Re: Patch Notes 19/03/2025
Posted: Sat Mar 29, 2025 12:05 am
I second everything this guy said. Wrath WP felt so much better to play before both single and aoe damage.Farrul wrote: Thu Mar 27, 2025 1:42 am I've been playing Wrath WP intensively for the last month and here is the final verdict, long feedback inc. ( note : not 100% bis but WarLord gear and years of experience with bis mdps classes playing at the highest level). As of this moment im done with the class and won't be returning to it in this current state which i do not consider comparatively in a good spot.
So let's begin, despite big changes the WP Wrath was in practice made noticeably worse with this overhaul, however it could be turned into an improvement with some adjustments if the developers are willing and open minded to feedback. This will be negative feedback but honest and with the intention of being constructive to the dev team.
To start with, the damage took a hit. The loss of the 20% dmg on abilities and auto attacks from the old guilty soul is tangible. Sigmars wrath + Divine haste and old sigmars hammer . The increased penetration is an improvement felt vs heavy armor but overall the damage is lower and it is tangible. The new hammer of sigmars costs way too much resources. Divine Impact is as been said multiple times already, useless and something the WP does not need, and will never be specced into. It is possible the worst 9 point skill this game has ever seen? On a spec which is underperforming.
Then we have the AoE, previously the WP had a full singletarget dps spec with AoE viability through Sigmars wrath every 20. It did decent damage with old guilty souls+ sigmars wrath for the 20 second window and had full smite range. The AoE now requires a tactic slot and it lost the raw damage of the old WP. The old build was smooth and better for those deciding moments, the new aoe tactic is bland and lacks the punch. This i feel was not carefully thought out ( more later).
Utility and viability of the WP wrath. My biggest gripe with the overhaul is that it did not take the opportunity to address this issue which was talked about a lot in this forum previously. Veterans shared their thoughts but it went ignored? As been discussed already and beaten to death. No gap- closer which makes the WP wrath unique in this game. The only melee spec without one, everyone else, including the DoK mirror class has got a gap closer. Lacking this basic tool as melee when there are so many powerful ranged kiting classes can't be considered viable. To make it worse it doesn't even get a knockdown to stop anything, so neither basic gap closer nor CC. As been mentioned in previous posts, it does not even get to use ''Fee'' + AP pots to close the gap because the class is double punished when using ''Flee'' which drains all righteous fury.
Ok, there has been a lot of suggestion for some of these issues in this thread already, ill add a list and recap some of it.
1)Divine Impact: Remake it from scratch. Take the opportunity to rethink this one, add something that the spec is lacking( i.e gap- closer, knockdown etc) which is worthy of a 9 point skill placement in the tree.
2)Hammer of sigmar, lower the resource cost by a 1/4. 60-65 should be the sweetspot for this ability. Way too expensive for the damage it gives.
3)Vanquish, it is the highest lvl ability in the skill tree but worse than the White lion/ marauder ability at 9 point placement in their respective skill trees? Add the ''Undefendable trait'' like the wl/mara skill at least. A 13 point ability must feel powerful and not be a lesser version of another class lower level skill.
4)Smite. If you want to make the WP aoe viable in a warband, then the base damage must be increased ( i guess this was the intention of the dev team, warband viability, otherwise why change this in the first place?). Add a 20-25% damage increase to the tactic( like the old guilty soul) or increase the base damage of smite and in return lower the range 30 to match the average mdps aoe skill.
5)Judgement, if nothing else is considered through another ability( Divine impact or new ability, ''Comet'' which was suggested a few pages back etc) then give back the gap- closer here like it used to be, the natural choice. A 20% effect is all that is required to match the DoK mirror and the old Judgement. A speed increase instead of a snare could also be considered at the same value (20%). Does not need to be a 100% proc like the old effect, just a chance to proc as long as it is something, which is much better than nothing at all.