Re: The Wipe - Post thoughts/comments
Posted: Fri Mar 11, 2016 8:56 am
Just a brief statement on wipe:
-there is no point to wiping characters, names, ranks, rr, crafting. it doesnt add anything and just pisses people off. its not a subscription commercial game where its a big release and everyone demands we start fresh on the release date.
-the issue here is gold and gear.
Re gold:
-Gold drains are natural game mechanisms that remove gold from the game. The primary source currently is teleport costs, but also include crafting mats and stuff like that.
-currently, GOLD GENERATION GREATLY EXCEEDS GOLD DRAIN. So eventually in the long run you will have an excess amount of gold on the server and the price of everything will drop. While currently prices of certain items remain high, that is only because people keep leveling toons and need new talismans/drops for their characters.
-as t4 comes out and people reach max lvl and max gear, the price of items will eventually drop. Eventually people will reach where they want to be in terms of characters/gear and will stop needing to drop large amounts of gold on items.
So my suggestion is, don't wipe anything until Gold Drain is brought up a bit more.. I would suggest:
1) Bringing back the old Wounds debuff on death that can be healed for a price
2) Some sort of tax system relative to wealth of player
3) Gear repairs
These may seem annoying yes but are paramount to gold maintaining value.
That is of course only if the developers want to maintain a healthy economy. If they envision this game as being a game where everyone can obtain cheap items with a dead economy (thereby removing the importance of farming and smarting buying/selling) then there is no need for changes.
-there is no point to wiping characters, names, ranks, rr, crafting. it doesnt add anything and just pisses people off. its not a subscription commercial game where its a big release and everyone demands we start fresh on the release date.
-the issue here is gold and gear.
Re gold:
-Gold drains are natural game mechanisms that remove gold from the game. The primary source currently is teleport costs, but also include crafting mats and stuff like that.
-currently, GOLD GENERATION GREATLY EXCEEDS GOLD DRAIN. So eventually in the long run you will have an excess amount of gold on the server and the price of everything will drop. While currently prices of certain items remain high, that is only because people keep leveling toons and need new talismans/drops for their characters.
-as t4 comes out and people reach max lvl and max gear, the price of items will eventually drop. Eventually people will reach where they want to be in terms of characters/gear and will stop needing to drop large amounts of gold on items.
So my suggestion is, don't wipe anything until Gold Drain is brought up a bit more.. I would suggest:
1) Bringing back the old Wounds debuff on death that can be healed for a price
2) Some sort of tax system relative to wealth of player
3) Gear repairs
These may seem annoying yes but are paramount to gold maintaining value.
That is of course only if the developers want to maintain a healthy economy. If they envision this game as being a game where everyone can obtain cheap items with a dead economy (thereby removing the importance of farming and smarting buying/selling) then there is no need for changes.