Actually this is not the thread for the dps-tanksScrilian wrote:Is it me or people just love to play their 2h DPS tanks? There are like 2-3 threads with heated discussions of them going all the time on these forums.

You describe a melee dps here, not a tank. Tanks need to put pretty much everything into offence to be a dps tank and usually that means reduced cc.Scrilian wrote:Don't get me wrong, there is nothing wrong with them, but I always thought of 2h DPS tanks as the ultimate choice for a player, that wants to play as a melee-fighter and most likely go solo.
They have the traits of both tank and dps worlds, bringing enough CC, while being still fairly tanky, able to stick to the target and deal substantial damage if needed and even some unique 2h only moves.
Defensive, or medium twohanded tanks are another matter, but both mostly outlast their opponents, so they are also not dps-like.
To add more options? A game thrives on having valid options to tackle a problem, currently twohanded tanks are not really up for their job - they are lower damage and defence than some mdps while at the same time usually reducing their group utility a lot. The point here was making the choice viable, so that it's not just desperate tanks, that need to kill something themselves in pugs or people who just go for the style.Scrilian wrote:Why not just let them have the 2h tanks have their fun, where now there is plenty of it even if you take them now in your 6man comp, and leave an option to go SnB if they really to push your group potential further and shine in a group-vs-zerg encounters?