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Re: Rift and Magnet
Posted: Thu Dec 10, 2015 8:20 pm
by talissera
Mez wrote:Why do so many people think saying rifting is fine because it helps us remove an enemy zerg from a gate, make any sense.
Because some people prefer to think about aftermath of changes. I wrote what will be, because I often play as magus in premade. I know what impact rift will do on unorganized WB..
And I don't understand why u see in rift red flag for bull, because.. it's not a panacea. You just pull 6 random targets from 40-50 others, who want your blood.
Re: Rift and Magnet
Posted: Thu Dec 10, 2015 8:25 pm
by Zegota
With LoS tweaks and ranged silence, everyone will forget about these poor gimps.
Re: Rift and Magnet
Posted: Thu Dec 10, 2015 8:38 pm
by talissera
TenTonHammer wrote:furthermore if you have tanks using mechanics like body blocking in a tank line and good positioning in an enclosed space to hold off attackers
what right is their for em/rift to render that useless?
Every thing should have counter. Rifting counters tank wall. Aoe push of bork/SM counters death circle around rifter. Good melee train with utility maim sorc death circle. Death circle have the brightest burn around 3 sec... But it channels.
What right to be alive absolute tanking has? The game is not about a bunker corner, it's about good team work of all classes and players. Some like you prefer to whine about imbalance of mechanic, dying in hellish fire alone, other prefer to gather in a pack and overcome with teamwork. Every side (D/O) has identical mechanic, everybody can use it for their goodness. Every can become complicated warmachine. But somehow died alone.
And again.. How you see overcoming of tank wall in tight 1st gate?
If you dig in this topic, there was the comment about rifting on live with LoS data. In live just a scratch on an earth could lead to bugged rifting, when target dont fly in exact point, or just don't rifted. If such bugged los data will be here (just an assumption), may I want to whine about it and demand rollback to previous rift version, how do you think?
Re: Rift and Magnet
Posted: Thu Dec 10, 2015 8:58 pm
by Mez
RvR is a game of attrition, and team work. If you don't have a realm leader organizing a morale push, then you don't deserve the keep in my opinion when 2 warbands+ are defending. You just don't 'get' the keep because a door goes down. FFS.
Re: Rift and Magnet
Posted: Fri Dec 11, 2015 5:35 am
by talissera
Mez wrote:RvR is a game of attrition, and team work. If you don't have a realm leader organizing a morale push, then you don't deserve the keep in my opinion when 2 warbands+ are defending. You just don't 'get' the keep because a door goes down. FFS.
If you think that success of push depends only on morale push, I have bad news for you. Since backdoor hadn't been repaired, there is no ability to crush enemy formation and disable healers. The only ability have borks/SM (aoe), but it turns on 30s cd, so tanks stay infinitely. Fiery blast/shattered shadows under 2nd morale don't make any serious damage to tanks because of dat toughness. There is no chance to aim healers/dds because they stay out of sight. Attackers cant create critical mass for breaking shield wall, sorcs or bright will just aoe anything. In early t3 on RoR we used such tactics. Just stay and AoE everything that goes into. Absolutely boring but effective. It was a time when there was no rifters or EM on t3.
Re: Rift and Magnet
Posted: Fri Dec 11, 2015 4:34 pm
by Landaren
Ok, then using this logic let's allow everyone that abused the gold bug to play again. It's not their fault you didn't abuse the bug also. Everyone had access to it, so why were they unjustly punished?
Re: Rift and Magnet
Posted: Fri Dec 11, 2015 5:24 pm
by bloodi
Landaren wrote:Ok, then using this logic let's allow everyone that abused the gold bug to play again. It's not their fault you didn't abuse the bug also. Everyone had access to it, so why were they unjustly punished?
It would be much easier to understand what the hell are you talking about if your sodium levels were not out the charts.
Are you still proposing banning everyone who uses rift/magnet?
Re: Rift and Magnet
Posted: Sat Dec 12, 2015 5:06 am
by talissera
Landaren wrote:Ok, then using this logic let's allow everyone that abused the gold bug to play again. It's not their fault you didn't abuse the bug also. Everyone had access to it, so why were they unjustly punished?
What exactly kind of bug? Rifting at all or pulling through a door? Personnaly I don't need door pulling because of it's absolute usefullness. mages and rdd do most of damage to door and there is no chance to pull them. One died tank under the door isn't a big casualty for 2-3 wbs (appr. quantity of attackers).
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 6:59 am
by talissera
Why it seems like rift sometimes doesn't pull targets which stay on hills or just upper? Z-axis fix? (=
Re: Rift and Magnet
Posted: Wed Dec 16, 2015 9:33 am
by roadkillrobin
Vigfuss wrote:In the current form these abilities make kiting a zerg nearly impossible. In theory CC should give some tools for smaller groups to work around larger ones, but this pull works the opposite way. The range seems like its more than it was, plus the immunity and los problems everyone's been talking about.
I like to pick on the Engis in SCs to discourage them from pulling us, but in ORVR it's difficult to do much as a 6 man if you're not using your own realm's zerg to your advantage in some way.
All ranged abillites are atm much longer then they were on live. I dunno why, if it's a distance bug or intended, but the ranges are increased for sure.