This is a thing? xDPanzerkasper wrote:And sure as hell defended DoT ticks did not dismount youSulorie wrote:100% correct how it was on live.Nameless wrote:Initial cast of any dot was canceling stealth load but dots ticks never effected stealth breakage
Similar to dot ticks while being mounted. Only application of dots could cause dismount.
Patch Notes 16/12/2017
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Re: Patch Notes 16/12/2017
Dying is no option.
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Re: Patch Notes 16/12/2017
Love the new patch thanks 
To those wh/we's talking about dots not breaking stealth on live... Aoe direct damage poped them out of stealth, dot tiks did too later on in live. Also... Here is the kicker, stealth was only 15 secs
i remember this the most because it was more unique then at the time. WE/WH had to use stealth very carefully.
Anthoo, on topic, i do like the patch, thanks GMs, looking forward to seeing the next patch

To those wh/we's talking about dots not breaking stealth on live... Aoe direct damage poped them out of stealth, dot tiks did too later on in live. Also... Here is the kicker, stealth was only 15 secs

Anthoo, on topic, i do like the patch, thanks GMs, looking forward to seeing the next patch

Fenaal- SM 40/84
Fanaal- CH 40/7x
Fanaal- CH 40/7x
Re: Patch Notes 16/12/2017
Sigmar's Shield's previous mechanic, that just cost RF every second rather than every time someone was hit, was a balance change for the better. It gave a semblance of burst healing from a melee healer that has no other options. I thought it was changed to RF every second because it was garbage the way it was before.wargrimnir wrote: - Fixed so that Sigmar's Shield properly only drains resource on heal effect
So when you say "Fixed" SS are you saying that the previous implementation of the ability was not working as intended? or was it over performing? The new "Fix" makes SS more valuable if you don't need the RF, IE Wrath tree. I think the previous implementation was the right idea, just maybe a bit too powerful.
Also, was there any change to the amount of RF used per hit? or is it still 20 RF per hit like it was before the buff?
I see this as a nerf to an already ailing class.
Montague
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Re: Patch Notes 16/12/2017
I was not aware that it was a balance change, What I had in my notes was simply that it aint working as it should.Leecifer wrote:Sigmar's Shield's previous mechanic, that just cost RF every second rather than every time someone was hit, was a balance change for the better. It gave a semblance of burst healing from a melee healer that has no other options. I thought it was changed to RF every second because it was garbage the way it was before.wargrimnir wrote: - Fixed so that Sigmar's Shield properly only drains resource on heal effect
So when you say "Fixed" SS are you saying that the previous implementation of the ability was not working as intended? or was it over performing? The new "Fix" makes SS more valuable if you don't need the RF, IE Wrath tree. I think the previous implementation was the right idea, just maybe a bit too powerful.
Also, was there any change to the amount of RF used per hit? or is it still 20 RF per hit like it was before the buff?
I see this as a nerf to an already ailing class.
And CURRENTLY its draining 20 on heal
Re: Patch Notes 16/12/2017
I am not aware of anything bugged/broken with the previous implementation. It was probably working a little bit better then it should have, but I would think that would only garner a small numerical value tweak not a total roll-back. Id love some more information on how/if it was broken, If you are able to provide it.Natherul wrote:
I was not aware that it was a balance change, What I had in my notes was simply that it aint working as it should.
And CURRENTLY its draining 20 on heal
Montague
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman
Re: Patch Notes 16/12/2017
Sigmar's Shield isn't currently removing itself at zero RF. It will continue to heal (and attempt to drain 20 RF) on an empty RF bar.
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Re: Patch Notes 16/12/2017
Is that after the ability got reverted?Rydiak wrote:Sigmar's Shield isn't currently removing itself at zero RF. It will continue to heal (and attempt to drain 20 RF) on an empty RF bar.
Montague
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman
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Re: Patch Notes 16/12/2017
Spoiler:
Re: Patch Notes 16/12/2017
So pets doing damage when they are obviously not really supposed to do damage is okay? Good fix since proper pathing etc. seems like a tricky thing to implement.Brizio wrote:WOW, another WL nerf. Shocking!!!!wargrimnir wrote:Hotfix Notes
[Pets]
Natherul
- WL and BM Pets now deals less damage if too far away from a player or if the height difference is too big. It scales as follows:
Full damage if within 40 feet.
30% reduction if between 40 and 65 feet.
50% reduction if between 65 and 100 feet.
75% reduction if over 100 feet away or if the height difference is greater or equal then that of a keepwall.
Let's nerf it a little more till no one plays the class! hehe
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