[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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salazarn
Posts: 330

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#141 » Fri Jul 24, 2026 8:09 pm

KissShot wrote: Fri Jul 24, 2026 8:03 pm These are legit some wild changes lol. I don't even mind WE nerfs, but WB to 30 secs and stuff like that is craycray. And shifting damage to healing for kisses? I mean, do we want WE regen builds to be the only viable build or what haha.

- Shadow Leap: Cooldown now resets on Killing Blow instead of resetting on stealth.

- Shadow Prowler: Now has a maximum duration of 30s. When you are hit 10 times while in Stealth, you will lose Shadow Prowler.

- Witchbrew: Duration reduced from 60 to 30 seconds.

- Sacrifices Rewarded: Internal cooldown increased from 3 to 6 seconds.

- Kiss of Doom: Now reduces the damage of your Kisses by 50%, but heals for 200% of the damage dealt.

- Sacrificial Stab: Armor Penetration now scales with Bloodlust from 20-40-60-80-100% with 1 to 5 Bloodlust. Now always snares the target for 40% for 5 seconds. Base damage reduced from 131-175-220-262-307 to 131-161-195-228-262 damage for 1-5 Blood Lust.
The fact is they largely affect the degenerate regen welf build that has been terrorising the lakes for years.

It is totally justified that this spec is nerfed hard and dps assasin welfs should still be able to put in some work.

The 30s stealth timer is the only thing i think is overkill

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rorswar
Posts: 122

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#142 » Fri Jul 24, 2026 8:15 pm

Mvl130 wrote: Fri Jul 24, 2026 8:03 pm
I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst.
No, stealth isn’t responsible for burst. However. What long stealth does facilitate is that you leave WC and you get ganked by 3+ stealth classes, as they all sit there waiting in stealth for prolonged periods of time until someone shows up.

30s is fine.

Other squishy classes solo roam without any stealth. Other mDPS classes bypass into keeps without stealth. Every class can report WB movements, you don’t need stealth for it. Most maps have enough hiding places, or LoS abilities that you can manage without long stealth - like all other classes do.

Other classes have a mechanic that has limitations built in, but if used wisely can benefit. SM needs to stance dance, between balances, like a SW dances between trees. Engy needs to deploy static turrets to boost damage. WL relies on a pet with buggy pathing for CC and damage. IB need to built grudge by its oath friend taking damage. AM needs to balance HOTs and direct heals. Etc etc.

Why should stealth classes have a mechanic that only has upsides? With 30s you at least need to start thinking how and when to use it.
Last edited by rorswar on Fri Jul 24, 2026 8:17 pm, edited 1 time in total.

Shogun4138
Posts: 315

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#143 » Fri Jul 24, 2026 8:17 pm

Lescargo wrote: Fri Jul 24, 2026 7:46 pm
Shogun4138 wrote: Fri Jul 24, 2026 6:31 pm Stealth timer reduction is gutting the core mechanic out of the WE/WH.

I could live without finishers as everyone wants but running around visible in low to no armor is a death sentence. Time to dust of the rSH or play another game.

Skill issue, maybe it's time to learn positionning, reading maps, panning camera etc. Some ppls play visible solo 100% time as squishy dps and they can do good and they don't complain, less QQ more pewpew.

And btw i know u guys not panning camera, because last time you and Majin was literaly not watching me rushing you + cone stagger next to kadrin valley keep.
Considering u guys saw me like 5 seconds ago it's .. meh
Don't even know who you are. Am I supposed to? Oh wait, are you not that regen kotbs that runs around? A tank relying on regen 😆 🤣 Skill issue
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

JohnnyWayne
Posts: 84

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#144 » Fri Jul 24, 2026 8:48 pm

wonshot wrote: Fri Jul 24, 2026 2:55 pm
JohnnyWayne wrote: Fri Jul 24, 2026 11:21 am Talismans were always obtained through PvE or bought.
https://www.twitch.tv/videos/612903911?t=00h00m32s
Ehm, no? :D
On Live AoR my main was a salvager to get rvr bags, salvage the items from goldbags and craft talismans to sell or use.
Same for RoR years ago or argubly still the case. You can get rvr bags and salvage leftover pieces for purple fragments.
or pick 5 genesis crests to buy the new cloak and get a 200 purple fragments, on current patch.

For getting garenteed crits you can do it either via 1500 PQ tokens or so, or doing Weekenwarfront and getting the purple container.
Only thing that is pve only about talismans are Soldiers insignias. On live you could even scavenge dead players at one point to get them.

Nothing about +25talismans "have" to be pve, outside of the Devs want to brute force this.
And... how did you get the profession to 200? Only through PvP drops? And you have reached 200 already?
M0rw47h wrote: Fri Jul 24, 2026 5:28 pm Because SW was better than SH, thats why.
Thats a blatant lie.

Hothgar
Posts: 4

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#145 » Fri Jul 24, 2026 9:12 pm

Well, I think you buffed (in general and specially for Destruction) the RDPS wich needed a nerf (in general again)

BAL, Sacrificial Stab and Def WE needed a damage nerf (and I play a WH and a WE) but you overnerfed the stealth, making them totally useless in a WB and in keeps, sieges and most maps.

Not a good job, if you ask me.

lumpi33
Posts: 597

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#146 » Fri Jul 24, 2026 9:16 pm

Mvl130 wrote: Fri Jul 24, 2026 8:03 pm I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst
They have too much of everything. I've thought that they would at least nerf their escapes a bit. If you look at the good WEs in scenarios then they barely ever die. To easy to jump out or disappear. With good support you just can't put enough pressure on them before they use one of their tricks and are gone. The double heal debuffing is also broken overpowered. It's locking a healer completely down. They nerfed AP drain of AMs/Shamans back then because it was locking classes down but this double heal debuffing rendering a healer useless is fine.. not

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M0rw47h
Posts: 1107

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#147 » Fri Jul 24, 2026 9:18 pm

JohnnyWayne wrote: Fri Jul 24, 2026 8:48 pm
M0rw47h wrote: Fri Jul 24, 2026 5:28 pm Because SW was better than SH, thats why.
Thats a blatant lie.
3-5k dmg in two GCDs hiting at same time, how it's a lie?

JohnnyWayne
Posts: 84

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#148 » Fri Jul 24, 2026 9:23 pm

You get around 6k damage + out of SH in the same time frame. The difference is that you don't get to see big numbers. And it does not end there. There is constant pressure.

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Orontes
Posts: 373

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#149 » Fri Jul 24, 2026 9:26 pm

Are there no SW mains tied to this rework, or were they simply ignored? The gutting of Skirmish focus and Scout being nerfed are shocking. I don't know what to make of Assault. It will remain a niche thing regardless.

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M0rw47h
Posts: 1107

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#150 » Fri Jul 24, 2026 9:31 pm

JohnnyWayne wrote: Fri Jul 24, 2026 9:23 pm You get around 6k damage + out of SH in the same time frame. The difference is that you don't get to see big numbers. And it does not end there. There is constant pressure.
rSH has lower burst, but better mobility and better DPS.
rSW has better burst and thats what matters in bombing people.

I've played both rSH and rSW, and guess what - I've always prefered to play SW despite destro having more annoying pulls.

...and no you don't get 6k dmg on rSH in 2 second (2 GCDs -> 2s cast time + instant).

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