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[Suggestion] Change to Shatter Limbs

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Scrilian
Posts: 1570

Re: [Suggestion] Change to Shatter Limbs

Post#151 » Sat Jan 02, 2016 4:03 pm

Tesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffs :roll:
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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#152 » Sat Jan 02, 2016 4:05 pm

TenTonHammer wrote:Alright something that gotta be a said, it's a 14 point single target rng pull that requires you to be hitting someone to work that futhermore is wonky right now as I never remeber them doing the weird disorienting up and down thing on pulled targets (so that will probably get addressed some time) it is a troll-y zerg runner or pub 1v6 gank group ability

Now compare this to TE which is much better, safer, allows your accuratly pick your target and dosnt rely on rng

Compared to that, why do I want to blow 14 points on GtTC?

Furthermore like morf said it prevents from you from picking other needed abilites like hdbuff which if your choppa dosnt have requires you to run a Bg with soul killer insted of a black orc and a Mara with deadly clutch insted of another dmg tactic like deeply impaled

It restricts your options and going wrecka chopa prevents you from going 2h choppas which is the prefered premade playstyle
I would suggest you to watch some old 6on6 videos, kiting is an important part in RoR and choppa pull prevents exactly that.
Hd is provided by mara. Mara is a solid part of any meleetrain.
inactive on forums to avoid final ban

class imbalance = l2p issue

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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#153 » Sat Jan 02, 2016 4:16 pm

Scrilian wrote:
Tesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffs :roll:
CS is not some on demand debuff to apply and can be cleansed

@nanji
14 pts vs what you get for free, rng vs pick your target
I don't know of what 6's you speak of but the ones I can see on ytube and remeber ran Mara pull for anti kiting and choppas with 2h
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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#154 » Sat Jan 02, 2016 4:21 pm

TenTonHammer wrote:
Scrilian wrote:
Tesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffs :roll:
CS is not some on demand debuff to apply and can be cleansed

@nanji
14 pts vs what you get for free, rng vs pick your target
I don't know of what 6's you speak of but the ones I can see on ytube and remeber ran Mara pull for anti kiting and choppas with 2h
And if the order grp is decent the pulled target starts kiting afterwards. Which would be prevented by the choppa. Also I dont get why you say you cant have hd and pull when you are now speaking about t4.

I dont see any disadvantage for 1h choppa in t4 for taking chop fasta and pull.
inactive on forums to avoid final ban

class imbalance = l2p issue

Annaise16
Posts: 341

Re: [Suggestion] Change to Shatter Limbs

Post#155 » Sat Jan 02, 2016 4:28 pm

Nanji wrote:Again i see a destro equivalent utterly underestimated.
Chop Fasta does not only counter SL for 20s, it also prevents many orderclasses from doing dmg and healdebuffing. Applying a necessary dot does no dmg most of the time, ignite boiling blood, sw dots, engi dots, onslaught SL to name some. This prevents dmg because gcds are wasted into op dok cleanse or st cleanse ( nice synergy with sham).
With a ttk like we have it atm and the inability for order to hd and pressure within the 20s I would say the cd of 2 mins is justified due to its long duration.
If your healers are spending most gcds cleansing, then they aren't healing much direct damage. That could be a problem.

I wonder if this ability is why doks did not originally have a group-cleanse tactic. They were given the tactic in the same set of changes when the 0.5 second cast heal was given to doks/wp. WP got the mirror to 1k1 Dark Blessings to compensate for doks getting the cleanse tactic.

Annaise16
Posts: 341

Re: [Suggestion] Change to Shatter Limbs

Post#156 » Sat Jan 02, 2016 4:32 pm

Azarael wrote:
Qrazy wrote:
SilverWF wrote: Sadly, there is no immune to KD on demand, you know...
Other than dodge/disrupt. We'll conveniently leave those out to support your argument though.
1) Dodge and disrupt are not immunities on command, they are RNG
2) Dodge doesn't work outside of the frontal cone so yes, you're getting dropped by Eye Shot every time

Dodge was 360 degrees on live. I doubt that it was ever frontal cone.

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Nanji
Posts: 312

Re: [Suggestion] Change to Shatter Limbs

Post#157 » Sat Jan 02, 2016 4:32 pm

Annaise16 wrote:
Nanji wrote:Again i see a destro equivalent utterly underestimated.
Chop Fasta does not only counter SL for 20s, it also prevents many orderclasses from doing dmg and healdebuffing. Applying a necessary dot does no dmg most of the time, ignite boiling blood, sw dots, engi dots, onslaught SL to name some. This prevents dmg because gcds are wasted into op dok cleanse or st cleanse ( nice synergy with sham).
With a ttk like we have it atm and the inability for order to hd and pressure within the 20s I would say the cd of 2 mins is justified due to its long duration.
If your healers are spending most gcds cleansing, than they aren't healing much direct damage. That could be a problem.

I wonder if this ability is why doks did not originally have a group-cleanse tactic. They were given the tactic in the same set of changes when the 0.5 second cast heal was given to doks/wp. WP got the mirror to 1k1 Dark Blessings to compensate for doks getting the cleanse tactic.
Wrote it earlier. Gcds are traded, debuffs mostly do very few dmg and classes are very debuff reliant for pressure.
If they have to reapply debuffs they are only damaging with aa meanwhile.
inactive on forums to avoid final ban

class imbalance = l2p issue

Annaise16
Posts: 341

Re: [Suggestion] Change to Shatter Limbs

Post#158 » Sat Jan 02, 2016 4:40 pm

Nanji wrote:
Annaise16 wrote:
Nanji wrote:Again i see a destro equivalent utterly underestimated.
Chop Fasta does not only counter SL for 20s, it also prevents many orderclasses from doing dmg and healdebuffing. Applying a necessary dot does no dmg most of the time, ignite boiling blood, sw dots, engi dots, onslaught SL to name some. This prevents dmg because gcds are wasted into op dok cleanse or st cleanse ( nice synergy with sham).
With a ttk like we have it atm and the inability for order to hd and pressure within the 20s I would say the cd of 2 mins is justified due to its long duration.
If your healers are spending most gcds cleansing, than they aren't healing much direct damage. That could be a problem.

I wonder if this ability is why doks did not originally have a group-cleanse tactic. They were given the tactic in the same set of changes when the 0.5 second cast heal was given to doks/wp. WP got the mirror to 1k1 Dark Blessings to compensate for doks getting the cleanse tactic.
Wrote it earlier. Gcds are traded, debuffs mostly do very few dmg and classes are very debuff reliant for pressure.
If they have to reapply debuffs they are only damaging with aa meanwhile.
Uh ... I was talking about direct damage, not dots.

Classes are debuff reliant because of healing. If there is little healing, there is no need for debuffs.

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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#159 » Sat Jan 02, 2016 4:42 pm

Scrilian wrote:
Tesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffs :roll:
we were in t2 (for your information nothing so that destru could pick up ).... again a not relevant and out of context answer to a very specific post.

and anyway block rate on order tanks + challenge can provide this for less problem and no spec needed which is not the same on destru.
Last edited by Tesq on Sat Jan 02, 2016 5:20 pm, edited 1 time in total.
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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#160 » Sat Jan 02, 2016 4:50 pm

Nanji wrote: And if the order grp is decent the pulled target starts kiting afterwards. Which would be prevented by the choppa. Also I dont get why you say you cant have hd and pull when you are now speaking about t4.

I dont see any disadvantage for 1h choppa in t4 for taking chop fasta and pull.
And if the destro group is decent they can burst down the pulled target or cc them further so that they cant kiteatleast the people i played with back in the day never had that issues with ordo kiting once pulled

(but we were a causal 6v6 group and did not play vs 1337 guys like you i guess :p)

also 2h sav + hitta is better than 1h sav + hitta/wrecka cause you access to the huge burst that comes from weaklin killa, it was like 3k crits or something? along with the single target SL and the benifits of double hdbuff for premade play 2h choppa is just better
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