About implementation,.. A quest system which rewards going somewhere else and do your own stuff or enable pvdoor. Or the guild stuff.Hargrim wrote:Any other ideas we can implement right nowdaniilpb wrote:At least you should try.
I liked the idea of the guild keep and other bonuses for guild members in a zone.
I think it may solve some problems.? Guild stuff is uncharted territory for me and is currently out of reach.
But still, in the main part it is: can't fix attitude.
Wrote in the last thread how players behave on average (incentive driven).
@hao
You made Praag with your group really fun.
For everyday business this would be enough to stall a zone for hours as you could see. We did the same in the beginning on order. For about 3 times.
We even lead pugs there.
Atm. We want to establish stability in our guild, means setup, git gud, more core players and so on.
X reaming back and forth would only split our guild right now. Some people just don't have an order toon. Some of our players x realm occasionally. Means if we do that in a wb night, 40% at least will log. Me included most of the time, I hate playing multiple chars.
Non the less, it's not our job that order gets his stuff together. What was your size of force? 12? Perhaps 15 on its peak?
If order refuses to play like this, not our problem.
We will not risk guild cohesion atm. for it, we are simply too new to pull this off right now.