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Patch Notes 24/03/18

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peterthepan3
Posts: 6509

Re: Patch Notes 24/03/18

Post#131 » Sat Mar 24, 2018 5:59 pm

Sprak wrote:
Example: you come up against a ranged group while spec'd into 0 disrupt/max parry, you get beaten, you respec at Altdorf, then you come up against a completely different comp which you are, yet again, not spec'd against, rinse-repeat.
As it should be.

This is the same all-encompassing mechanics that everyone has to live by. It's balanced and fair.

Remember, how you spec and comp is a choice you make. You obviously spec high in parry because of those pesky "insert melee class" who you dislike losing to. However, there is still plenty of points left over to take Dodge/Disrupt, you just choose to take STR/CRIT/ETC. for maximum damage. Again, a choice you made that comes with the consequence of being super squishy against RDPS.

Nothing is forcing you to go extreme in one instance rather than another, or even at all. Builds with a better balance are more adaptable to a wider variety of situations and usually don't detract from your main focus as to make you useless. It is okay to take less than 4 ranks of parry or spec for sub-optimal damage. Sub-optimal doesn't mean ineffective.
Why don't you believe in being given the option to spec to better your chances on the fly, if you pay the money for it? Other games allow this, why shouldn't RoR?

What is balanced about coming up against opposition when they, potentially, have spec'd to counter your comp, while you are spec'd to counter another? Surely one team starts off at an immediate disadvantage; a disadvantage that can be remedied somewhat by giving people the option to tailor their stats/spec a bit more towards their enemy's comp? That, to me, is fair. Sure, you can sit there and say 'well just respec to counter them next time' - but what if you come up against a completely different premade next time? Where is the balance in starting off (potentially) at an immediate disadvantage?


@Falzen: I'm very happy they fixed the bug, I'm not defending the bug; I'm talking about the repercussions of its removal, and offering solutions that would potentially appease a great many. Despite its removal, there's no two ways about it: AnywhereTrainer was a QoL addon that proved beneficial and meant less timing flying needlessly to capital city just to respec, taking you out of RvR or general fights.
Last edited by peterthepan3 on Sat Mar 24, 2018 6:02 pm, edited 1 time in total.
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Joshwa70
Posts: 361

Re: Patch Notes 24/03/18

Post#132 » Sat Mar 24, 2018 6:02 pm

I feel soooo bad for the min maxing 6 mans. Can't we do SOMETHING for them to help them through this crisis?

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peterthepan3
Posts: 6509

Re: Patch Notes 24/03/18

Post#133 » Sat Mar 24, 2018 6:03 pm

Joshwa70 wrote:I feel soooo bad for the min maxing 6 mans. Can't we do SOMETHING for them to help them through this crisis?
Ironically it tends to be the casuals, i.e. those who have no intention of min-maxing or spec'ing to win each encounter, that cry the loudest on matters that would have no bearing on them/their preferred methods of playing anyway. :D
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Tesq
Posts: 5713

Re: Patch Notes 24/03/18

Post#134 » Sat Mar 24, 2018 6:13 pm

peterthepan3 wrote:I fail to see how preventing you from respeccing to better deal with your enemy (hint: this doesn't mean you will be guaranteed to win them; you'll just have better odds) has anything to do with opening more options/changing comps used in the meta. Example: you come up against a ranged group while spec'd into 0 disrupt/max parry, you get beaten, you respec at Altdorf, then you come up against a completely different comp which you are, yet again, not spec'd against, rinse-repeat. Sure, you could ask them for a fight in open - but chances are you won't be able to due to no xrealm chat/the amount of time it takes.

It's just so much simpler and covers more avenues if you are given the option to respec before the fight begins, if you choose to. If you don't wish to, you don't have to - that's the beauty of it.

You answer yourself, it is much simplier and more profitable thay way, build all around build mean being less efficent in everything and involve critical choice.
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Fallenkezef
Posts: 1492

Re: Patch Notes 24/03/18

Post#135 » Sat Mar 24, 2018 6:19 pm

peterthepan3 wrote:
Sprak wrote:
Example: you come up against a ranged group while spec'd into 0 disrupt/max parry, you get beaten, you respec at Altdorf, then you come up against a completely different comp which you are, yet again, not spec'd against, rinse-repeat.
As it should be.

This is the same all-encompassing mechanics that everyone has to live by. It's balanced and fair.

Remember, how you spec and comp is a choice you make. You obviously spec high in parry because of those pesky "insert melee class" who you dislike losing to. However, there is still plenty of points left over to take Dodge/Disrupt, you just choose to take STR/CRIT/ETC. for maximum damage. Again, a choice you made that comes with the consequence of being super squishy against RDPS.

Nothing is forcing you to go extreme in one instance rather than another, or even at all. Builds with a better balance are more adaptable to a wider variety of situations and usually don't detract from your main focus as to make you useless. It is okay to take less than 4 ranks of parry or spec for sub-optimal damage. Sub-optimal doesn't mean ineffective.
Why don't you believe in being given the option to spec to better your chances on the fly, if you pay the money for it? Other games allow this, why shouldn't RoR?

What is balanced about coming up against opposition when they, potentially, have spec'd to counter your comp, while you are spec'd to counter another? Surely one team starts off at an immediate disadvantage; a disadvantage that can be remedied somewhat by giving people the option to tailor their stats/spec a bit more towards their enemy's comp? That, to me, is fair. Sure, you can sit there and say 'well just respec to counter them next time' - but what if you come up against a completely different premade next time? Where is the balance in starting off (potentially) at an immediate disadvantage?


@Falzen: I'm very happy they fixed the bug, I'm not defending the bug; I'm talking about the repercussions of its removal, and offering solutions that would potentially appease a great many. Despite its removal, there's no two ways about it: AnywhereTrainer was a QoL addon that proved beneficial and meant less timing flying needlessly to capital city just to respec, taking you out of RvR or general fights.
Please list the games that allow a complete change of spec, skill points and equipment upon seeing the enemy line up?
Alea iacta est

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peterthepan3
Posts: 6509

Re: Patch Notes 24/03/18

Post#136 » Sat Mar 24, 2018 6:21 pm

Tesq wrote:
peterthepan3 wrote:I fail to see how preventing you from respeccing to better deal with your enemy (hint: this doesn't mean you will be guaranteed to win them; you'll just have better odds) has anything to do with opening more options/changing comps used in the meta. Example: you come up against a ranged group while spec'd into 0 disrupt/max parry, you get beaten, you respec at Altdorf, then you come up against a completely different comp which you are, yet again, not spec'd against, rinse-repeat. Sure, you could ask them for a fight in open - but chances are you won't be able to due to no xrealm chat/the amount of time it takes.

It's just so much simpler and covers more avenues if you are given the option to respec before the fight begins, if you choose to. If you don't wish to, you don't have to - that's the beauty of it.

You answer yourself, it is much simplier and more profitable thay way, build all around build mean being less efficent in everything and involve critical choice.
Why should you promote being less efficient? I can see a case being made for most other scenarios, and that you should spec with a jack-of-all-trades approach; but for the group v group scenarios, being less efficient than the enemy team in any respect will always serve to work against you. I've realised I've talked about this far too much, so I will stop and perhaps suggest a poll.


@ Fallzen:

In WoW Arenas and BGs, you can reset your talents - at no cost - during the waiting stage, the reason being that if you are doing competitive PvP, you should be able to reshuffle a few things to better deal with the classes you will be dealing with. Pretty logical and basic, really, and the same should apply for the competitive scenarios here.
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Fallenkezef
Posts: 1492

Re: Patch Notes 24/03/18

Post#137 » Sat Mar 24, 2018 6:31 pm

peterthepan3 wrote:
Tesq wrote:
peterthepan3 wrote:I fail to see how preventing you from respeccing to better deal with your enemy (hint: this doesn't mean you will be guaranteed to win them; you'll just have better odds) has anything to do with opening more options/changing comps used in the meta. Example: you come up against a ranged group while spec'd into 0 disrupt/max parry, you get beaten, you respec at Altdorf, then you come up against a completely different comp which you are, yet again, not spec'd against, rinse-repeat. Sure, you could ask them for a fight in open - but chances are you won't be able to due to no xrealm chat/the amount of time it takes.

It's just so much simpler and covers more avenues if you are given the option to respec before the fight begins, if you choose to. If you don't wish to, you don't have to - that's the beauty of it.

You answer yourself, it is much simplier and more profitable thay way, build all around build mean being less efficent in everything and involve critical choice.
Why should you promote being less efficient? I can see a case being made for most other scenarios, and that you should spec with a jack-of-all-trades approach; but for the group v group scenarios, being less efficient than the enemy team in any respect will always serve to work against you. I've realised I've talked about this far too much, so I will stop and perhaps suggest a poll.


@ Fallzen:

In WoW Arenas and BGs, you can reset your talents - at no cost - during the waiting stage, the reason being that if you are doing competitive PvP, you should be able to reshuffle a few things to better deal with the classes you will be dealing with. Pretty logical and basic, really, and the same should apply for the competitive scenarios here.
I have a surprisng level of respect for you Peter, don't damage that by using wow in any pvp comparative sense
Alea iacta est

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Nefarian78
Posts: 463

Re: Patch Notes 24/03/18

Post#138 » Sat Mar 24, 2018 6:47 pm

peterthepan3 wrote: In WoW Arenas and BGs, you can reset your talents - at no cost - during the waiting stage, the reason being that if you are doing competitive PvP, you should be able to reshuffle a few things to better deal with the classes you will be dealing with. Pretty logical and basic, really, and the same should apply for the competitive scenarios here.
The difference between WoW and RoR is that in WoW, counters (especially in this season) play a much bigger role compared to RoR.

An Arms Warrior that doesn't spec Spell Reflection against a Wizard Cleave, or War Banner against a RMP is going to end very badly, very quickly for him and his team. Skill matters a lot more here in RoR compared to WoW, you have much more resources avaiable to you compared to what you have in WoW.

Besides that, winning with massive disadvantages is one of the best that you can do in pvp games. I still remember how me and my friend won a 2v3 in a WoW arena against a 3man that was considered to be among the best on my server in TBC...ahhh the nostalgia.
They done stole my character's names. Can't have **** in RoR.

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tionblack
Posts: 302

Re: Patch Notes 24/03/18

Post#139 » Sat Mar 24, 2018 7:03 pm

Fallenkezef wrote:The passion shown by certain individuals, defending a blatant exploit.

Good job devs, this game consistently moves forwards.
People like you is the reason the game is being dumbed down.
First of all as much as i disklike peter you have not enough knowledge about game and experience to critisize him or the pvp based changes.
Its so funny how people like you constantly brownnosing developers and con tribute nothing in return like bugtracker etc.
You lack knowledge yet you speak loud,you do not make sense.
Please stop trolling.
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kill Droll you Kill this Server. DROLL is Community :wink:

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Fallenkezef
Posts: 1492

Re: Patch Notes 24/03/18

Post#140 » Sat Mar 24, 2018 7:05 pm

tionblack wrote:
Fallenkezef wrote:The passion shown by certain individuals, defending a blatant exploit.

Good job devs, this game consistently moves forwards.
People like you is the reason the game is being dumbed down.
First of all as much as i disklike peter you have not enough knowledge about game and experience to critisize him or the pvp based changes.
Its so funny how people like you constantly brownnosing developers and con tribute nothing in return like bugtracker etc.
You lack knowledge yet you speak loud,you do not make sense.
Please stop trolling.
Hmmm
Alea iacta est

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