You only have to fly between 4 zones; High Pass/Talabecland (different for order/destro), Avelorn (both factions), The Badlands and Black Fire Pass. These quests used to be pairing restricted which is why flying between them is still deemed necessary. The fix for now would be to gain and hand in all these quests in every Warcamp so you spend less time gaining/handing them all in, but would we also include the keep defense quests here, as their killcount can be gained anywhere? Also, what if we fix the killquests only working in their specific tiers/regions they're supposed to be done in? We'd have to revert ALL of these changes if this ever gets fixed.rmpl wrote:A copy of quest NPC would be nice though I don't think that's possible. Still, it's better to TP to 1 zone instead of 6.Razid1987 wrote:But wouldn't you still need to fly to, let's say High Pass, if that's where the quest would be, and you were fighting in Avelorn? Or could you maybe make a "copy" of the quest NPC in all T3 WCs?rmpl wrote:Don't think you understood me, let me explain.
Lets say there are 8 quests 25 kill quests in t3 and each gives:
2000xp
20s
I want you turn all those quests eight quests into ONE quest which would give 16000 xp (2000xp x 8) and 2.2 g
(50s * 8 = 4g and subtract 30 silver times the number of zones you would need to fly to, here I used 6 so 4g-30s*6=220).
The point is to stop all that flying around since it's huge waste of time looking at loading screens.
Changelog 31.01.2016
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Re: Changelog 31.01.2016

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Re: Changelog 31.01.2016
I hope you never fix it because it's one of those unintended changes that made the game better. You shouldn't try to mirror Mythic's WHO 100%. We all know Mythic made many mistakes and how many things couldve been done better. You have a chance to fix that though.
Keep quests should remain in keeps because your realm needs "own" keep to turn those quests in. I personally didn't even bother with keep quests, running to keeps is too much of a hassle - I get enough jogging while flying between those 4 zones.
Flying between them takes around 3 minutes (tested that few minutes ago, gotta mention I own an SSD drive so its probably longer for someone with HDD) during which you could be playing the game instead of staring at loading screens.
Not sure what "pairing restricted" means but if you're saying there's some technical difficulty that prevents my idea I believe you.
Keep quests should remain in keeps because your realm needs "own" keep to turn those quests in. I personally didn't even bother with keep quests, running to keeps is too much of a hassle - I get enough jogging while flying between those 4 zones.
Flying between them takes around 3 minutes (tested that few minutes ago, gotta mention I own an SSD drive so its probably longer for someone with HDD) during which you could be playing the game instead of staring at loading screens.
Not sure what "pairing restricted" means but if you're saying there's some technical difficulty that prevents my idea I believe you.
Re: Changelog 31.01.2016
I am actually relieved that the quest rewards are lowered now. This means I don't have to zonejump anymore because time is also money. Get an orvr kill or two in those 3 minutes and outlaw drop or two, salvage em to Clamoring essence x0-4 and boom average profit of 4g already there. Until now staring the loading screens has been too profitable to not do. At least now there is an alternative to either risk+fun or guaranteed reward.rmpl wrote:Flying between them takes around 3 minutes (tested that few minutes ago, gotta mention I own an SSD drive so its probably longer for someone with HDD) during which you could be playing the game instead of staring at loading screens.
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- RyanMakara
- Posts: 1563
Re: Changelog 31.01.2016
Pairing restricted means that you'd only get kills that count towards the quests picked up in High Pass/Talabecland, by getting kills in High Pass/Talabecland. In this way, it made sense to award 75 silver for both killquests, as you couldn't get kill contribution towards the 6 other comparable quests when killing in one zone. It's why keep defense quests should only count while in a keep, defending it, else there is no real point in handing them in (too much traveling, as you said.) However, this can currently not be enforced by the game code.rmpl wrote:I hope you never fix it because it's one of those unintended changes that made the game better. You shouldn't try to mirror Mythic's WHO 100%. We all know Mythic made many mistakes and how many things couldve been done better. You have a chance to fix that though.
Keep quests should remain in keeps because your realm needs "own" keep to turn those quests in. I personally didn't even bother with keep quests, running to keeps is too much of a hassle - I get enough jogging while flying between those 4 zones.
Flying between them takes around 3 minutes (tested that few minutes ago, gotta mention I own an SSD drive so its probably longer for someone with HDD) during which you could be playing the game instead of staring at loading screens.
Not sure what "pairing restricted" means but if you're saying there's some technical difficulty that prevents my idea I believe you.
You may be right to say we should promote fighting everywhere regardless of the killquests, which isn't done by flying around from zone to zone to hand these quests in. However, I also hear that people do not bother when handing in the quest since they're completed too quickly. Which is why I assume we'd promote fighting more if we let players fight longer for a better reward, with the 50 killquest example in mind. To combine all quests into a 200 killcount quest for 4 gold would result in the same amount of gold gained in a different timeframe, while it only seems less expensive since you're not constantly flying around to zones that may be void of action.

Re: Changelog 31.01.2016
yesRyanMakara wrote:rmpl wrote:Which is why I assume we'd promote fighting more if we let players fight longer for a better reward, with the 50 killquest example in mind. To combine all quests into a 200 killcount quest for 4 gold would result in the same amount of gold gained in a different timeframe, while it only seems less expensive since you're not constantly flying around to zones that may be void of action.
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Re: Changelog 31.01.2016
Same gold but less loading screens is a huge win. Not only is it incredibly tedious and annoying to have to stop sc queueing (which increases queue times) but flying and enduring so many loading screens, even if short is just so awful. Worst part is I feel like unless I do the kill quests I'll never make any gold, so I have to do it.
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Re: Changelog 31.01.2016
Agree with youRazid1987 wrote:
Correct. So why was it so bad that it had to be nerfed? The amount was laughable, anyways. As you said it yourself: You could easily make more if you actually tried. How is that a problem?

Some of your arguments are logical and understandable, but not all

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Re: Changelog 31.01.2016
I guess you are missing my piont a bit. We use our native language as often as it done by other nationalities. I was playing on my BG for about a five days in game time and only couple of times I saw a big confersation in russian in advice chat. that ended in a few minutes.peterthepan3 wrote:Shanell wrote:Russians are not special or something, it's a normal reaction to an action like national segredation. German, french, spanish and other nationalities can communicate in advice chat in their own language, and russians can not.lafrot wrote:how can i expect to be respected as equal when i make myselfe special ?
All people sometimes talk in their language in chat, but only reason to ban russians from advice is cyryllic alpabet. You are not used to it, and now claims that russians "does not make any attempt to integrate in comminuty" while all we do is talk in our language, just like everyone else.
It's because the Germans, French, and Spanish (on the whole) all use English to speak. As do the Norwegians, Danish, Dutch and Portuguese players.
You may get the occasional query in a respective language, but by and large most nationalities do try to make an effort and speak a global language in an advice channel that is designed to help everyone.
I have to say that I cannot say the same for a lot of Russian players, but perhaps this new channel will help to alleviate that.
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Re: Changelog 31.01.2016
I firmly believe that the mailbox, and all kill quest givers should be put in keeps, you might not ride all the way to the keep for one kill quest, but you will if all of them are there. There should be real incentives for keeping your keeps.

Re: Changelog 31.01.2016
Gobtar wrote:I firmly believe that the mailbox, and all kill quest givers should be put in keeps, you might not ride all the way to the keep for one kill quest, but you will if all of them are there. There should be real incentives for keeping your keeps.
i actually agree for t4. hardly secured warcamps are kinda weird, when there is a big keep in every zone for security. wc should only be "open" when the zone is locked and there is no friendly keep.
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