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Re: PVP seems a bit too 'bursty'.

Posted: Fri Feb 17, 2017 1:09 am
by Theseus
Atropik wrote:
Theseus wrote: If you play WE and you try to gank people, you should be able to use the terrain to your advantage. Always
Let me qoute this sentence, i just need it to remember.
Do that, and sorry if I sounded arrogant.... that wasnt my intend. I just realized that I do only as i read it again.^^

But you have to agree, that winning without those abilities is possible, but just more work and more skilldependant.... that was all I wanted to say.

Re: PVP seems a bit too 'bursty'.

Posted: Fri Mar 03, 2017 4:23 am
by navis
One thing I want to mentioned related to PvP, is that I don't think AP cost is really taking much effect when considering what some of the classes are doing right now.. There doesn't seem to be any need what-so-ever for AP tactic, potion, group effect. You can spam spam spam and I still have AP...

Re: PVP seems a bit too 'bursty'.

Posted: Wed Mar 08, 2017 11:12 pm
by Theseus
navis wrote:One thing I want to mentioned related to PvP, is that I don't think AP cost is really taking much effect when considering what some of the classes are doing right now.. There doesn't seem to be any need what-so-ever for AP tactic, potion, group effect. You can spam spam spam and I still have AP...
Did you ever try a White Lion?^^

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 4:16 am
by porkstar
Spoiler:
Image

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 8:51 am
by Acidic
I believe burst is good. It adds tactic and timing to encounters. The majority of classes seem to have a fair balance to the DMg output vs squishy, some obvious exception which do make you wonder.
WL is not squishy , his pet is slightly squishy (equivalent to a healer) . This class has utility in fetch mobility in pounce , stun or two , ok armour and the highest burst . Does make you feel that the model broke here.

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 10:41 am
by Aurandilaz
Acidic wrote:I believe burst is good. It adds tactic and timing to encounters. The majority of classes seem to have a fair balance to the DMg output vs squishy, some obvious exception which do make you wonder.
WL is not squishy , his pet is slightly squishy (equivalent to a healer) . This class has utility in fetch mobility in pounce , stun or two , ok armour and the highest burst . Does make you feel that the model broke here.
Considering that WL burst is higher than WH burst, they should just switch the gears around, give WH medium armour and WL the light armour. Because high risk, high reward; and currently the WL burst is the high reward, yet light armoured WH does face higher risks for lesser reward (lesser burst)

Heck, a WH needs 5-8 seconds to bring me down. A WL needs 3 seconds. Just switch their armour types already, or do something about the insane damage spike that a medium armoured class can do but light armoured class cannot.

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 11:39 am
by Acidic
Aurandilaz wrote:
Acidic wrote:I believe burst is good. It adds tactic and timing to encounters. The majority of classes seem to have a fair balance to the DMg output vs squishy, some obvious exception which do make you wonder.
WL is not squishy , his pet is slightly squishy (equivalent to a healer) . This class has utility in fetch mobility in pounce , stun or two , ok armour and the highest burst . Does make you feel that the model broke here.
Considering that WL burst is higher than WH burst, they should just switch the gears around, give WH medium armour and WL the light armour. Because high risk, high reward; and currently the WL burst is the high reward, yet light armoured WH does face higher risks for lesser reward (lesser burst)

Heck, a WH needs 5-8 seconds to bring me down. A WL needs 3 seconds. Just switch their armour types already, or do something about the insane damage spike that a medium armoured class can do but light armoured class cannot.
I have to agree with your comment in the main, I would probably go much harder on the unbalance between damage/risk and utility than you have

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 3:04 pm
by Vayra
Also, WL burst is higher than Sorc/BW in most cases and much harder to react to due to fetch/knockdown, a class that not only has light armour but also hurts itself a lot when applying their damage. A full sorc burst rotation can deal up to 3000 unmitigatable damage to self if you're unlucky with backlashes (not counting covering dots), with the only advantage given to the sorc being range that is easily covered by most classes. There should be a much higher payoff for that risk when you look at the risk/reward for other classes like the WL.

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 3:44 pm
by OldPlayer
Aurandilaz wrote:wn. A WL needs 3 seconds. Just switch their armour types already, or do something about the insane damage spike that a medium armoured class can do but light armoured class cannot.
Can you add combat log showing WL damage for these particular 3 seconds, please?

Re: PVP seems a bit too 'bursty'.

Posted: Thu Mar 09, 2017 3:53 pm
by Aurandilaz
OldPlayer wrote:
Aurandilaz wrote:wn. A WL needs 3 seconds. Just switch their armour types already, or do something about the insane damage spike that a medium armoured class can do but light armoured class cannot.
Can you add combat log showing WL damage for these particular 3 seconds, please?
Image

three seconds
one knock-down
~6000 health gone