having spent way to long in an office reading through what seems page upon page of "DO IT MY WAAAYYYY OR GTFO" i just wanted to check, based on the thread title..
Is it currently possible to solo take a keep or a Bo?
If it’s not possible to solo one, then by elimination it must be being done by groups. Therefore, in relation to Orvr, discussing this problem in the context of soloing (in sc's or in rvr) is just flat out nonsense. No solo toon can defend a keep or bo against a party / wb. With oil and siege weapons implemented a duo / 3 or 4 could stand a chance against a 6 man, depending on tactics each side use of course.
Given the limited number of zones and there are regularly 300+ players online the problem is not the population (awesome job by the devs to bring it back to this level btw!). The reality must be that in Orvr one group is avoiding another group to trade keeps.
For those who are saying the game should only be played by organised groups, all i can say is following your logic the trading of keeps is the game working as originally designed/intended! If not please explain why being in a group and following a wb leader is not exactly this?
If some people really were acting as they claim on the thread and switching sides in organized 6 man premades to the underdog side and defending keeps, well then the keeps wouldn't be falling so fast. So, even though I queue solo most of time and rarely rvr these days, I call bullshit. An organized 6 man can defend a keep against a pug wb it must be the case or why is it worth being a better player in a 6 man?
Instead of bitching on a forum about how "the game should only be played in groups".. "people should learn how to play"…..."we should get better rewards cause our queues will take longer"... (WTF!! Seriously whoever suggested that is such a mo.. go on .. ask me why..lol) how about organize groups and defend keeps?
These hardcore teams are in it for the pvp right, its love of the game, it’s about being good, its epeen. So park your 6 man in a keep and enjoy hours of proving how good you are against the zerg. There are only 4 keeps, two 6 man groups could pick two and make a fight of it.
No need for even queuing for scs, as you will have rvr to your hearts content. Problem of this thread is solved. You are all welcome.
With 300+ players it should be easy to organize a 6 man right?
Cause, if it’s not, then maybe the majority of players are demonstrating they disagree with that play style, or the attitude of people organizing groups is putting them off, or they are setting their standards to high i.e. "/ad lf healer for premade..must be zealot, must be level 26, must have fully equipped amour, must have vent, must make tea whilst singing the national anthem and shining my shoes simultaneously "
Aza is 100% right the game needs casual players to survive. It needs to be fun to play to survive. It needs to adapt to the majority of players requirements to survive. Catering to just "elite" 6 man groups or for that matter to just PUGs or Soloers will kill this project.
It’s not my or most of your project, it’s the devs project. I for one am happy to just be playing this game in whatever format the devs put it.
Oh and one final thing, the original game was not designed to be played only by groups. It was designed to attract players so it could make money. They may have used a model skewed to group play but teh aim was to make money. It didn't make money. It closed. It's on a private server. So at this point championing anything as the "original design" of the game as some sacred ideal seems moot. Just my two satang.