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Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 7:04 am
by Secrets
Faef wrote:Secrets wrote:Annaise16 wrote:
Any word on how defense bonuses are adding?
I'd rather not do a contested roll out of 100. Otherwise, the bonuses from strength will always outweigh weaponskill, and always result in a negative value to parry from strength/weaponskill. Or if it's the other way around, you'll be nearing 100% parry. Neither are good.
Item stats, though - Parry% from items is added to the contested defense added from weaponskill, much like the tooltip for the items imply. Meaning that if you have 18.2% from weaponskill, and 9% from the items you have equipped, you now have 27.2% contested parry chance and have to roll a number between 0 and (100 + the offensive strikethrough %)
How's does this effect repel blasphemy and confusing movements please? Both give a 100% parry, so would someone with strikethrough and a high roll still hit? Or is that me reading it to literal and both abilities do parry all incoming, for that period?
It would depend on your opponent's strikethrough and if they had a high roll plus enough strikethrough, it would still hit yes.
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 7:47 am
by KikkL
Opinion of new system.
So, BOs revert back to neutral if no one is on them.. ok looking past that!
We managed to hold 3 BOs for awhile to rank up keep. The building of keep rank is very very slow. We lose 1 BO and keep instantly goes back to base 3 stars.
What takes us 10minutes to gain is instantly gone cuz we lose 1 BO.
Suggestion.
Either increase the build times or decrease the amount lost on loosing a BO.
Or No loss on losing BOs or only if all BOs are lost, ect.
Give a boost to build times based on number of BOs held/Give decreased keep rank on number of BOs lost.
The gain/lose ratio is really harsh. Extremely difficult to rank, very easy to lose rank!
Maybe give us some kind of defender bonus on holding a BO(rank3+) so its not just complete idleness?
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 7:55 am
by Hargrim
KikkL wrote:Opinion of new system.
So, BOs revert back to neutral if no one is on them.. ok looking past that!
We managed to hold 3 BOs for awhile to rank up keep. The building of keep rank is very very slow. We lose 1 BO and keep instantly goes back to base 3 stars.
What takes us 10minutes to gain is instantly gone cuz we lose 1 BO.
Suggestion.
Either increase the build times or decrease the amount lost on loosing a BO.
Or No loss on losing BOs or only if all BOs are lost, ect.
Give a boost to build times based on number of BOs held/Give decreased keep rank on number of BOs lost.
The gain/lose ratio is really harsh. Extremely difficult to rank, very easy to lose rank!
Maybe give us some kind of defender bonus on holding a BO(rank3+) so its not just complete idleness?
Why would you need more than 3 stars again?
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 7:58 am
by Annaise16
Secrets wrote:Annaise16 wrote: Should the % defense bonuses count for less than their tooltip values?
The whole purpose of strikethrough is not to cut into the other person's actual parry value, but to provide a harder time to actually perform the parry.
So yes - your overall parry will be lower than the tooltip says it is because that tooltip is your individual chance to parry. We can't show the opponent's parry strikethrough on the paperdoll for obvious reasons. It will be accurate for your side of the equation, which is your defensive parry chance in the formula, though. Knowing how much strikethrough your opponent has gives a clear advantage to you, hence why we don't do that. It adds a dimension to the game that is otherwise unheard of previously.
I believe I mentioned this before, but just in case I didn't - the old formula was resulting in an even smaller parry chance than what we have now. So small, that the overall parry chance was more like -6% to 17% for some squishy mdps/rdps classes, even with full renown rank traits. It's considerably higher now, and we feel like it's an improvement over the old system as it allows defensive builds to be built now.
Some classes like SMs can get up to 87% parry. Some skills boost parry to 200% like morales. Those will still function as we removed the cap from parry rather recently.
So if you have a crazy amount - say, 237% chance to parry, and your opponent has 37% strikethrough, you will parry every time because the roll will always be a number below 137.
This allows those insane values to work without having to cap them. Whether or not it's like live factors in parry is irrelevant, really, because it's a better system.
Sorry if the point i'm asking about isn't clear.
I'm not asking about the base parry due to weapon skill and base strike-through due to strength, disrupt from int v will, etc. I have no concerns about that formula.
The question I have is how are you treating percentage modifiers to defense and strike-through such as:
+ 10% parry due to dual-wielding weapons
+ 10% block(?) strike-through using a 2H weapon
+ x% parry, block, dodge, disrupt from tactics
+ x% parry, block, dodge, disrupt from abilities such as Eagle's Flight and Suppression
+ x% strike-through from abilities and tactics
+ x% parry, block, dodge and disrupt from renown abilities such as Deft Defender.
+ x% parry, block, dodge, disrupt, and strike-through from gear?
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 8:04 am
by Secrets
Annaise16 wrote:Secrets wrote:Annaise16 wrote: Should the % defense bonuses count for less than their tooltip values?
The question I have is how are you treating percentage modifiers to defense and strike-through such as:
+ 10% parry due to dual-wielding weapons
+ 10% block(?) strike-through using a 2H weapon
+ x% parry, block, dodge, disrupt from tactics
+ x% parry, block, dodge, disrupt from abilities such as Eagle's Flight and Suppression
+ x% strike-through from abilities and tactics
+ x% parry, block, dodge and disrupt from renown abilities such as Deft Defender.
+ x% parry, block, dodge, disrupt, and strike-through from gear?
They are additive to the value from stats. So yes, they aren't a flat %, they are contested too. I don't know how else I could say this.
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 8:12 am
by Theseus
Ah, there is a question, that came up yesterday. Does Meleepower affect parry too or does it just increase the damage?
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 8:17 am
by Annaise16
Secrets wrote:Annaise16 wrote:Secrets wrote:
The question I have is how are you treating percentage modifiers to defense and strike-through such as:
+ 10% parry due to dual-wielding weapons
+ 10% block(?) strike-through using a 2H weapon
+ x% parry, block, dodge, disrupt from tactics
+ x% parry, block, dodge, disrupt from abilities such as Eagle's Flight and Suppression
+ x% strike-through from abilities and tactics
+ x% parry, block, dodge and disrupt from renown abilities such as Deft Defender.
+ x% parry, block, dodge, disrupt, and strike-through from gear?
They are additive to the value from stats. So yes, they aren't a flat %, they are contested too. I don't know how else I could say this.
Could you give a numerical example with a defender having a +10% parry bonus in addition to their weapon skill and and an attacker having +10% strike-through bonus in addition to their strength?
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 8:49 am
by Cimba
Secrets wrote:I believe I mentioned this before, but just in case I didn't - the old formula was resulting in an even smaller parry chance than what we have now. So small, that the overall parry chance was more like -6% to 17% for some squishy mdps/rdps classes, even with full renown rank traits. It's considerably higher now, and we feel like it's an improvement over the old system as it allows defensive builds to be built now.
Could you maybe write down the old formulas real quick? So we can do the math and compare the two system?
I mean I'm a big fan of defensive builds but could you maybe elaborate what a dps is now supposed to do against a defensively build target?
Example at level 40
Strikethrough = 40 (1050 attack stat)
Defense = 24 (630 defense stat)
=> chance to defend 24/140 = 17.1%
Assuming a dps could match the increase in defense (e.g. by renown) by strike through through items. => 25/141 = 17.7% (34/150 = 22.6%).
So what am I to do as a dps? I have no way of countering defensive stacking targets.
And to be honest if a healer is stacking willpower they are not looking to maximize their defense. They are maximizing their healing output. Similar to phsyical dps that are stacking weapon skill wanting to do more damage.
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 8:56 am
by Annaise16
Cimba wrote:Secrets wrote:I believe I mentioned this before, but just in case I didn't - the old formula was resulting in an even smaller parry chance than what we have now. So small, that the overall parry chance was more like -6% to 17% for some squishy mdps/rdps classes, even with full renown rank traits. It's considerably higher now, and we feel like it's an improvement over the old system as it allows defensive builds to be built now.
Could you maybe write down the old formulas real quick? So we can do the math and compare the two system?
I mean I'm a big fan of defensive builds but could you maybe elaborate what a dps is now supposed to do against a defensively build target?
Example at level 40
Strikethrough = 40 (1050 attack stat)
Defense = 24 (630 defense stat)
=> chance to defend 24/140 = 17.1%
Assuming a dps could match the increase in defense (e.g. by renown) by strike through through items. => 25/141 = 17.7% (34/150 = 22.6%).
So what am I to do as a dps? I have no way of countering defensive stacking targets.
And to be honest if a healer is stacking willpower they are not looking to maximize their defense. They are maximizing their healing output. Similar to phsyical dps that are stacking weapon skill wanting to do more damage.
Yes. I'm not sure that they have realised that the implied mechanic has made added strike-through from tactics and gear next to useless.
Re: Patch Notes 13/10/17
Posted: Sat Oct 14, 2017 8:58 am
by Ormix
Cimba wrote:Secrets wrote:I believe I mentioned this before, but just in case I didn't - the old formula was resulting in an even smaller parry chance than what we have now. So small, that the overall parry chance was more like -6% to 17% for some squishy mdps/rdps classes, even with full renown rank traits. It's considerably higher now, and we feel like it's an improvement over the old system as it allows defensive builds to be built now.
Could you maybe write down the old formulas real quick? So we can do the math and compare the two system?
I mean I'm a big fan of defensive builds but could you maybe elaborate what a dps is now supposed to do against a defensively build target?
Example at level 40
Strikethrough = 40 (1050 attack stat)
Defense = 24 (630 defense stat)
=> chance to defend 24/140 = 17.1%
Assuming a dps could match the increase in defense (e.g. by renown) by strike through through items. => 25/141 = 17.7% (34/150 = 22.6%).
So what am I to do as a dps? I have no way of countering defensive stacking targets.
And to be honest if a healer is stacking willpower they are not looking to maximize their defense. They are maximizing their healing output. Similar to phsyical dps that are stacking weapon skill wanting to do more damage.
This!