Actually I think Mythic did an awsome job ballancing the game once they actually did so back in the end of 2009.peterthepan3 wrote:Thing is I agree with where you're coming from/what you're saying but the morale bombing stuff is a bit harder in a 6v6 as you are saving morales for defensive purposes a lot of the time (ID, WP M3, M2 Cleanse, Confusing Movements) so you can't be reliant on morale dumping to win you the fight (nor should you be, imo). Also I'd take anything that Mythic say regarding combat times with a pinch of salt given that they were pretty useless with balancing the game/paid no attention to it.
Once Bioware was brought in the game went down the drain ballance wise again, I don't think they grasped the concept of the ballance points for each realm fully tbh. But I can see why, coz it might not be that easy to see coz of tactics, abillties, morales being mirrored all over the place and not even on the same slots. Some tactics are mirrored as morales and some Morales are mirrored as abillties and it's often not even on the moast logical classss. But you can clearly see a theme they were goin with.
You often find tactics and morales that does the exact same things. But the effect of the morale is slightly higher, but also come with a 1min cooldown. The classes that have these morales often have a way increase their morale rates or have a class within their race that can do so. The other way this was ballanced was by giving those classes that didn't have very good morale rates better earlier morales. Theree's been a couple changes since then ofc. The moast game changing ones imo is the removal of the Morale tactic for DoK and giving Zealots the Ressist+Armor buff morale without doing anything about their tactic aswell as giving DoK Group Cleanse tactics, wich imo is really bad ballance choises.
This is why you can't really tamper to much Morale rates coz it effects the overal ballance of the game since the game is ballanced that way.
Tactics, Morales, Abillties and Classes are all in harmony with eachother (Or they should be when the game is ballanced) And if you screw to much with one of them you get someone singing out of key all the time.