Recent Topics

Ads

[Warrior Priest] - Grace

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Luth
Posts: 2840

Re: Warrior Priests - Grace

Post#151 » Tue Jan 05, 2016 2:09 pm

And he filled a dedicated healer slot, not a DD slot with permanent guardbot on his side?

Ads
User avatar
Azarael
Posts: 5332

Re: Warrior Priests - Grace

Post#152 » Tue Jan 05, 2016 2:51 pm

Sigismund wrote:Sigmar's Radiance - The consensus is that it should heal for more so that the Grace of Sigmar tactic is obsolete.
  • What numbers on this ability can be changed? Can the part of the S'R heal that is not damage linked be buffed with the current tools?
  • Can the part of the S'R heal that is not damage linked be made to scale with player stats/mastery to keep pace with the progression of caster healers?
  • Would there be a technical advantage in implementing this change as a separate healing effect that procced on S'R hit? Is this easier to implement than changing the numbers on S'R?
  • Can RoR devs convert abilities from physical to spirit? I personally believe that this option is not a damage neutral change but I would like to know what the technical limits are.
Melee healing needing to work through defenses/armor - This has come up a lot. Divine Assault already ignores armor and any of the suggested S'R changes above reduce the impact of armor/detaunt/guard/toughness without increasing DPS. So, block/parry is the issue then.
  • I have mentioned the RP Potent Runes tactic before. Is it within the power of the devs to create or copy such a tactic and make it apply to S'R and DA? DPS Runies are not exactly dominating right now so a minor increase in DPS against defensive tanks is probably acceptable for something that costs a tactic slot and solves a problem with lifetap viability that gets worse at higher ranks.
  • There are also abilities in other careers that are undefendable without tactics. Is it technically possible to change abilities like this? This is a more powerful change as DPS focused priests would not have to choose between this effect and other more DPS focused tactics.
Melee WPs need survivability against groups that does not buff 1v1 or Salvation
  • Your first suggestion was to make Repent AOE if holding a 2H. It has been pointed out that Guard is still better and that if you get focused by a group of melee AND a group of ranged you will die. So clearly the change is not overpowered and also tanks still have a purpose. It is a start. Is this change technically possible to implement?
  • Actual CC immunity scares me with how OP it could become so I do not support it but I assume cloning Juggernaut is technically possible.
So lastly, as Sigmarpriest and others have pointed out: Melee healers need to be able to heal their groups even when they are out of melee range
  • Assuming that gaps in the melee healing approach can be filled with offspec casted heals, the suggestion of a stacking Willpower buff based on Strength that procs during melee combat and decays slowly afterwards makes sense. Is that technically possible to implement?
Everything you've listed here is possible to do.

User avatar
Sigimund
Posts: 658

Re: Warrior Priests - Grace

Post#153 » Tue Jan 05, 2016 3:39 pm

Azarael wrote:Everything you've listed here is possible to do.
That is good to hear. What is the next step, how do we progress from here?

Penril
Posts: 4441

Re: Warrior Priests - Grace

Post#154 » Tue Jan 05, 2016 3:49 pm

I just want to tell you both good luck. We're all counting on you.

User avatar
Azarael
Posts: 5332

Re: Warrior Priests - Grace

Post#155 » Tue Jan 05, 2016 10:56 pm

Sigimund wrote:
Azarael wrote:Everything you've listed here is possible to do.
That is good to hear. What is the next step, how do we progress from here?
Isolate one or two changes to make and test their effect. This has to be done carefully because we don't have the numbers to support a decent pre-test on a PTS, which means we have to use live as the testbed.

There's decent support among people inside and outside of the staff for AoE detaunt from a 2 handed weapon, but the question that would need to be asked is whether melee DoK should get it when dual wielding blades.

User avatar
Vigfuss
Posts: 383

Re: Warrior Priests - Grace

Post#156 » Tue Jan 05, 2016 11:49 pm

Most of the players wanting these changes are arguing for a possible 6 man group that could consist of 3 dps, 2 healers and 2 tanks. Do you see anything wrong here?
Fusscle of Critical Acclaim

User avatar
Genisaurus
Former Staff
Posts: 1054

Re: Warrior Priests - Grace

Post#157 » Wed Jan 06, 2016 12:08 am

Azarael wrote:
Sigimund wrote:
Azarael wrote:Everything you've listed here is possible to do.
That is good to hear. What is the next step, how do we progress from here?
Isolate one or two changes to make and test their effect. This has to be done carefully because we don't have the numbers to support a decent pre-test on a PTS, which means we have to use live as the testbed.

There's decent support among people inside and outside of the staff for AoE detaunt from a 2 handed weapon, but the question that would need to be asked is whether melee DoK should get it when dual wielding blades.
DoKs should be looked at separately. As per that magical future change thread - it must be understood by the community that some changes will break or unbalance classes until we can bring the others up to speed, and complaints about it will be ignored. There's simply no other way to address class changes with the proper degree of focus and testing.

Dabbart
Posts: 2251

Re: Warrior Priests - Grace

Post#158 » Wed Jan 06, 2016 1:29 am

AoE detaunt with 2-handers would be enough for me to roll my salv priest with one. I'd like to have abit more RF gain per swing via tactic, but thats just me being greedy I think...

Looking forward to this:P
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Ads
User avatar
peterthepan3
Posts: 6509

Re: Warrior Priests - Grace

Post#159 » Wed Jan 06, 2016 2:03 am

Vigfuss wrote:Most of the players wanting these changes are arguing for a possible 6 man group that could consist of 3 dps, 2 healers and 2 tanks. Do you see anything wrong here?
...no ? Most of these players petitioning for these changes just want 2H Warrior Priests to be able to perform somewhat effectively. That's literally it.
Even with such changes, a grace WP will never fill in a true DPS DD's spot. That's where torture/wrath dok/wps should come in, but that's another topic.
Image

User avatar
TenTonHammer
Posts: 3806

Re: Warrior Priests - Grace

Post#160 » Wed Jan 06, 2016 2:14 am

I want to say something about the whole risk/reward thing if you are going to be a backline healbot dok/wp then they should have their armor values debuffed, if you are just going to be in the backlines and and spam gheal/clense then you should not be allowed to have medium armor while all others have light
Image

Who is online

Users browsing this forum: No registered users and 1 guest