Sounds like the Mujahideen snipers =( You will need air support or a counter sniper.Kopfmotorrad wrote:After watching the changes play out my observations are:
The range is too far. Players using the terrain to sit where you cannot attack or detaunt them and then dominating large areas of the map. Open RvR or scenarios both give endless possibilites for this kind of tactic. You dont even need a healer because you just sit in plain sight, but out of reach of almost all other range damage.
Take back the range change plz. If they really need a buff which I am still not sure of, then leave the damage add but take back the extensive range.
Following the "awesome" tipps here in the forum to counter the range would mean not to leave the warcamp in some of the open RvR zones or sceanrios.
Hey GMs,what did you do with engineers???....
Re: Hey GMs,what did you do with engineers???....
Vagreena Auntie Dangercat
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Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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Re: Hey GMs,what did you do with engineers???....
Honestly, the full buff is almost never up since fights are constantly moving. There is nothing stopping you from avoiding the person or killing the pet...which immediately removes 4 stacks and a good chunk of the range and damage benefit.Kopfmotorrad wrote:After watching the changes play out my observations are:
The range is too far. Players using the terrain to sit where you cannot attack or detaunt them and then dominating large areas of the map. Open RvR or scenarios both give endless possibilites for this kind of tactic. You dont even need a healer because you just sit in plain sight, but out of reach of almost all other range damage.
Take back the range change plz. If they really need a buff which I am still not sure of, then leave the damage add but take back the extensive range.
Following the "awesome" tipps here in the forum to counter the range would mean not to leave the warcamp in some of the open RvR zones or sceanrios.
Re: Hey GMs,what did you do with engineers???....
Tankbeardz wrote: Honestly, the full buff is almost never up since fights are constantly moving.
Spoiler:
While you killing the turret, engineer is killing you.Tankbeardz wrote: There is nothing stopping you from avoiding the person or killing the pet...which immediately removes 4 stacks and a good chunk of the range and damage benefit.
"I came, I saw, I ran away"
- Every order player ever
"My RvR experience improved by 100% after I spent 50 renown points in Improved Flee and Cleansing Wind!"
- Average order player
- Every order player ever
"My RvR experience improved by 100% after I spent 50 renown points in Improved Flee and Cleansing Wind!"
- Average order player
- peterthepan3
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Re: Hey GMs,what did you do with engineers???....
^ talking from solo perspective. Again - get friendly with healers and tanks, utilise detaunt and los, and engineer is - as it always has been - not a threat.

Re: Hey GMs,what did you do with engineers???....
I don't even know why people are still talking about that.
I suggest all whiners here to check what Aza said about the buff.
Or just leave the game, you will not be missed.
If you can't handle evolution and change, go play CoD.
I suggest all whiners here to check what Aza said about the buff.
So deal with it.Azarael wrote:The buff will be formalized in the next patch. At that point, if you wish to dispute it, you will have to go through the balance forum.
Or just leave the game, you will not be missed.
If you can't handle evolution and change, go play CoD.
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Re: Hey GMs,what did you do with engineers???....
I dunno works for my magus. Play one..you will see that the changes aren't all that game breaking at all...It still feels almost the same as ever.megadeath wrote:Tankbeardz wrote: Honestly, the full buff is almost never up since fights are constantly moving.No need for such language, least the thread fall into flamewar -NatherulSpoiler:
While you killing the turret, engineer is killing you.Tankbeardz wrote: There is nothing stopping you from avoiding the person or killing the pet...which immediately removes 4 stacks and a good chunk of the range and damage benefit.
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Re: Hey GMs,what did you do with engineers???....
I think its Just an impact cause its New. One day after Patch so many ppl fight wrong.. But now its better and engi and magus get raped like IT was
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- peterthepan3
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Re: Hey GMs,what did you do with engineers???....
Exactly. People want change, yet are too scared to embrace it.Daknallbomb wrote:I think its Just an impact cause its New. One day after Patch so many ppl fight wrong.. But now its better and engi and magus get raped like IT was
inb4 people moan about the website's new theme =P

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Re: Hey GMs,what did you do with engineers???....
1st. The opacity needs to be adjusted!!peterthepan3 wrote:Exactly. People want change, yet are too scared to embrace it.Daknallbomb wrote:I think its Just an impact cause its New. One day after Patch so many ppl fight wrong.. But now its better and engi and magus get raped like IT was
inb4 people moan about the website's new theme =P
Re: Hey GMs,what did you do with engineers???....
That's the problem. You say that the class can kite, while every other player who actually regularly plays the class, says otherwise. Especially if compared to other range DD classes. I'd really like to see how the tools the engi has will help him with kiting in real gameplay situations and how well he performs compared to other range DD classes.kweedko wrote:Spoiler:
And i don't know what you refer to; i neither "declared" anything about large scale, nor small scale fights. We have open RvR and scenarios in RoR and the only thing that will never be balanced is 1vs1.
As this thread was not posted in the balance subforum, i'll refrain from any further replies (simply because it's a waste of time).
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