wargrimnir wrote: Wed Feb 05, 2020 11:30 pmYes DPS spec'd rp/z are a strange and underwhelming bunch. It's difficult to play, and wastes to some degree their exceptional healing capability (some would call them top tier healers even). What conveniently gets ignored while pearl clutching about muh dps spec, is their ability to swap back and forth between really good (stat of choice) and pretty good (mirrored stat of choice) whether that's intelligence or willpower.
They do not have a specific heal or DPS tree. They were not designed this way, and it would take the entire unholy reckoning of rebuilding the entire set of trees to put them into these cute little heal/dps/lol buckets. Why aren't you a REAL dps spec that can compete with DPS classes? Because of that. You can't be. You're simply both. You have ALWAYS been like this, for 12 years or so.
FYI the ability for the Zealot/RP to stat swap was introduced 2 years after the game launched. The Rune Priest gained something out of it (nothing was replaced - it just got a new skill) but the Zealot lost it's original Harbinger of Doom mechanic which angered most of the existing DPS zealots (all 3 of them. I kid...). The announcement of the new skill came with the news that Zealot tactics would be changed to work with the new version of HoD and that the Rune Priest would get some tactics modified to tie into the new system. Guess what? There are no tactics for either class that work with the new ability.
The purpose of HoD/RoB being introduced was to try and give these two classes the ability to do what you say they can do (a copy of the announcement is here:
https://runetwisting.blogspot.com/2010/ ... s-for.html). The problem is that the end result still failed to achieve what Mythic wanted. There are many reasons for this:
1) Poor base damage
2) Poor intel scaling
3) No tactics reworked to use the new ability (i.e. does X when in damage mod and does Y when in healing mode) so you're losing out on 1-4 tactic slots when you switch mode
4) Lacklusture damage tactics so even if you did want to use them there wasn't much worth taking... except for the heal debuff combined with AoE skills
5) Mostly uninspired damage skills
6) No conversion of renown spec
7) If you leave the DPS mode you're locked out of it for 20 seconds. If I could switch back and forth at will (still losing a GCD) then you still have the other issues above to deal with.
There are other issues from poorly thought out Mythic changes still affecting the classes as well. Willpower and healing crit was removed from their lifetap abilities but their base damage, scaling or conversion % wasn't adjusted. When the AoE damage reduction introduced on live the Zealot's AoE skills** went from sometimes useful for actual damage to utility only (and that utility was... proccing the AoE heal debuff and/or knockback from Chaotic Agitiation). And of course, the many broken Zealot abilities on RoR (I don't know about the Rune Priest) which don't get any dev time. One such ability that is silently broken at the moment is Harbinger of Doom itself and if the Zealot player isn't aware of it and how to fix it then they will be running around with nerfed stats.
We are fully aware that Zealots and RPs can stat swap as we play the class. What doesn't get listened to is that this ability wasn't fit for purpose when Mythic introduced it, didn't get the intended support of redesigning tactics for it, actually killed more "DPS" Zealot specs than it helped create, locks you out of one spec if you dare change for a moment (which defeats the point of being able to stat swap in combat) and even if none of that was true it's been bugged for months (and on/off bugged for years) on RoR anyway. On paper it looks good, but when you look at the class as a whole it doesn't achieve what Mythic wanted it to do. If it did then you would actually see people using it outside of the super niche aoe heal debuff spec (and even then it's not done for damage purposes but to get crit and disrupt-strikethrough) which is about to be removed anyway.
Please stop looking at a tactic in isolation and look at how the classes can actually make use of it. The Zealot/RP having such a good tactic was already balanced by the difficulty they had making full use of it in AoE situations, the setup it required (as mentioned by other players often needing multiple players to coordinate it), etc. On the other hand this tactic on the DoK or on other classes would be incredibly OP.
If you're changing it to allow RP/Zealot to apply a single target heal debuff on crit from range then you might as well take a Squig for the role instead. Rotten Arrer is spamable and doesn't require a crit to trigger (only an ailment which are very easy to apply and can come from any source), can be specced for 100ft range (110ft with Gas Squig?) and can be cast on the move.