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Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 3:54 pm
by peterthepan3
You forget that the WL's burst is reliant on a PET that can be disposed of within a few seconds, WITH proper focus. Once that hindrance - sorry, pet* - is killed, the WL 'burst' all but dissipates.

A well-played WH has a plethora of tools to help them survive. It's not all about armor. 100% disrupt? RB? 100% parry? Stagger for 6 seconds? Stealth?

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 6:40 pm
by Krima
Yes for lion + pet :arrow: WLs are bursty!
I feel all other classes are not that bursty, but if you blink vs wls you sure be dead..

Image

three seconds
one knock-down
~6000 health gone

My opinion: I do say WLs are at least 30-40% stronger than a WH , I do rather fight 2 WH's than a single WL..
WHs are a joke atm...but hey! they dont have to face WLs :D

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 6:52 pm
by saupreusse
Krima wrote:Yes for lion + pet :arrow: WLs are bursty!
I feel all other classes are not that bursty, but if you blink vs wls you sure be dead..

Image

three seconds
one knock-down
~6000 health gone

My opinion: I do say WLs are at least 30-40% stronger than a WH , I do rather fight 2 WH's than a single WL..
WHs are a joke atm...but hey! they dont have to face WLs :D
no they have to face a much stronger force of nature :O
You know who I mean :twisted:

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 4:12 pm
by Krima
OldPlayer wrote:
Aurandilaz wrote:wn. A WL needs 3 seconds. Just switch their armour types already, or do something about the insane damage spike that a medium armoured class can do but light armoured class cannot.
Can you add combat log showing WL damage for these particular 3 seconds, please?
Image

3 secs.. dmg its pretty insane. :roll:

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 4:17 pm
by bloodi
Why are people posting wls killing people without guards or heals in a kd?

A We can do the same, so can a WH or a marauder, kill you in a kd if you dont have anyone backing you up, what is the point of this, thats what mdps can do, congrats?

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 4:23 pm
by wargrimnir
If you only mitigate 17 damage when taking 1076 damage, you're gonna have a bad time.

More glass cannon specs getting destroyed by normal dps classes pls.

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 7:03 pm
by Daknallbomb
Well at least a def sh makes no sense But a screen like that shows nothing. If u where guarded and get a heal or something u und survived and the wl has done all his burst and than?

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 7:27 pm
by Dabbart
Not to mention that WL is RR59 with 3p conq and a subjugator weapon, add that he's hitting a SH in glass cannon. add no heals or guard... That's what is supposed to happen...

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 7:39 pm
by Daknallbomb
Dabbart wrote:Not to mention that WL is RR59 with 3p conq and a subjugator weapon, add that he's hitting a SH in glass cannon. add no heals or guard... That's what is supposed to happen...
exactly

Re: PVP seems a bit too 'bursty'.

Posted: Sat Mar 11, 2017 7:48 pm
by dansari
Breaking news. DPS classes doing damage per second. More at 11