Re: POLL - RVR - What would make you play more?
Posted: Fri Jul 21, 2017 6:16 pm
It's possible, and it's one of the better ideas I've seen for a "gief currency pls" concept on bag loot.freshour wrote:single greatest thing you have ever posted. I bet it would be pretty difficult to find a single person on this entire server other than that ones in charge who don't want something like this - that disagree.dansari wrote:Yep - I think gear is the biggest factor for "player burnout" and the RVR system is the biggest factor for "how much fun I have." I don't think the two are necessarily mutually exclusive.
The main things that have been mentioned to counteract this: change bag rolls to fragment system and increase the medallions in each, so something like the below. (For the below scenario, imagine there is new currency you can exchange for conq, subj, and genesis; call it a "Seal of the X" for this example).
In this system, you could get 6 gold bags, 12 purple bags, 18 blue bags, or 30 green/white for full conq. So even if all you ever get is green and white you still feel the nice progression of working towards your set. I believe this would be a much better system for casual players. As it stands currently, say you have 30-40 people in a zone -- you're likely going to get 1-2 gold, maybe 1 purple, about 2-3 blues, and a handful of greens. That's roughly 25% of the actual zone population that contributed time and energy towards the capture of a zone that received rewards they are likely to be happy with. The other 75% probably feel like their time was wasted, and this gets progressively worse when you scale up the amount of people in the zone.
- 1. Gold bag = 1 piece of conq OR a "Seal of the Conqueror" / 50 conq medallions (I'd prefer to go the Seal of the Conq route so that people don't feel so burnt out with rng. Basically you'd need to get 6 gold bags and you'd have your set. No duplicates. This gives you the option to choose a seal or the 50 medallions if you've already finished your set)
2. Purple bag = 1 piece of subjugator OR a "Seal of the Subjugator" / 40 conq medallions / 1/2 of a Seal of the Conqueror (so that even if you have all the subjugator you want you can still work towards conqueror)
3. Blue bag = 1 piece of genesis OR a "Seal of the Genesis" (to exchange for any genesis piece) / 20 conq medallions / 1/3 of a Seal of the Conqueror
4. Green bag = 1 piece of the other jewelry set / 10 conq medallions / 1/5 of a Seal of the Conqueror
5. White bag = 5 conq medallions / 1/5 of a Seal of the Conqueror
To counteract the "having fun in zone" piece, right now I think the simplest solution is to change the BO mechanics (decrease the timer so that it is never above 3min to claim), and change the way VPs are given so that the zone locks relatively quickly after the keep is taken unless the other realm is able to hold BOs for a certain period of time. All other suggestions take more time to test and implement, even though good suggestions (in my opinion) have been shared.
/s /s /s /s /s /s /s /s /s /s - it was a light jab, I apologize.
But, do we know if a system like this is even possible? If so... I can't really see a good argument against it thinking purely logical and using reason and stuff. Only argument is either, "No" or something about them liking the RNG on RNG aspect. But regardless, I'm saving this post because it is such a pure gold mine of an idea!!!!
Edit: I really hope my sarcasm made it through. I realize that there are multiple staff members who have posted on both sides of this fence and I will not quote them directly but it is only natural to have different opinions. Obviously I think there are people who will not like this idea, but in general, with everything stated in the last 150+ posts. It seems like this idea would cover quite a few of the complaints/listed suggestions.