Recent Topics

Ads

[Sorceress/Bright Wizzard] Dark Magic / Combustion Backlashs

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
porkstar
Posts: 721

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#131 » Sat Mar 07, 2015 12:51 am

If you think about it logically, by increasing backlash damage you are further pigeonholing casters into a full combustion glass cannon spec that needs a pocket healer. The more you increase backlash damage, the more the caster relies on a healer and the less chance a caster will try to experiment into soloing or duoing etc. Increasing backlash dmg only increases the imperative to get the most damage out of every cast to end the fight... i.e. staying at full combust/dm. Increasing backlash will only slightly change the strategy of the group to accomodate the extra backlash dmg and never force casters to blow DM/Comb. The entire mechanic is an enigma to begin with but I think the devs that were left by the end realized increasing backlash dmg wasn't the answer.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

Ads
Sulorie
Posts: 7461

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#132 » Sat Mar 07, 2015 12:53 am

porkstar wrote:If you think about it logically, by increasing backlash damage you are further pigeonholing casters into a full combustion glass cannon spec that needs a pocket healer. The more you increase backlash damage, the more the caster relies on a healer and the less chance a caster will try to experiment into soloing or duoing etc. Increasing backlash dmg only increases the imperative to get the most damage out of every cast to end the fight... i.e. staying at full combust/dm. Increasing backlash will only slightly change the strategy of the group to accomodate the extra backlash dmg and never force casters to blow DM/Comb. The entire mechanic is an enigma to begin with but I think the devs that were left by the end realized increasing backlash dmg wasn't the answer.
Read my post.
Dying is no option.

User avatar
porkstar
Posts: 721

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#133 » Sat Mar 07, 2015 12:59 am

Sulorie wrote:
porkstar wrote:If you think about it logically, by increasing backlash damage you are further pigeonholing casters into a full combustion glass cannon spec that needs a pocket healer. The more you increase backlash damage, the more the caster relies on a healer and the less chance a caster will try to experiment into soloing or duoing etc. Increasing backlash dmg only increases the imperative to get the most damage out of every cast to end the fight... i.e. staying at full combust/dm. Increasing backlash will only slightly change the strategy of the group to accomodate the extra backlash dmg and never force casters to blow DM/Comb. The entire mechanic is an enigma to begin with but I think the devs that were left by the end realized increasing backlash dmg wasn't the answer.
Read my post.
Which one/page?
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

Sulorie
Posts: 7461

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#134 » Sat Mar 07, 2015 1:00 am

One page before this one, last post.

Short answer: It is verified, that the backlash damage is too high. The devs just have to read it. ;)
Dying is no option.

User avatar
porkstar
Posts: 721

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#135 » Sat Mar 07, 2015 1:10 am

I wasn't aware that this thread was still a search for truth/live game values especially with the latest backlash increase in the game. All the red herring posts regarding the AM class also threw me off. I was under the impression that it had turned into theoretical discussion regarding the mechanic. I apologize for ranting then.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

User avatar
Bozzax
Posts: 2652

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#136 » Sat Mar 07, 2015 1:30 am

Mmm also got that impression from reading up the posts.

Note: Increasing BL potentially make bombing worse through BL reflect tactic and a render a few other tactics useless. (The ones giving more damage and 100% BL)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Azarael
Posts: 5332

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#137 » Sat Mar 07, 2015 1:35 am

porkstar wrote:I wasn't aware that this thread was still a search for truth/live game values especially with the latest backlash increase in the game. All the red herring posts regarding the AM class also threw me off. I was under the impression that it had turned into theoretical discussion regarding the mechanic. I apologize for ranting then.
Theoretical discussion is interesting, but at this point, the combat and careers functionality should match that of the live server, for better or worse.

Sulorie
Posts: 7461

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#138 » Sat Mar 07, 2015 1:37 am

This thread has indeed a lot offtopic but finally I got numbers for the devs to work with. The feeling of many people about too high backlash is supported by my sources.
Azarael wrote:
Theoretical discussion is interesting, but at this point, the combat and careers functionality should match that of the live server, for better or worse.
I assume you're not aware that the damage numbers are incorrect.
Dying is no option.

Ads
User avatar
Azarael
Posts: 5332

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#139 » Sat Mar 07, 2015 1:44 am

I am indeed aware that the current damage numbers are incorrect, I read the threads I post in before I post. Apologies if I didn't make that clear. At the time, Telen's estimate was the best guess of how the BL damage was calculated, and so it's what I implemented.

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: [Sorceress/Bright Wizzard] Dark Magic / Combustion Backl

Post#140 » Sat Mar 07, 2015 2:25 am

porkstar wrote:During the last days of live wasn't a backlash DMG REDUCTION actually being tested on the PTS? I'm just catching up on this but what is the major beef with backlash damage and why was it increased? Caster dmg/backlash isn't the problem, opponents failing to shut them down is the problem. They are squish for a reason. Also, if the ability setback mechanic was working, it would be more worthwhile to tweak that than backlash. I can't believe devs are tweaking/experimenting with working mechanics before fixing broken ones.
they were testing a backlash increase
Image

Who is online

Users browsing this forum: No registered users and 20 guests