On the other hand SMs are still looking way behind IB and kotbs.
And no Grulo, I wont grp up with HE classes only. I couldnt bear the look on more males dressed in pyjamas

They aren't bad now, i already mentioned it. The only problems i see on them are their 14 pts skills on Da Toughest! and Da Boss!. Come on, these skills cost FOURTEEN points, and they are really bad (WAAAGH and Can't hit me!).grumcajs wrote:It feels strange but I have to agree with Tesq - BOs arent actually that bad. Especially with 9+1 kd that opens them more options how to spec.
On the other hand SMs are still looking way behind IB and kotbs.
And no Grulo, I wont grp up with HE classes only. I couldnt bear the look on more males dressed in pyjamas
there also other counter to bw bomb like chosen disrupt -silencet, and chosen backslash damage, the more damage they do the mroe damage they take, also i dont see the problem if 1/3 skilsl BO spam in rotation became a 20% magic damage less to all party :/Penril wrote:SMH -20% incoming magic damage to your group buff lasts only 4 seconds. You need to spam it in order for it to qualify as a "counter" to BWs bomb groups. Even if you did, it wouldn't be enough to qualify as that.
Increase the duration to 20 seconds and then you would have a point, otherwise BOs would just be a one-trick-pony spamming one skill (and i thought you were against one-trick ponies, correct?).
Are you talking about Rending Blade? You are such a Hypocrite... on the other thread you were saying that 2H Chosen were useless, and NOW you think they would be OP?Tesq wrote:
BO debuff magic damage for a 20% he alredy have a counter for that. BO do not need a a huge buff as ppl may think, that is SM.
BO need a more realiable resistence buff and is done. The fact that chosen have a 10 sec super punt spam KB it's the problem. Not that BO need even more group utility.
P.s. also order do not have chosen in 2h that can spam undefitable spiritual damage aoe damage due to coldown reduction so you may want to re-value the heresy you wrote
When exactly did you stop playing WAR? CC Immunities were introduced in 1.3.x, and were an integral part of the meta. I don't think anyone would want to return to the state of the game before their introduction.Grolar wrote:Great classes, and I know you're all trying your best here to make this game as is was, but the knock back and knockdown are not working properly at the moment. They worked better before. Without them, tanks don't have much purpose during battle or keep defense anymore. The punt and knockdown are essential functions and need to return to how they were. Tanks are not a dps class as a whole and the people complaining about the punt clearly don't get it or they don't play the class. Putting immunity's on these abilities breaks the class and is not how it was in live. Sorry to inform you all, but we aren't suppose to just stand there an use 'Hold the line" all day.
-My two cents
I would trade the AOE punt for a decent ST knockback anyday, just so long as I didn't need to spec into it. As for the defensive pounce, I thought that was the only good idea to come out of Mythic in the last 12 months their doors were open. Playing the Jedi Guardian in SWTOR, I loved the ability to overextend and beat on healers, then leap back into guard range of my own. I would be all for it, I'm just not sure where it would go.Penril wrote:Notice i didn't even include in the poll/mention in this thread the possibility of a long ST punt or the Defensive Pounce. I kinda gave up on those options already.
Obviously you never played a BO.Tesq wrote:there also other counter to bw bomb like chosen disrupt -silencet, and chosen backslash damage, the more damage they do the mroe damage they take, also i dont see the problem if 1/3 skilsl BO spam in rotation became a 20% magic damage less to all party :/Penril wrote:SMH -20% incoming magic damage to your group buff lasts only 4 seconds. You need to spam it in order for it to qualify as a "counter" to BWs bomb groups. Even if you did, it wouldn't be enough to qualify as that.
Increase the duration to 20 seconds and then you would have a point, otherwise BOs would just be a one-trick-pony spamming one skill (and i thought you were against one-trick ponies, correct?).
you just turn every of my line out of contest and take it personaly penrPenril wrote:Are you talking about Rending Blade? You are such a Hypocrite... on the other thread you were saying that 2H Chosen were useless, and NOW you think they would be OP?Tesq wrote:
BO debuff magic damage for a 20% he alredy have a counter for that. BO do not need a a huge buff as ppl may think, that is SM.
BO need a more realiable resistence buff and is done. The fact that chosen have a 10 sec super punt spam KB it's the problem. Not that BO need even more group utility.
P.s. also order do not have chosen in 2h that can spam undefitable spiritual damage aoe damage due to coldown reduction so you may want to re-value the heresy you wrote
Also, if the Chosen decides to go 2H DPS he will be super squishy (you love saying that) so just kill the Chosen in 3 secs and be done with it. If the Chosen decides to go full defensive, the only problem with Rending Blade would be the spamming of Crippling Strikes (which you say is useless).
So what is it? Are 2H Chosen useless? Is Crippling strikes a bad tactic?
Make up your mind and stop posting one thing in one thread, and the opposite on a different one. Hypocrite.
1-i told "also" about chosen andPenril wrote:Obviously you never played a BO.Tesq wrote:there also other counter to bw bomb like chosen disrupt -silencet, and chosen backslash damage, the more damage they do the mroe damage they take, also i dont see the problem if 1/3 skilsl BO spam in rotation became a 20% magic damage less to all party :/Penril wrote:SMH -20% incoming magic damage to your group buff lasts only 4 seconds. You need to spam it in order for it to qualify as a "counter" to BWs bomb groups. Even if you did, it wouldn't be enough to qualify as that.
Increase the duration to 20 seconds and then you would have a point, otherwise BOs would just be a one-trick-pony spamming one skill (and i thought you were against one-trick ponies, correct?).
- Down ye go!: Single target KD. Requires Da Best Plan!
- Not in Da Face!: Single target CD increaser. Requires Da Best Plan!
- Shut Yer Face: 4 sec Silence. Requires Da Best Plan!
- Savin me hide: Reduces inc magic damage by 20% for 4 secs. You guessed, requires Da Best Plan!
And you want to spam SMH?
First you say BOs can already counter BWs thanks to SMH. But when proven wrong you say that's ok because Chosen can still counter BWs (wtf? how does that help BOs?).
This is not ok or should be acceptable at allGenisaurus wrote: I loved the ability to overextend and beat on healers, then leap back into guard range of my own.