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Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:06 pm
by Jaycub
So what are our ideas for stealth reworks in terms of cooldowns/duration?
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:21 pm
by Shadowgurke
Jaycub wrote:So what are our ideas for stealth reworks in terms of cooldowns/duration?
Don't touch a working formula
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:22 pm
by Atropik
Shadowgurke wrote:
Don't touch a working formula
This
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:25 pm
by Tklees
currently there have been the following suggestions:
1. reduced cool down to 15 seconds along with duration of stealth to 15 seconds instead of the previous 30, as i stated could cause AP problems with buff out of stealth being up too often
2. extend stealth to 60 seconds with a 30 second cool down, this imo lowers the skill cap of making a choice quickly on who to target
Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:27 pm
by Nemoel
3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:33 pm
by Tklees
Nemoel wrote:3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Think of it this way. If you are attacking someone and they are a kiter such as a SH/SW and they get away from you after you pop on them, how does having speed in stealth help? It would only help get to a target quicker and I don't see a really big need for that.
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:38 pm
by Jaycub
I feel the same way about a movement speed increase, unnecessary fluff buff.
As far as stealth goes personally 20 sec duration 20 sec cooldown is where I would like it to be at. I wonder tho if we even need to nerf the 30 sec duration if we are going to lower the CD. Duration seems like a total non factor in most cases, only place I can see it becoming broken is in CTF situations if the devs ever make winning a scenario more important than getting more frags :^)
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 6:54 pm
by Nemoel
Tklees wrote:Nemoel wrote:3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Think of it this way. If you are attacking someone and they are a kiter such as a SH/SW and they get away from you after you pop on them, how does having speed in stealth help? It would only help get to a target quicker and I don't see a really big need for that.
Then i am for a longer stealth time. Don't minimize the 30 sec stealth time. That would make solo play even harder.
Enemies would laugh about WE/WH when they need to stay even closer to go in stealth to reach them.
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 7:01 pm
by Tklees
Nemoel wrote:Tklees wrote:Nemoel wrote:3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Think of it this way. If you are attacking someone and they are a kiter such as a SH/SW and they get away from you after you pop on them, how does having speed in stealth help? It would only help get to a target quicker and I don't see a really big need for that.
Then i am for a longer stealth time. Don't minimize the 30 sec stealth time. That would make solo play even harder.
none of what we are discussing is final or even on the table just yet. We are just generating suggestions for this pair of classes to improve quality of life while not upsetting game balance. As a few people have said 30 second duration is right on point and I truly think the cool down is fine as well.
The only true problem the pair face is a gap closer post stealth, which is solved by having a tank/group to assist dps to help snare your targets.
Only change so far discussed I see passing any kinda of scrutiny would be the bullets/kisses/root being usable in stealth and maybe the return of FP working with SS/DT
Re: WITCH ELF amelioration
Posted: Tue Feb 02, 2016 7:03 pm
by Penril
The biggest problem i see with stealth is that you go after an enemy and some idiots follow you, making your target retreat. If people only learnt to let the WH/WE get close to the target BEFORE they go after it too...