Daknallbomb wrote:I still dont know Wy we talking about it.. Aslong its one sided 200% aao Rolf stomp every System dont works. Solve that Problem and mayb than talk about the System. I still dont know Wy someone should get a reward for taking a zone with more than Double Pop than the Enemy! As the Word say a reward should get of you have to do something for IT. Now the only Thing you have to do is ne online and run a Bit over The map nothing Else. And thats not a system problem its a player problem. Aslong it is like that its The biggest nonsense to change anything. Its The Same Find a System that works in a 12 vs 4 Szenario...
I would be very radical and If one side out number The other side o would make something like a stop tha ppl Cant go in the orvr zone or something.. If that would be possibel.
IDK about that. We have AAO that encourages the under dog to fight back. I actually PREFER to be on the AAO side, than the ROFL stomp side. What that means for me, is there are only a small # of people on Destro and Order has 2+ warbands so:
A) If I cap a few BOs I will get good contribution in relation to my peers
B) the zone will flip fast, so I wont be stuck in RVR for 4 hours
When RVR is going on with 100 on 100 battles, I am actually DISCOURAGED to play, because I wasnt there from the get go, so i am already WAY behind in contribution which moots out Point A, and then also with 100 on 100 battles its completely unknown how long it will take - which moots out point B.
Thus, I dont even do RVR. I know for a fact many people feel the same way.
At the end of the day, here is the problem I see.
- The current RVR system is not "FUN". If it were you really wouldnt need any incentive to play (aka gear) because people would just play for the sake of having FUN.... People only do RVR atm because of the rewards - which are RNG and unknown time "requirement" which deters RVR.
The focus should be on making RVR FUN.
Why do people play a game like Counter Strike? Its not an RPG, it doesnt have "gear" you unlock. They play it because its fun. They can get on for 10 minutes or 4 hours and play to have fun.
So this is why I made this entire thread. "What do people like (aka find FUN) about RVR".
What would make you go do RVR if there were NO rewards?
For instance, I can say that I would play SCs without any rewards. Why? Because I find it fun and challenging (when its fair fights). I like coordinating "who to attack", when to punt, knock down, etc. etc. This is/was obviously appealing to many other people who liked the "6 mans" or 6v6 SC scene.
In RVR its different and you have much much less of this, and its less about "what skills to use" and more about positioning a large group of people and morale tactics. Pump morale, move here, stay here, use M4s and AoE etc.
So they are two completely different TYPES of play. Anyways, im ranting now, but the point being..... I think you need to reward the type of behavior you want to see. Right now, people are "rewarded" for quick zone locks. Ive seen MANY times when there IS a fight, the opposing side logs, because they dont want to be in an RVR lake for 4 hours. Its easier to log off, or swap sides, and then get faster locks = faster RNG shots are gear.
This is the problem I see. Because its all RNG. More chances = higher probability of gear. Where as investing 6 hours in a zone doesnt necessarily increase probability of gear. Sure, if you were in the zone from the beginning, but if you log and RVR has been going for 1 hour, there isnt "incentive" to stay for another 3 hours. Its not fun, it takes too long for many players "play sessions". So people walk away frustrated when they DO invest time.
If you want to see RVR "revived" and less lopsided battles, You should create incentives to fight back and play the game. Or, maybe "punishments" for NOT fighting back (something I have also proposed in the past - such as locking flight masters in lost zones)
Anyways, ill stop ranting. But I am in NO way surprised at the current state of RVR - because:
A) its not fun
B) its not always rewarding
C) it takes an unknown amount of time to "actually" play RVR (meaning fight 100vs100 battles) which most dont have time for.
Its easier to address Point C and Point B, its harder to address Point A, because "fun" for someone who likes SCs (coordination on abilities such as punting, focus DPS, knock downs etc) are not found common in RVR (where its more about mass warband positioning, pushing, morale use, etc)