I am very glad to see the work being done with the Engi and Magus.
I would like to submit that the Magus Mastery tree be made more consistent. The proposal has three parts:
1) 9 pt. Changing Tree: Indigo Fire of Change be moved to the single target Havoc Tree and replace the 9 pt. Bolt of Change
2) Havoc Tree Bolt of Change be moved to the 13 pt. place on Havoc replacing Tzeentch's Firestorm.
3) Havoc Tree Tzeentch's Firestorm be moved to the Changing tree's 9 pt. slot.
I think these changes would make the single target and AOE trees more coherent. The rationale behind the idea of moving Bolt of Change to the 13 pt. slot and Indigo Fire of Change to the Havoc 9 pt. slot is the 9 pt. slot seems to be a standard placement from several other classes channel abilities. So, there would be a single target channel in the single target mastery and a aoe channel in the aoe mastery, instead of the odd reverse that exists now.
The Magus/engi buff
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Re: The Magus/engi buff
Other magi had almost the same idea, but instead of moving BoC up to the tree, it was just swapping IFOC with Tzeentch Firestorm.Whitesands wrote:I am very glad to see the work being done with the Engi and Magus.
I would like to submit that the Magus Mastery tree be made more consistent. The proposal has three parts:
1) 9 pt. Changing Tree: Indigo Fire of Change be moved to the single target Havoc Tree and replace the 9 pt. Bolt of Change
2) Havoc Tree Bolt of Change be moved to the 13 pt. place on Havoc replacing Tzeentch's Firestorm.
3) Havoc Tree Tzeentch's Firestorm be moved to the Changing tree's 9 pt. slot.
I think these changes would make the single target and AOE trees more coherent. The rationale behind the idea of moving Bolt of Change to the 13 pt. slot and Indigo Fire of Change to the Havoc 9 pt. slot is the 9 pt. slot seems to be a standard placement from several other classes channel abilities. So, there would be a single target channel in the single target mastery and a aoe channel in the aoe mastery, instead of the odd reverse that exists now.
But I have to admit now that the range/damage buff is here, your idea is probably even better.
BoC has become a powerful ability, and now his place is definitively higher in the havoc tree.
Keep in mind that both abilities damage types will need to be changed too, because IFOC is spirit damage and TF is elemental damage.
That said, I don't know how this would be ok with engie.
Maybe make strafing run a core ability, replace it with focused fire, then swap phosphorous shell with focused fire AND swap focused fire with Snipe, making snipe a 13 pt slot ability and focused fire a 9 pt one.
With these changes both classes will be more specialized, and to me this is clearly a thing that must be done (if possible).
Re: The Magus/engi buff
The original proposal was to swap Phos Shells with Strafing Run (to put the AOE corp DOT in the AOE corp DOT path and to put a physical knockback in the physical path). Genisaurus proposed it and all the engi posters agreed with the logic, although there was also consensus that both abilities had major flaws and swapping them did not fix the core issues of the class.ToXoS wrote:Maybe make strafing run a core ability, replace it with focused fire, then swap phosphorous shell with focused fire AND swap focused fire with Snipe, making snipe a 13 pt slot ability and focused fire a 9 pt one.
Re: The Magus/engi buff
Even before the buff, BoC and Snipe were 150 ft range, SH and SW were able to hit at 110 ft range...(still can).thefarthestland wrote:now need 300ft detaunt.
nice work
But I've never seen people complaining about that.
So what? Is getting killed at 110 ft range different from getting killed at 150 ft when your detaunt is 100 ft range?
We both know it isn't.
Again, BOTH magus and engie have ONE 5 sec CD and 3 sec cast ability that can hit at 200+ ft. And the classes have to spec for this ability.
Now both classes are unique, viable and propose something different from other RDPS classes.
So yeah, now engies and magi have to be feared like all other DPS classes.
They are not free kill and SH/Sorc/SW/BW meat anymore.
Last edited by ToXoS on Sat Oct 15, 2016 6:06 pm, edited 1 time in total.
Re: The Magus/engi buff
Problem is that engineers can reach the ram from side towers on the keep without any retribution. That's what is really annoying.
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Re: The Magus/engi buff
Just tell a SH to use the punt from horned squig on the engie.megadeath wrote:Problem is that engineers can reach the ram from side towers on the keep without any retribution. That's what is really annoying.
Done.
Well that was easy.
Re: The Magus/engi buff
Aye, I was punted every 20 secs down of that tower. Quite anoying as an Engineer. Took after that another point.ToXoS wrote:Just tell a SH to use the punt from horned squig on the engie.megadeath wrote:Problem is that engineers can reach the ram from side towers on the keep without any retribution. That's what is really annoying.
Done.
Well that was easy.

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Re: The Magus/engi buff
People have to stop complaining and search for solutions to deal with the new threats that the engie and the magus are now.
Use your brain and you'll be alright.
Detaunt is not the only thing you can do to stop engie/magus from focusing you.
Use your brain and you'll be alright.
Detaunt is not the only thing you can do to stop engie/magus from focusing you.
Re: The Magus/engi buff
Hah, I guess the recent buff to Horned Squig made people remember that it has a knockback. Nice one.
I plan to formalize the buff (i.e. move it off Experimental Mode and onto the class proper) sometime next week.
I plan to formalize the buff (i.e. move it off Experimental Mode and onto the class proper) sometime next week.
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