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[UI] VinyUI [OUTDATED]

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#131 » Tue Apr 05, 2016 8:34 pm

kusiu666 wrote:Hi

Sorry but still I got problem with nerfedbutton after some time ( depends somethimes 1h somethime 10 min ) one makro its working but other not. Do you have any ideas what I can do to fix that.
Nerfed buttons is not included in 1.5
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kusiu666
Posts: 49

Re: [UI] VinyUI

Post#132 » Tue Apr 05, 2016 9:23 pm

But I got Viny1.5 and there is NB
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kilotroon
Posts: 17

Re: [UI] VinyUI

Post#133 » Wed Apr 06, 2016 4:25 pm

Excuse How can i see influence of tier on warboard .
And i can see with your addon map of game all screen ?

(To you the interface moves?)

Tnx for all good work
Pretetozzo - RunePriest / Scudodiferro - IronBreaker / Barradim - Engineer
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#134 » Wed Apr 06, 2016 4:46 pm

kilotroon wrote:Excuse How can i see influence of tier on warboard .
And i can see with your addon map of game all screen ?

(To you the interface moves?)

Tnx for all good work
Influence module of warboard doesn't work as far as I know, that's why it's not included in the pack.
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kusiu666
Posts: 49

Re: [UI] VinyUI

Post#135 » Wed Apr 06, 2016 5:29 pm

Hi funny is when I install Viny 1.5 nerfed button its not work properly and I got some problem with closing game but when I will come back to 1.4 version game and nerfed button it work fine ....
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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#136 » Wed Apr 06, 2016 7:18 pm

kusiu666 wrote:Hi funny is when I install Viny 1.5 nerfed button its not work properly and I got some problem with closing game but when I will come back to 1.4 version game and nerfed button it work fine ....
Looks like I messed something up packaging 1.5 archive. Nerfed buttons was included in 1.4 but disabled by default. I didn't want to package it with 1.5 because I'd rather keep the mod list as short as possible so people have a clean and simple base to add their own favorite addons to.

To get NB working with 1.5 just delete NB folder from Interface folder, from your user\settings\Martyrs Square/$playername folder and then install NB (from 1.4 archive or w/e you want to download it from).

Meanwhile I've updated the current download link for 1.5 to direct to a clean package that shouldn't have NB in it.
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kilotroon
Posts: 17

Re: [UI] VinyUI

Post#137 » Thu Apr 07, 2016 5:29 am

Visualize map all screen is possible with your addon?
Pretetozzo - RunePriest / Scudodiferro - IronBreaker / Barradim - Engineer
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kusiu666
Posts: 49

Re: [UI] VinyUI

Post#138 » Sat Apr 09, 2016 3:05 pm

Hi can I use old setting from USER folder( from vinyui 1.5 ) if I will install diferent addons. Some of them will be same but some not.
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dasset
Posts: 37

Re: [UI] VinyUI

Post#139 » Sat Apr 09, 2016 5:44 pm

Any way to have 3 action bar "boxes" 3x4. They reset every time I relog.
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Mael
Posts: 73

Re: [UI] VinyUI

Post#140 » Sat Apr 09, 2016 6:44 pm

dasset wrote:Any way to have 3 action bar "boxes" 3x4. They reset every time I relog.
Have a scroll back a few posts, I debugged why that was happening. I also posted an example of how to make your settings "stick". You need to manually change the settings for 2 lua files, not just one.
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

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