roadkillrobin wrote:Disable mods completly or allow them all. Guess what. Allowing every addon is by far the moast equal of these options as there are NO mods that are availible to just some players.
That just seems like a re-hash of "everyone can use it so it's fine". As already pointed out, you can extend that reasoning to any possible addon, regardless of how absurd and game-changing it might be, so it's not really a convincing argument in itself. The difference(s) between NB and other other addons has (have) also been highlighted, and even if other addons were considered problematic (e.g. if there is/were one that emulates NB's conditionals), I don't see any reason they couldn't also be removed if possible.
roadkillrobin wrote:The argument that NB eliminates mistakes is just BS as theres no kinda attack chain that optimal for every situation. A skilled player that react to its enviroment instead of relying on a preset abillity chain is gonna preform better anyway. That makes puting resources into disabling a addon that gives NO Advantages over a good player completly wasted. Focus on correcting gamebreaking bugs like the warband UI dissapearence in Keep Seiges instead.
Agreed that it doesn't eliminate
all mistakes
all the time, but 1) that's not the main argument against it as far as I can see; 2) it
does remove or greatly reduce the relevance of human error (see below), which is actually often what decides (close) fights in this game.
Even taking into account the problems that it can cause (usually due to bad/inadequate checks and programming), I imagine the benefits (inc. but ofc not limited to: far more efficient use of positionals/not wasting ap on them, not wasting cc, insta potting, instantly using important abilities before you've even consciously realised that you should, not wasting ap/gcd to apply unneeded ability effects [say, based on archetype, or if effect is already present] etc etc), far outweigh, on average, those possible instances where it has a -ve effect. And that's not considering the benefits that ability chains themselves provide, simply by reducing the number of buttons needed.
Azarael has already addressed the point about the devs' time.
peterthepan3 wrote:couldn't care less if NB were removed tbh. and a lot of competitive players use NB (esp. maras, bgs, slayers, choppas). however even without NB these players would still remain as competitive/skilled so you have to ascertain whether or not it is even worth it (i'm assuming op calls for nb's removal from a specific perspective)
In most cases, they'd almost certainly (imo) remain among the most competitive players, but I disagree that they'd be
as competitive, at the very least not without some adjustment period - although I'd argue that it's impossible to be as seemingly
consistently good/reliable without a well-programmed NB.
Edit:
hulkhug wrote:I just find arguments to keep the addon in game quite silly. Everyone in favor of the addon dis saying that NB does not give huge advantage over people that do not use it but they still say that they will quit the server or make an uproar if it is disabled or removed which is quite a lovely response for something so "minor".....
Yep it's funny, and you see exactly the same thing when class balance is discussed: "X aspect that affects my class isn't OP, but DON'T YOU DARE TOUCH IT!!" I'm not implying that that's true of everyone who might oppose NB's removal, but it clearly is of some.