Re: Patch Notes 7/04/2018
Posted: Sat Apr 07, 2018 7:13 pm
Torg, can you comment on all of the changes to the WL? not just those in patch notes, as there appears to be several undocumented changes as well?
Oh this time he is right tho wps are weak ass mdps. Still some other wp needs to point it out not the mod.Lektroluv wrote: ↑Sat Apr 07, 2018 3:48 pmYou joking? Defending the overpowered order double debuff, is probably what made him balance moderator.
Defending order tanks hiting destruction tanks for 600 critical hits two times each second mechanic, it is something logical, totally reasonably and something destruction is not allowed to do in theyr best wet dreams.o
WP and DOK only weakness is compensated by this new ability.Gravord wrote: ↑Sat Apr 07, 2018 8:59 amThose changes are ridiculous.wargrimnir wrote: ↑Sat Apr 07, 2018 5:28 am
Torquemadra
[Warrior Priest]
In Pursuit - *New Ability* - This ability is placed at 15 points in the Wrath tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.
Divine Fury - Tactic - This tactic now additionally reduces the cooldown of In Pursuit by 270 seconds giving In Pursuit an effective cooldown of 30s.
Avatar of Sigmar - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.
[Disciple of Khaine]
Scent of Blood - *New Ability* - This ability is placed at 15 points in the Torture tree. This ability takes off snares, roots, disarms and silencing effects. Additionally it makes you immune from snares and increases your movement speed by 50 for 5 seconds. Cooldown is 5 Minutes.
Divine Fury - Tactic - This tactic now additionally reduces the cooldown of Scent of Blood by 270 seconds giving Scent of Blood an effective cooldown of 30s.
Vision of Torment - Morale 4 - moved to core, requires lvl 40 to use, when used all morales will have a cooldown of 5 minutes, if you use any other morale then shared cooldown will be 60s as normal.
Wp and dok only weakness comparing to actual melee classes was their mobility issue. Now, you gave them snare immunity and speed buff on 30s cd, while melee classes have 1 min cd. That makes them effectively best melees in game - they self heal as no other, they do comparable dmg while wearing medium armor and not relying on mechanics as positional attack or rage mode taking half your resists and armor. Now they are twice more mobile than any other melee apart of lions.
Why touch and break something that work fine as it is?
Gravord wrote: ↑Sat Apr 07, 2018 1:03 pmIt does when poeple lie openly about weak dps compared to other classes. WP have no aoe or aoe dot spam as magus, its pure single target dps done in 6vs6 fight. And it tops his own guild WL who does have a crit dmg tacticToXoS wrote: ↑Sat Apr 07, 2018 12:58 pmSince when top damage on a sc scoreboard proves anything?Gravord wrote: ↑Sat Apr 07, 2018 12:53 pm
Funny you would say that. And thats before todays buff.
https://i.imgur.com/JW0iEhG.png
I can jump on my magus, respec full changing tree and be top damage on a sc while not killing anybody. It's all fluff damage mate.while doing heal equal to 50% of actual pure healers. If thats not a proof that its stronger than any melee then what is?