Illiyara wrote:
roadkillrobin,
No more instant ranged knockback is a loss, yes. A lot of times you'd be spamming the button while peeking or jumping for the LoS to get it off, so this change would make a pretty *meh* ability even worse. But it's quite a situational use, no? And odds are it's getting disrupted anyway because we have no int. In most other situations, it's better to let the tanks trigger the immunity.
Have you tried playing healer normally, except that you use the (unspecced) lifetap when you have to move? That lifetap will still be better hp/s than BoH/BBG on a healdebuffed target, and you can run while casting it. It's harder, sure, but if I'm in a desperate situation, I can spam tab while casting and running away, which is significantly more mobile healing than was possible before. What about getting to the point of alternating lifetap and big heal/group heal?
Lifetap healing is a lot harder in some ways because you have to keep track of your dps target. But that's not a good reason in itself to say it's useless imo; think of what's possible with optimal play. I'm used to keeping track of a vulnerable target anyway for ap drains.
AMs/Shamans will never match wps/doks for pure healing numbers, but that's not our role imo. I agree we're still pretty weak right now, but the mechanic rework need not fix that by itself. The mechanic change has gone a long way in increasing mobility imo. What changes do you want to see in general?
Tanks can't punt people of the keep walls and balcony when you're attacking a keep. It's what you use Gedoff! for basicly. It and AM mirror is the only ranged target AoE punt in the game. It's very situational outside of keeps, But extremly good when attacking one. It's can releve so much dps preassure of your warband. And it also have a terror effect were's people get punted of multiple times They stop trying to go back. It's pretty much the only utillity a healing Shaman brings to a keep seige and if changes go trough it was nerfed. Morale pump becomes pretty redundant at keeps coz fights are so long people get their morales up anyway. And both the other healers are better suited for close quater fights.
Yes I tried healing normally and using my lifetaps as mobillity heals, but i found that using Gork Fix It and the HoT spells being much more effectibv in these situation as I don't need to dabble with the offensive target. Aswell as having higher healoutput. And still have acess to DSU and M4.
I also tried a build wich as basicly spamming Gather Round, FODG and ITK, And again had much better peformance, ressult reiabillity from my pure Mork spec.
The Main changes I wanted to see with AM/Shamans was their abillity to heal while under pressure. A Shaman who gets pushed basicly can't heal at all. It's basicly spam your instant cast on yourself and try and run away. And while you're doing this your entire group is dying. So my sugestion was to make Gather Round and Blessing of Isha a channeled group heal. With 1 tick a seconds for the first 2 seconds, that would be about 50% of the current version of that spell and 1 more tick at the end of the cast for another 50% I'll post the pre and post examples here bellow
Curren Version:
Gather round/Blessing of Isha 2.5 sec to cast 65Ap
Heals groupmember within 100 feet for 1100 health
My sugestion:
Gather Round/Blessing of Isha 2.5 sec to cast 22ap/Sec
Heals groupmembers within 100 feet for 275 health/sec for 2 seconds and an aditional 550 health at the end aslong as channel won't get interupted
It's excatly the same HPS for same AP spent but much less fragile.
But ive heard rumours about getting an abillity to swap mechanic stack with a "reasonble cooldown" And i think this would solve many of the problems aswell. The main problems is the long cast times with are prone to interupts aswell as not having acess to any group HoT wich helps out when you get interuped/setbacked alot.