Re: [Bright Wizard] Combustion / Career Mechanic
Posted: Sun Jan 31, 2016 3:06 pm
Really? And why it is necessary to nerf a class? And this man balance moderator?
Warhammer Online
https://returnofreckoning.com/forum/
Imo the HD should start with a low value at low combustion and should get stronger at high combustion.Luth wrote: I'm still for a 50% incoming healdebuff at max. combustion, that stacks multiplicatively with other healdebuffs. So 50% self HD + 50% enemy HD is 75% until the bw/sorc uses meltdown.
Magicians and sorcerers have less vitality than the mdps have light armor and not average! Hunters and Witch Witch Elvish better survival in times! And if mdps not see that it now will burst Enchantress / Bright that is his problem.!Azarael wrote:If you're not going to make any kind of argument, please don't waste my time in clicking on this thread to read it. Thanks!
First, what the hell?Vencenosec wrote:Magicians and sorcerers have less vitality than the mdps have light armor and not average! Hunters and Witch Witch Elvish better survival in times! And if mdps not see that it now will burst Enchantress / Bright that is his problem.!Azarael wrote:If you're not going to make any kind of argument, please don't waste my time in clicking on this thread to read it. Thanks!
You and so they did just nerialno kickbacks, you want to do as it was? that no one is able to kill?
Normal arguments Azrael?
I'm a fan of the game.! I want it developed, was the best!
I can not just watch her kill.!
What for? Only for reason "hmm, what will we do, dunno, it's soo boring, hmm, i know, let's nerf somthn! How about a bright wizard, let's think about something absolutely stupid and whine for 50 pages, so the main god of the whiners, let's call him A. - finally give up and implement it!"Tklees wrote: What most of us would like to see change is the mechanic involving more risk for being at full combustion other than a random hit to health every 2-3 casts.
In no part of my post did I suggest a nerf. I actually said word for word they are fine. I would just like to see a more substantial risk for being at full combustion in group play.Vencenosec wrote:Really? And why it is necessary to nerf a class? And this man balance moderator?
Point by point(just a little clarification):Tklees wrote:I'll take this point by pointpoint:Khayfa wrote:Hello!
Wall of text.
Have a nice day.
Risk v reward. You say mdps face no risk while rdps face high risk due to support. This is a falsehood. As an rdps you are in the backlines and can see the whole field on your screen while the melee are in the pit and have limited vision. This allows you as an rdps to prekite anyone who is coming for you. Or call for help from someone your group and move towards them. Not to mention the escape tools the BW in itself has at its disposal in a RKD, insta snare, root/punt, and a pretty strong self armor buff. So the idea a BW plays with more risk than an mdps is just false as most mdps can not even be played to thier ful effect without a group to support them.
You made a few comments towards how posts such as the rage ones will ruin balance of the game again this just simply won't happen as we won't let it happen. There are explict rules for how to post on the balance section and rage posts do not fit the format.
The end of your post I had a hard time understanding but I think, don't kill me if I'm misrepresenting your post, you were saying people say BW/Sorc are harder to play than people give them credit for and to this I can actually agree. If you are fighting pugs they wreck. Dot dot dot insta etc. And you have a dead target. In a more organized fight its much harder due to the group cleanse, and common knowledge of it you see BB/WoP you're about to get blown up do something. So there we can agree.
What most of us would like to see change is the mechanic involving more risk for being at full combustion other than a random hit to health every 2-3 casts.
Khayfa wrote:Some additons about bw's-sorc's backhit system on private server(maybe someone dont know):character got on 26 pve lvl at RoR sever(506damage)backhits as 38-40 pve on live server.But all forget about that.
1. Writing wall of text was simply to reduce the size of the post. I did in fact read every word of it.Khayfa wrote:Point by point(just a little clarification):Tklees wrote:I'll take this point by pointpoint:Khayfa wrote:Hello!
Wall of text.
Have a nice day.
Risk v reward. You say mdps face no risk while rdps face high risk due to support. This is a falsehood. As an rdps you are in the backlines and can see the whole field on your screen while the melee are in the pit and have limited vision. This allows you as an rdps to prekite anyone who is coming for you. Or call for help from someone your group and move towards them. Not to mention the escape tools the BW in itself has at its disposal in a RKD, insta snare, root/punt, and a pretty strong self armor buff. So the idea a BW plays with more risk than an mdps is just false as most mdps can not even be played to thier ful effect without a group to support them.
You made a few comments towards how posts such as the rage ones will ruin balance of the game again this just simply won't happen as we won't let it happen. There are explict rules for how to post on the balance section and rage posts do not fit the format.
The end of your post I had a hard time understanding but I think, don't kill me if I'm misrepresenting your post, you were saying people say BW/Sorc are harder to play than people give them credit for and to this I can actually agree. If you are fighting pugs they wreck. Dot dot dot insta etc. And you have a dead target. In a more organized fight its much harder due to the group cleanse, and common knowledge of it you see BB/WoP you're about to get blown up do something. So there we can agree.
What most of us would like to see change is the mechanic involving more risk for being at full combustion other than a random hit to health every 2-3 casts.
About risk in my post-it was about scenario's context (where 12x12 and 6x6 in future(as ethernal citadel).So mdps-its train(i dont speak about pug its their choice be mdps at random) 2 tanks 2 healers 2 mdds(one of them can be dps dok its very popular now) its so fatness and damage rush group,who "bite" their target until it dies.There is not a lot of damage to kill them in 6x6 in range squad(what about escape bw/sorcs mechanism.Thats def abbilities,they cant help you increase distance beetwen sorc/bw and random mdps.Only roots,if mdps use his ant root immun abillity in vain and focus mind(M2) can help ),if train play correct its impossible(maybe, we or wh can die,which were as gankers and scouts specific)=> so mdd dont expose his character's for danger.And most of mdps have arsenal for chasing and following kill of them.I have slayer and marauder as twinks, which i play with wls and choppas in one party, so i know what i say.Just rush healers/other squashy targets and be happy-get your sc win.So rdps in more peril,than mdps-they just frags.Its about 6x6.
About 12x12:it depends by second group's composition.Many random variablies.Risk ofc present, but not "hightest".
About orvr ofc you are right.Even argue nothing.But i didnt negate that(read my "Wall of text" again).Thats payments for 6x6 absolut dominate.
About rage(lol):
Really?I just quoute other peoples, whose opinion i thnik right+my opinon with some arguments.And you say-im rage?That not nice.
About ruin balance-i didnt say about that.I just said it would be worse than it is now."Ruin" it maybe in future, when whiner's wave nerf one, than next, next and next(can not exclude such a possibility).
About your last suggestion.Its on live.And i talk about that in my "Wall of text".
Here:Khayfa wrote:Some additons about bw's-sorc's backhit system on private server(maybe someone dont know):character got on 26 pve lvl at RoR sever(506damage)backhits as 38-40 pve on live server.But all forget about that.