Fixing boring unbalanced scenarios

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
peterthepan3
Posts: 6509

Re: Fixing boring unbalanced scenarios

Post#151 » Wed Mar 16, 2016 12:01 pm

Sure - here's my suggestion:

Get good and form a group.
Image

Ads
User avatar
Idrinth
Addon Developer
Posts: 665
Contact:

Re: Fixing boring unbalanced scenarios

Post#152 » Wed Mar 16, 2016 12:04 pm

Scrilian wrote:And you've done it again, a gigantic unquotable post.
Quote it in parts :P
Scrilian wrote:RR100 gear is confirmed not to be coming back, predetermination is good for progression and keeps you going forward.
RR100 is just an obvious case against your opinion, even without it the effect was there, just a bit slower.
Scrilian wrote:Its also good that hundreds given up,
So losing content(i.e. players) is good? We'd end up fighting keep lords only with that idea, since there's noone to defend anything. Last time that happened even premades left, because lack of content.
Scrilian wrote:meaning that the game progression works wonders and they've used the best option to leave and play GW2 or FPS, where the is no gear factor.
Best option from what perspective. Bad long or medium term option for the game, that would need content. Bad for them, since they couldn't experience the good parts. bad for the one's staying, since they had the same enemies all the time.
peterthepan3 wrote:Get good and form a group.
Ok, so describe a realistic player's journey to that point :P I got a group, so I'm not that affected by your lack of understanding.
Addons&more Addon News&Creation&Testing Addon News Blog
  • Idrinth - Swordmaster
  • Alitsa - Knight of the Blazing Sun
  • Alitza - Warrior Priestess
  • Idrynth - Disciple of Khaine

User avatar
Scrilian
Posts: 1570

Re: Fixing boring unbalanced scenarios

Post#153 » Wed Mar 16, 2016 12:13 pm

Can't quote it like that, takes too much time for little gain.
Idk what effect is that all about, constant equalizing the committed players to new players will lose players just as good. Its great to have options, there are tons of other non-gear dependant games out there, like CS GO or the other way around with huge gaps like LA2 and other asian MMOs. I see no evidence to the need of shortening the gear gap in RoR.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
Idrinth
Addon Developer
Posts: 665
Contact:

Re: Fixing boring unbalanced scenarios

Post#154 » Wed Mar 16, 2016 12:21 pm

Scrilian wrote:Idk what effect is that all about, constant equalizing the committed players to new players will lose players just as good.
No equalization going on here, just a gap reduction. The skill gap won't be closed by that, so dedicated players will still win, just less likely stomp their opposition.
Scrilian wrote:Its great to have options, there are tons of other non-gear dependant games out there, like CS GO or the other way around with huge gaps like LA2 and other asian MMOs.
And those games benefit RoR in what way? Do you think people going there will return with more players? Remember, that in any pvp-centric game the players are the content, so you need numbers here, not just the rare group that can only be found after previously agreeing on a place to be in.
Scrilian wrote:I see no evidence to the need of shortening the gear gap in RoR.
ok, so you'd take on a more or less equal group with lower gear and still expect to have a fighting chance? let's say R35RR40 vs R30 RR20 - they are considered equal enough by the game, it's the same tier.
Addons&more Addon News&Creation&Testing Addon News Blog
  • Idrinth - Swordmaster
  • Alitsa - Knight of the Blazing Sun
  • Alitza - Warrior Priestess
  • Idrynth - Disciple of Khaine

User avatar
Scrilian
Posts: 1570

Re: Fixing boring unbalanced scenarios

Post#155 » Wed Mar 16, 2016 12:42 pm

Idk how it's not equalization if its gear gap reduction. Gear as much as important as skill not matter how much you advocate to ease it out for new players. You can agree to disagree on this one.
R30RR20 already have enough fighting chance if it takes literally few hours to get to that point and a week to get to RR40 of the R35RR40. And even more if accounted for maxing talismans, pots and deva/duelist gear.
You seriously to expect a fully loaded min-maxed R35RR40 to stick around if anyone can have a great chance to beat them just by contributing a few hours of gametime?
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
spikespiegel84
Posts: 303

Re: Fixing boring unbalanced scenarios

Post#156 » Wed Mar 16, 2016 12:57 pm

This is a kind of game where gear DOES matter. To get good gear you need time and building a social group for mutual help. There are games where items does not help you much, but skill is everything (see Ultima pre AoS, hell I miss the full loot of the loser), but it's not this case.
If you take it away, what would be the use of doing scs and orvr to get sets and weapons?

Why, in the name of Tzeentch, should the devs favour players that don't invest time in the game and whine on a forum instead of improving their ability and set up? I am not good myself, but I improved greatly thanks to countless battles and advices from more experienced players.

Coordination, timing, riding the momentum, knowing when to kite and push back, calling the skills you are using on TS/Vent, knowing which effect does or doesn't stack. This stuff is something a buff will never make even. God I heard people complaining that marauder isn't a good class, or that 2h chosen is a waste of time. Looks to me that many players are just lazy to find a solution for their problem and whine about it on the forum.
Image

User avatar
Idrinth
Addon Developer
Posts: 665
Contact:

Re: Fixing boring unbalanced scenarios

Post#157 » Wed Mar 16, 2016 12:58 pm

Scrilian wrote:Idk how it's not equalization if its gear gap reduction. Skill as much as important as gear not matter how much you advocate to ease it out for new players. You can agree to disagree on this one.
You answered you own question in the next sentece, would just reduce the gear gap, the skill gap is what I consider fine to exist.
Scrilian wrote:R30RR20 already have enough fighting chance if it takes literally few hours to get to that point and a week to get to RR40 of the R35RR40.
The got "enough of a fighting chance"? How many of the other group are likely to die before the smaller group is dead? How long will the fight last?
Scrilian wrote:You seriously to expect a fully loaded min-maxed R35RR40 to stick around if anyone can have a great chance beat them for contributing few hours of gametime?
what is a great chance for you, that sounds like 90% to me? I would expect people to stick around for good fights, where they can increase their chances to win, but are never guaranteed to win because of their gear.
Addons&more Addon News&Creation&Testing Addon News Blog
  • Idrinth - Swordmaster
  • Alitsa - Knight of the Blazing Sun
  • Alitza - Warrior Priestess
  • Idrynth - Disciple of Khaine

User avatar
Idrinth
Addon Developer
Posts: 665
Contact:

Re: Fixing boring unbalanced scenarios

Post#158 » Wed Mar 16, 2016 1:04 pm

spikespiegel84 wrote:This is a kind of game where gear DOES matter.[...]If you take it away, what would be the use of doing scs and orvr to get sets and weapons?
Noone is arguing to take the gear away. Just limit the benefit that gear brings, so learning is doable without needing to rund head-first into a wall for weeks or years ;)
spikespiegel84 wrote:Why, in the name of Tzeentch, should the devs favour players that don't invest time in the game and whine on a forum instead of improving their ability and set up? I am not good myself, but I improved greatly thanks to countless battles and advices from more experienced players.
This is not a favor to bad players, it's a favor for people who start later and for those that need content. Bad players that don't want to improve will die as much as now, the ones who profit are the ones who want to get better.
spikespiegel84 wrote:Coordination, timing, riding the momentum, knowing when to kite and push back, calling the skills you are using on TS/Vent, knowing which effect does or doesn't stack.
And that is great, that is where people need to work towards, but the way there is so hard on newcomers, that there is just a lot of players that stop playing, resulting in content for everyone else lacking.
Addons&more Addon News&Creation&Testing Addon News Blog
  • Idrinth - Swordmaster
  • Alitsa - Knight of the Blazing Sun
  • Alitza - Warrior Priestess
  • Idrynth - Disciple of Khaine

Ads
User avatar
Scrilian
Posts: 1570

Re: Fixing boring unbalanced scenarios

Post#159 » Wed Mar 16, 2016 1:12 pm

I would say from what I remember from the pre80+ days and what it is now in RoR - the fight would last as long as it should for the time and effort put in by both groups.
The chance most likely is less than 10% when the game barely rewards you for sticking around and any passing by player can best you. Gearing up to so to speak "guarantee" your win is essential in my opinion to RPGs in general.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

User avatar
peterthepan3
Posts: 6509

Re: Fixing boring unbalanced scenarios

Post#160 » Wed Mar 16, 2016 2:15 pm

99% of players playing ROR have come from live. Live lasted for 5+ years. If, by now, people STILL haven't got it into their heads that they need to dedicate time and coordinate with other players to succeed then lol.
Image

Who is online

Users browsing this forum: Tuxedo013 and 14 guests