The one where rDPS can abuse terrain.lumpi33 wrote: Tue Aug 04, 2026 6:17 pmI don't know which game you are playing but it doesn't seem to be RoR. The game is heavily in favor of the melees in almost all areas.M0rw47h wrote: Tue Aug 04, 2026 7:48 am Because its op by design, how hard is that to understand?
If you got ability to deal X damage at range, then its superior to ability dealing X damage in melee for various reasons.
To illustrate this point: imagine WE or WH becomes 100 ft range on ALL abilities, while other doesn't. One would be simply OP compared to another.
The one where rDPS simply kite people to safety.
The one where rDPS timestamps people from safe distance.
The one where rDPS has freedom of easy assist ignoring whole CC fiesta melee has to go thru.
The one where rDPS has freedom of easy accessing unguarded targets, simply by targeting them and not having to push tank line.
While you may argue melee blobs win zones and chokes, I'd say its kinda irrevelant, because as rDPS kite group you can simply not play their game, take your free kills and move away when your meatshields die. In the ends, it doesn't even matters who caps zone at this time, because everyone has multiple geared chars and it's all about kill/death ratio of your play group.
Why you think TUP is playing mainly rDPS comps lately?



