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A stopgap to handle the item loss issue.

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Poll: What would you prefer to see?

Add vendors
35
27%
Push cap
86
66%
Do nothing
9
7%
Total votes: 130

User avatar
Ototo
Posts: 1012

Re: A stopgap to handle the item loss issue.

Post#131 » Mon Jun 01, 2015 4:31 pm

Luth wrote:
Ototo wrote:the banned flame alts raging.
If you say his name three times, he will come back. :D
:lol: :lol: :lol:
Spoiler:

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Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#132 » Mon Jun 01, 2015 7:23 pm

Bozzax wrote:
Morf wrote:
Sulorie wrote:There was never a better lower tier balance than past 1.4 as every player can decide where to play, because of overlapping brackets and enough time to gain renown to make rr-differences a non-issue.
It is so easy, there were only a few flaws, which are fixable without a doubt.

Last time i try and make you see sense :D

Past 1.4 here are some mastery skills that were available in t2- festering arrow/cave in/ WE and WH kd (and unlike other class kd you dont see the WE or WH coming so they are free to burst u down)/ cutting claw and force apportunity the armor debuff on certain classes gave them an armor rating of 0/ shatter limbs ?/ chosen and kotbs stagger ? just a few examples and you add to that double renown after 1.4 and you have 50 renown points to spend, that in itself is huge. now items...like i said previously anihilator and devastator mix, weapons and items from gunbad, all this isnt unbalanced ?
T3 u had m4 mastery available 2k+ damage morales, 70-100 renown points to spend, crit weapons from pve dungeons more,more and more stuff to make it even more unbalanced.
Old tier requirements you could jump into RvR in t2 and t3 with 0 renown points and pve armor and still have some what on an impact, ofc someone with pvp armor and renown points to spend will be stronger but the gap is smaller then what **** was like after 1.4, you cant argue that.
Don't bother I'm guessing he is a "pro" twinker
Then I try once more to enlighten you guys. :lol:

T2 skill set is changing for everyone, the balance between all players stays the same.
IB have KD in T1, SW get ranged KD, other chars have KD, so where is your problem with WE/WH KD?!
Because they have stealth? What rank do you need to make it fair to fight WE/WH, who KD you after stealth?
That's hilarious. :lol:
All those skills make absolutely no difference, as they all scale with rank.
Festering Arrow isn't more or less dangerous on a later level.
Same goes for armor and resist debuffs, which are more effective currently without armor potions or talismans, all primary attribute debuffs are simply better, as most classes fight without any buffs.
Some classes like IB are strong, because they can buff all relevant stats on their own.

The advantage for rr50, who try to max their renown in T2, is huge? You start with rr20-30, when you leave T1!
Some even ignored that and used vendor items and farmed their renown in T3. All who enter T2 with min rank get ~100% more of most stats from bolster.

With Devastator and for some classes with rank 26 you are ready for T3. If you doubt that, feel free to ask me for SC screenshots.
Btw, WE/WH should use Devastator and ignore Annihilator, as the set bonus are much better. Enough to fight r39 in SC. ;)
Mount Gunbad purple items? Who cares, when you can get blue RvR items from vendor with war crests? Something we really need for proper itemization. The currency we have currently is not 1.4.8.

In T3 you had ~7k average HP with rank 26, tanks even more. Much more than all rank 39.
The only meaningful crit items were lotd souls, which won't be available here.
Moral damage makes no difference, when you are rank 39 in T3 or 40 in T4. You have absolutely no point.
Entering T3 with rr40-50 was fine, not a single handicap and you just need to get XP for a few ranks to use Conq set.

Don't tell me miracles about PvE armor. No sane player farms for days to get all missing pieces with random drop chances, while he could have fun in RvR. PvE armor sets are no valid option without XP-off.
Using vendor items was still possible, when the RR was lacking.

I would like to make PvE armor sets viable as well. Just reduce level requirements and monster levels in instances to make them on par with RvR armor sets. Furthermore add no-XP to make PvE farming an alternative without gimping renown rank. I guess it will be more difficult to make instance mechanics working than changing ranks.


When a "pro twinker" is someone, who has the experience about level progression and power gaps, then yes, I am a pro twinker. :P


PartizanRUS wrote:
Sulorie wrote:What game mechanic?
Levelling and Tiers mechanic, when chars are not supposed to wreck in T1 past 11 level, damn it.
Sulorie wrote:For the love of god, where is the imbalance, when all are level 15, with or without bolster?!
What game mechanic? Cleanse is rank 16, so not even this is an issue.
This is exact issue too, that you fail to see as other 70+ who don't care. Obviously you don't mind few classes becoming OP too.
Bozzax wrote: Don't bother I'm guessing he is a "pro" twinker
Obviously, looks like he want to "wreck noobs" again.
All chars are OP in T1, when played correctly, not only r15 chars. When you don't feel OP, then you need to get better.
Yes, wrecking noobs with rank 26 chars in T3 is fun. :roll:

I try to understand you but come on, you sound like you need someone to hold your hand, when playing.
Dying is no option.

User avatar
Coryphaus
Posts: 2230

Re: A stopgap to handle the item loss issue.

Post#133 » Mon Jun 01, 2015 7:54 pm

Eeverything that can be said has been said, the level cap will rise eventually so arguing against raising the cap is futile, the community has spoken in the poll and its obvious that they want the cap to be raised, doing so would resolve many issues including the difficulty to acquire gear for some classes (bg, choppa etc)

might as well shut this thread b4 zonder makes another one of his alts to come sing praises for him.
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User avatar
PartizanRUS
Posts: 612

Re: A stopgap to handle the item loss issue.

Post#134 » Sat Jun 06, 2015 2:38 pm

Coryphaus wrote:Eeverything that can be said has been said
No its not. Most of the people just don't have a clue whats going on here. Dupe bug still exist and I have reported it again.
Last edited by PartizanRUS on Sat Jun 06, 2015 2:57 pm, edited 1 time in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Lheana
Developer
Posts: 436

Re: A stopgap to handle the item loss issue.

Post#135 » Sat Jun 06, 2015 2:50 pm

PartizanRUS wrote:No its not. Most of the people just don't have a clue whats going on here. Dupe bug still exist and I am going to report it again.
Devs know about most bugs which exist, some are fixed (not on live yet), others will be in months. They won't make hotfix each time they have fixed a bug. They do hotfix to fix many bugs at once. Don't report bugs again and again, they will fix it, sooner or later.
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User avatar
Bozzax
Posts: 2645

Re: A stopgap to handle the item loss issue.

Post#136 » Sat Jun 06, 2015 3:10 pm

Sulorie wrote: Then I try once more to enlighten you guys. :lol:
Kalvix is it you?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#137 » Sat Jun 06, 2015 3:35 pm

Bozzax wrote:
Sulorie wrote: Then I try once more to enlighten you guys. :lol:
Kalvix is it you?
If I am not wrong that was a bad mara on Norn.

You guys just have no clue about tier balance and class limits. But all was said, not going to repeat it.
Dying is no option.

User avatar
PartizanRUS
Posts: 612

Re: A stopgap to handle the item loss issue.

Post#138 » Sat Jun 06, 2015 4:16 pm

Sulorie wrote:You guys just have no clue about tier balance and class limits. But all was said, not going to repeat it.
Its not another flooding thread about tier balance and class limits, so why don't you find one and post your "interesting thoughts" there.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Morf
Posts: 1247

Re: A stopgap to handle the item loss issue.

Post#139 » Sat Jun 06, 2015 5:29 pm

Sulorie...ive seen the imbalance myself and so has every other player who fought against fully geared players with the no xp book in lower tiers. When you talk about imbalance you use the best and worst case scenarios so the power gap is more evident which will help balance, even things out and make it more enjoyable for the average joe not only the hardcore pvp player who sets there mind on having the bis of there current level.
When u say "You start with rr20-30, when you leave T1!" or "Entering T3 with rr40-50 was fine" this is the wrong approach to take. Like when the rr100 armor sets were introduced the devs likely took the same methods you are using for balance and we all know the impact that patch had on casuals, pve players and the population.
The old days where you could go into RvR with your quest reward items and 0 renown and still have a part to play is what ROR should be aiming for.
When the rr100 patch came into play the devs didnt balance or scale anything, pve items or mastery skills, this came with imbalance which again players with open eyes saw.
The old ways were the most balanced in terms of power gaps which is why what you keep coming out with is ludicrous.

Why did someone have to bump this thread again..its getting old trying to make Sulorie see the obvious...

Bozzax wrote: Kalvix is it you?
This made me laugh
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#140 » Sat Jun 06, 2015 6:55 pm

Morf wrote:Sulorie...ive seen the imbalance myself and so has every other player who fought against fully geared players with the no xp book in lower tiers.
You say you lost against them? You say you had no chance together with r40 subrr70 chars in sc?
If you think there was an imbalance in lower tiers, then I tell you, that it was just you, who was lacking.

You had a bolster, something you don't have in T4. ;)
Dying is no option.

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