Re: Patch Notes 16/12/2017
Posted: Mon Dec 18, 2017 9:43 am
no they didntTorquemadra wrote: - dots broke stealth on live
no they didntTorquemadra wrote: - dots broke stealth on live
Yep, Im also pretty sure only direct damage broke stealth. With Dots it is just too easy to counter a whole mechanic. WE/WH are the biggest losers of the Dot changes.repel wrote:no they didntTorquemadra wrote: - dots broke stealth on live
new patch- new mdps nerf(RD already disbled), not surprised- Restructured Sticky Squigz and Whirling Pin in order to prevent the jump back from failing if nearest player is snare immune.
If you have video evidence, could always try submitting it.repel wrote:no they didntTorquemadra wrote: - dots broke stealth on live
This one i'm absolutly sure. Dots didn't break stealth on live. Had countless duels against AM dps.Torquemadra wrote:lets see....Atropik wrote:Here we have some changes:Yaliskah wrote: "Not happy with changes..."
>Is that relevant? i personally don't give a shot(not happy with me Zealot DPS specced or with Choppa, but who care? you WL?
- Remove RD/CW
- Dots breaking stealth
- Falling breaks stealth cast
- Kb has no reward
- Latest SF/WP changes
These have been made in 2 month, and, hell, after 2 years on WE and ages after rr 80 gain, i just have no idea were to go or what should i do with it. The class is just completely not valuable for any decent role.
- if a class needs a renown ability to be viable thats an issue with the class and covering it is masking problems
- dots broke stealth on live
- falling does not break stealth, if you mean you couldnt cast while falling that was here since day 1, if you only noticed in last 2 months I cant help you especially since about 2 months ago we fixed stealth cancelling if say you walked off a wall while casting it, but you know, dont let facts get in the way of a good story right?
- KB has a 6s stagger with only 10s immunity, wow thats terrible....
- another class fixed? oh noes.
Go make a balance thread stay out of patch notes with your whine.
In case this simple premise is too hard here it is once again, STAY ON TOPIC.
100% correct how it was on live.Nameless wrote:Initial cast of any dot was canceling stealth load but dots ticks never effected stealth breakage
And sure as hell defended DoT ticks did not dismount youSulorie wrote:100% correct how it was on live.Nameless wrote:Initial cast of any dot was canceling stealth load but dots ticks never effected stealth breakage
Similar to dot ticks while being mounted. Only application of dots could cause dismount.