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Rift and Magnet

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Shanell
Posts: 279

Re: Rift and Magnet

Post#141 » Wed Dec 16, 2015 11:36 am

roadkillrobin wrote:All ranged abillites are atm much longer then they were on live. I dunno why, if it's a distance bug or intended, but the ranges are increased for sure.
Not true.
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Azarael
Posts: 5332

Re: Rift and Magnet

Post#142 » Wed Dec 16, 2015 12:28 pm

roadkillrobin wrote:All ranged abillites are atm much longer then they were on live. I dunno why, if it's a distance bug or intended, but the ranges are increased for sure.
Have the decency to use the words "probably" or "I think" if you're going to turn out to be completely wrong.

Tiggo
Former Staff
Posts: 1948

Re: Rift and Magnet

Post#143 » Wed Dec 16, 2015 1:44 pm

roadkillrobin wrote:
Vigfuss wrote:In the current form these abilities make kiting a zerg nearly impossible. In theory CC should give some tools for smaller groups to work around larger ones, but this pull works the opposite way. The range seems like its more than it was, plus the immunity and los problems everyone's been talking about.

I like to pick on the Engis in SCs to discourage them from pulling us, but in ORVR it's difficult to do much as a 6 man if you're not using your own realm's zerg to your advantage in some way.
All ranged abillites are atm much longer then they were on live. I dunno why, if it's a distance bug or intended, but the ranges are increased for sure.

what makes you think so?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Renork
Posts: 1208

Re: Rift and Magnet

Post#144 » Wed Dec 16, 2015 2:55 pm

Meh, I haven't seen many whines about rift lately.

Honestly, destro deals with double penetration from wl's and sw's loling people down, and then whines about an ability that is available on their side also. :> get over it.

note: not asking for wl/sw nerf, although if we're going to talk about "game breaking"...having multiple sw's 1-2 shotting you gets annoying also.

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Azarael
Posts: 5332

Re: Rift and Magnet

Post#145 » Wed Dec 16, 2015 3:46 pm

We should give a Festering Arrow equivalent to SH and see just how quickly the general tune changes :)

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Coryphaus
Posts: 2230

Re: Rift and Magnet

Post#146 » Wed Dec 16, 2015 3:52 pm

what do you mean by double penetration renork?

Basically i think people have just accepted it at this point, more or less that Rift/EM if you get pulled into a zerg is a death sentence and it is what it is.

Just need to tough it out till 39 or 40 till destro gets their bullshit tactics and abilities

@Az I dont see a problem if you change i feelz your pain or cleaver shootin EA mirrior, then atleast both sides will have access to OHKO
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Renork
Posts: 1208

Re: Rift and Magnet

Post#147 » Wed Dec 16, 2015 3:54 pm

Azarael wrote:We should give a Festering Arrow equivalent to SH and see just how quickly the general tune changes :)

You wouldn't do that though kek :twisted:


Edit: ^ did you just ask me to define double penetration? :o

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Azarael
Posts: 5332

Re: Rift and Magnet

Post#148 » Wed Dec 16, 2015 4:01 pm

Renork wrote:
Azarael wrote:We should give a Festering Arrow equivalent to SH and see just how quickly the general tune changes :)

You wouldn't do that though kek :twisted:


Edit: ^ did you just ask me to define double penetration? :o
In all seriousness, I would love to. I see no reason why both sides shouldn't have access to this. If people truly believe that Festerbombing is fine, they'll have absolutely no problem if Destruction can do it too :)

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Coryphaus
Posts: 2230

Re: Rift and Magnet

Post#149 » Wed Dec 16, 2015 4:02 pm

Renork wrote:

Edit: ^ did you just ask me to define double penetration? :o
Im just not certian what the term means, do you mean FO + sundering chop?
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Renork
Posts: 1208

Re: Rift and Magnet

Post#150 » Wed Dec 16, 2015 4:13 pm

Azarael wrote:
Renork wrote:
Azarael wrote:We should give a Festering Arrow equivalent to SH and see just how quickly the general tune changes :)

You wouldn't do that though kek :twisted:


Edit: ^ did you just ask me to define double penetration? :o
In all seriousness, I would love to. I see no reason why both sides shouldn't have access to this. If people truly believe that Festerbombing is fine, they'll have absolutely no problem if Destruction can do it too :)

Well that would be lovely~~~~ :mrgreen:

edit: I would enjoy watching am's/bw's/eng's get two shot <3
edit #2: INC LOL DETAUNT GETGOOD. No, I don't have aoe detaunt.

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