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Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Wed Jan 13, 2016 6:47 pm
by Bretin
Lolfatalstorm wrote:Cutting claw from mara + warlord debuff from choppa always stacked, even at the end of the game. Dunno wich/when was the nerf you're talking about.
no. but let's not start to argue we have still "veterans" in RoR who are telling me they stack WL armor debuffs. i'm not interessted in changing mindsets :)
Tesq wrote:so are we gona argument than debuff armor aoe is the same as debuff 1 resistence in ST? really???
we can say that engi will do the same with slayer now for what magus do with sorcs but i hardly found it fine.
srsly, why do i have to bother and argue with ppl like you in literally every thread and why do you post before you made sure that you understood even 1/3 of the post i made?

ACID BOMB = AOE RESISTANCE DEBUFF
GATHER YOUR RESOLVE = AOE RESISTANCE DEBUFF

both favor the BW in a better way than corrosion will ever favor the slayer, thanks to a 100% uptime. furthermore BW + Engi / BW + Kobs do have a by far better synergy than engi + sl.

now pls stop this discussion, i really try to bring a constructive opinion since we're outside of a stupid balance suggestion or a well known troll thread and i really cba to argue like that again.
Battosai wrote:was corrosions interaction with dissolve fixed by then as well? because when i quit ( which was a short time after rr 100 got released) dissolve from weapons ( such as the epic quest reward in t4 - with a 800 armor debuff) and corrosion from wh conquerer (1,2k) did stack to award a 2k armor debuff on wh ( makeing it really strong with exit wound and SoD).
yep all of them were fixed, we tested them multiple times and literally every version for multiple hours in case to find something broken to abuse :P

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Wed Jan 13, 2016 6:55 pm
by Battosai
Bretin wrote: yep all of them were fixed, we tested them multiple times and literally every version for multiple hours in case to find something broken to abuse :P
sadface :(

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Wed Jan 13, 2016 7:02 pm
by Bretin
Battosai wrote:sadface :(
i'm not sure when the last one got fixed but in the end there was literally not a single stacking armor debuff, even Medeas dropped his 42.7 dps mainhand at that point :D :D

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Wed Jan 13, 2016 7:10 pm
by Lolfatalstorm
Bretin wrote: yep all of them were fixed, we tested them multiple times and literally every version for multiple hours in case to find something broken to abuse :P
Same, and it was stacking as crit proc from rr90/100 + weapon crit proc.
Do you know which patch it got "fixed"?

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Wed Jan 13, 2016 7:43 pm
by Marsares
Really excited about these armour sets, something that should have been done on live.
Thank you for all your hard work, Devs!!

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Thu Jan 14, 2016 4:19 am
by Genisaurus
The front page has been updated with a link to the revised sets. There will be no further changes until internal testing is done.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Thu Jan 14, 2016 4:23 am
by rmpl
Genisaurus wrote:The front page has been updated with a link to the revised sets. There will be no further changes until internal testing is done.
Did you just give corrosion to marauders? :roll:

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Thu Jan 14, 2016 4:26 am
by TenTonHammer
Gen said it wouldn't stack with abilities right?

So corrosion is basically useless if you have CC

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Thu Jan 14, 2016 4:36 am
by Genisaurus
TenTonHammer wrote:Gen said it wouldn't stack with abilities right?

So corrosion is basically useless if you have CC
This is exactly the point. Corrosion is weaker than Cutting Claw/Force Opportunity, by a difference of at least 260 armor, and is unreliable. This frees both classes to spec away from these currently mandatory skills.

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Posted: Thu Jan 14, 2016 4:40 am
by rmpl
Genisaurus wrote: his frees both classes to spec away from these currently mandatory skills.
It doesn't because 10% proc is unreliable, so you just end up with a useless buff.