers constantly watching health bars and many times worrying more about trying to say within "range" of their party than "pushing the frontlines" - which is what tanks WANT to do...
Point being. I am convinced, though conversations and experience, that ONE of the reasons this game has low population, is gamers are primarily made up of people (today) who dont always have long play times and dont ALWAYS want to feel "forced" to group up to be viable. So people do this. Sometimes they have people online to play with, and will group and Guard works fine. Other times they dont, they find themselves in SCs or RVR without reliable guard or healers, and get nuked, get frustrated and eventually stop logging in.... If there were a guard re-work, so that it was more fun to use, more active, that provided full party benefits or rather aoe benefits (many ways to do this) I dont think it would really impact the RVR Warbands going around, and lets not fool ourselves thinking there is a 6v6 "competitive" community as they have largely left the game.... Where as it is more fun for all players now. Tanks included who dont feel like they are someones "pet" or "guard bot" but rather a true front line fighter who is "buffing/debuffing and blocking projectiles" all of which sounds FUN to me!
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- th3gatekeeper
- Posts: 952
Re: DPS spec tank/healer Hypocrisy
Ummm.... who made this argument? Not I.... I think there are ways to make things more fun, without making the game "Easier" I have offered multiple ideas, and would be open to really anything that makes guard more fun/active ability... Things like taunt/challenge are perfect examples of how tanks should play. You push the front line and debuff enemy damage unless they attack you - awesome!ragafury wrote:
And I can't and don't want to follow the argument: making stuff easier is more "FUN".
Now.... add guard in there and your job is to what? stay 30 feet of someone at all times like a "guard dog"? Well that doesnt sound all that fun now.... See one of your RDPS getting nuked and your supposed to swap guard and run to him? Ok, that doesnt sound fun to me either.... Other games that have this sort of thing will have like an "intercept" in which you can "sprint" to your target to then defend him. Well that sounds more fun! Or ways to make it more "active" are more fun....
There are MANY ways. My "guard aoe aura" idea was merely ONE idea to keep things "as similar to LIVE but better" however there are many that would work....
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