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[WITCH ELF] amelioration

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Nemoel
Posts: 63

Re: WITCH ELF amelioration

Post#141 » Tue Feb 02, 2016 7:11 pm

Penril wrote:The biggest problem i see with stealth is that you go after an enemy and some idiots follow you, making your target retreat. If people only learnt to let the WH/WE get close to the target BEFORE they go after it too...

this is what i said some posts ago. But you can not tell everyone to not follow you some will not even listen. And if youre in a group your guardtank must follow you. Increase movement speed within stealth would fix this problem. A snare within every opener will fix the gap problem when you out of stealth.
Nemoel - dok
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl

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mursie
Posts: 674

Re: WITCH ELF amelioration

Post#142 » Tue Feb 02, 2016 7:14 pm

Tklees wrote: Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
Can someone tell me why the following suggesting would be stupid?

I believe the snare has a cast time. I think 1 second (i could be wrong on this). For all mdps, this is the only snare that has a cast time. In addition, it has a min-range requirement. You can't apply the snare to a target that is inside of 5 ft.

Ok - with that said... some have mentioned returning snare to be applied if FP is up. But what if we didn't and just allowed snare to be applied like flanking checks (i.e from the back and side).

Now some may say, "this is a non-cooldown snare...so from side and back would be spammable".

Ok - I get that. But let's be honest here... it's a 1 second cast...and you can't do it unless the target is outside of 5ft. Maybe even raise the AP cost of doing it so that it would be cost-prohibitive to spam.

Would this be terrible?

User avatar
Tklees
Posts: 675

Re: WITCH ELF amelioration

Post#143 » Tue Feb 02, 2016 7:19 pm

mursie wrote:
Tklees wrote: Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
Can someone tell me why the following suggesting would be stupid?

I believe the snare has a cast time. I think 1 second (i could be wrong on this). For all mdps, this is the only snare that has a cast time. In addition, it has a min-range requirement. You can't apply the snare to a target that is inside of 5 ft.

Ok - with that said... some have mentioned returning snare to be applied if FP is up. But what if we didn't and just allowed snare to be applied like flanking checks (i.e from the back and side).

Now some may say, "this is a non-cooldown snare...so from side and back would be spammable".

Ok - I get that. But let's be honest here... it's a 1 second cast...and you can't do it unless the target is outside of 5ft. Maybe even raise the AP cost of doing it so that it would be cost-prohibitive to spam.

Would this be terrible?
give it a 5 second cool down and have it work in that way and I could get behind that idea
Tklees Chatoullier
Gagirbinn

User avatar
mursie
Posts: 674

Re: WITCH ELF amelioration

Post#144 » Tue Feb 02, 2016 7:21 pm

Tklees wrote:
mursie wrote:
Tklees wrote: Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
Can someone tell me why the following suggesting would be stupid?

I believe the snare has a cast time. I think 1 second (i could be wrong on this). For all mdps, this is the only snare that has a cast time. In addition, it has a min-range requirement. You can't apply the snare to a target that is inside of 5 ft.

Ok - with that said... some have mentioned returning snare to be applied if FP is up. But what if we didn't and just allowed snare to be applied like flanking checks (i.e from the back and side).

Now some may say, "this is a non-cooldown snare...so from side and back would be spammable".

Ok - I get that. But let's be honest here... it's a 1 second cast...and you can't do it unless the target is outside of 5ft. Maybe even raise the AP cost of doing it so that it would be cost-prohibitive to spam.

Would this be terrible?
give it a 5 second cool down and have it work in that way and I could get behind that idea
There you go - best solution yet. Agreed

User avatar
Nemoel
Posts: 63

Re: WITCH ELF amelioration

Post#145 » Tue Feb 02, 2016 7:23 pm

Tklees wrote:
mursie wrote:
Tklees wrote: Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
Can someone tell me why the following suggesting would be stupid?

I believe the snare has a cast time. I think 1 second (i could be wrong on this). For all mdps, this is the only snare that has a cast time. In addition, it has a min-range requirement. You can't apply the snare to a target that is inside of 5 ft.

Ok - with that said... some have mentioned returning snare to be applied if FP is up. But what if we didn't and just allowed snare to be applied like flanking checks (i.e from the back and side).

Now some may say, "this is a non-cooldown snare...so from side and back would be spammable".

Ok - I get that. But let's be honest here... it's a 1 second cast...and you can't do it unless the target is outside of 5ft. Maybe even raise the AP cost of doing it so that it would be cost-prohibitive to spam.

Would this be terrible?
give it a 5 second cool down and have it work in that way and I could get behind that idea
fantastic solution!
Nemoel - dok
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl

Penril
Posts: 4441

Re: WITCH ELF amelioration

Post#146 » Tue Feb 02, 2016 7:25 pm

WE/WH would be pretty much unkitable this way. Not sure i like it.

User avatar
Nemoel
Posts: 63

Re: WITCH ELF amelioration

Post#147 » Tue Feb 02, 2016 7:30 pm

Penril wrote:WE/WH would be pretty much unkitable this way. Not sure i like it.
instead of 5 sec maybe a 8 sec cd?
Nemoel - dok
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl

User avatar
Tklees
Posts: 675

Re: WITCH ELF amelioration

Post#148 » Tue Feb 02, 2016 7:31 pm

Penril wrote:WE/WH would be pretty much unkitable this way. Not sure i like it.
yes its what i keep coming back to as well... snares normally have a 10 second cooldown yes? feel better about that?
Tklees Chatoullier
Gagirbinn

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Penril
Posts: 4441

Re: WITCH ELF amelioration

Post#149 » Tue Feb 02, 2016 8:04 pm

Honestly, i don't know. I liked having FP affect my snare. You can't abuse it since FP has a long CD (unless you use a tactic). And if you use it to catch an enemy, you will have few seconds left for KD/AW/Torment.

Yeah.... that's what i would do. I think that was No. 3 on your list (FP ignores positional requirement on WH/WE snare).

dirnsterer
Posts: 199

Re: WITCH ELF amelioration

Post#150 » Tue Feb 02, 2016 8:08 pm

Either affect with FP or one that snares if hitting target with 10s CD like most snares. Like hey, ranged dps get ranged snares. Why not have a mdps with special fancy ranged snare.
Last edited by dirnsterer on Tue Feb 02, 2016 8:15 pm, edited 1 time in total.

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