Re: [Bright Wizard] Combustion / Career Mechanic
Posted: Sat Jan 30, 2016 7:05 pm
I know just in general though I see it a lot on forums, even for different games.
Warhammer Online
https://returnofreckoning.com/forum/
BW is more comfortable atm. You dont need to deal with pounce or ranged KD. Just keep melee dps in range and sorc or SH detaunted. Ranged KD makes real difference when it comes to scenarios or small scale fights.TenTonHammer wrote:BW/Sorc mechanic:
Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
I think sorc is a bit harder to play than BW because latter don’t have to deal with pounce
And yeah they are fine, both are equally BS but serve their role and function exemplarily as rDPS glass cannons
Besides the fact that you open your post with "L2P get good!!!", this is also an odd thing to say. Most posts in this thread (unless i missed some) have to do with making combustion HARDER to deal with and manage. Not easier.katroulitsa wrote:
Apart from that tho, IMO, a change in the way backlash hits would automatically mean a complete rework of the class, and i highly doubt (or tbh hope) Aza senpai or any other dev intends to do that. I dont see why we should change the cast range (srsly wtf) or any other thing.
Obv it pisses me off when i literally kill myself everytime i cast a spell, but hey!! thats how they designed the class, and i learnt how to deal with it. You cant expect to deal approximately 5k dmg in such a short period of time without suffering any consequences. Stahp trying to turn everything into ez mode.
And to quote 2 brave forum warriors:!
I agree 100%. The slayer/choppa mechanic (which is also too easy to manage imo, but based on other threads it doesnt look like people are interested in changing it) is fine for now, but I dont think it would fit for bws/sorcs. Besides melee and ranged being so different, it would just be boring to have 4 classes with the same mechanic.Koha wrote:BW/Sorc should be encouraged/forced to consume their combustion more often.
The actual mechanic is lorewise ok, but gives no interest and no real class mechanic.
Warmup to 100% Combustion, suffer the backdrafts, enjoy the crit bonuses end of story.
Reducing their armor/resist like the slyer/choppa mechanic would be better but lacks originality.
a stacking wounds debuff would be something interestingSizer wrote:Besides the fact that you open your post with "L2P get good!!!", this is also an odd thing to say. Most posts in this thread (unless i missed some) have to do with making combustion HARDER to deal with and manage. Not easier.katroulitsa wrote:
Apart from that tho, IMO, a change in the way backlash hits would automatically mean a complete rework of the class, and i highly doubt (or tbh hope) Aza senpai or any other dev intends to do that. I dont see why we should change the cast range (srsly wtf) or any other thing.
Obv it pisses me off when i literally kill myself everytime i cast a spell, but hey!! thats how they designed the class, and i learnt how to deal with it. You cant expect to deal approximately 5k dmg in such a short period of time without suffering any consequences. Stahp trying to turn everything into ez mode.
And to quote 2 brave forum warriors:!
I agree 100%. The slayer/choppa mechanic (which is also too easy to manage imo, but based on other threads it doesnt look like people are interested in changing it) is fine for now, but I dont think it would fit for bws/sorcs. Besides melee and ranged being so different, it would just be boring to have 4 classes with the same mechanic.Koha wrote:BW/Sorc should be encouraged/forced to consume their combustion more often.
The actual mechanic is lorewise ok, but gives no interest and no real class mechanic.
Warmup to 100% Combustion, suffer the backdrafts, enjoy the crit bonuses end of story.
Reducing their armor/resist like the slyer/choppa mechanic would be better but lacks originality.
The choppa slayer mechianic is he true example of high risk and high reward where they have to put and keep themselves in the danger zone and furthermore really dont want to blow there rage or their damage becomes eh, while also having to stay in melee range making them eaisy prey for rdps and AoE. vs BW/Sorc who kinda just stand by a healer, in the backlines and then any reprocussions from there mechanic are meaninglessSizer wrote: The slayer/choppa mechanic (which is also too easy to manage imo, but based on other threads it doesnt look like people are interested in changing it) is fine for now, but I dont think it would fit for bws/sorcs. Besides melee and ranged being so different, it would just be boring to have 4 classes with the same mechanic.
Justly.But only for orvr(zerg vs zerg).If you play 12x12 or 6x6(special 6x6) mdps dont jeopardize his character's life at all,if he play correct. At 12x12 maybe, but not "higt".Bretin wrote:higher risk = higher reward (!)
+guard or another def cooldown at least.No one longer haven't more countras in this WHO.bloodi wrote:But that is not true, the ttk is on 6 seconds because if you act before the burst window comes in, cleansing, detaunting, outranging, ccing etc the burst will never come.
So the 1-2 secs ttk is not existant, it never happens.
About whiner's nature:Destromagus wrote:Its was implemented(TB) with release 90-100rr damage sets and their second proc(+critical chance and + critical power in %).It was counter for all damagers,who used dd higth lvl sets, not only for bw/sorcs or mtrains.
Balance for most of people:"I can kill everyone,than simply, than better.And sometimes someone kill me if he is very lucky".Sad, but true.( Its absolut proposition for every MMo, where we can see PvP mode(WoW for example).Destromagus wrote:For whiners, who want nerf all , by whom they never played, but can kill them?
"A lot of people whining on this, this and this":
1.90% of this peoples in different nerf topics- the same peoples, who move from one topic to other and just whining.Someone of them write from differenet accounts, because its free, and a lot of them dont conceal that.
2.Part of them-new players.They dont know how subject of their whining can be countred.(How it can be look at bloodi's post, its need some habits, but its not too hard).
3.Part of them-peoples,just want nerf all disagreeable.
Or this postion will be main reason for balance problems in the future.They'll kill this game finallyVezert wrote:do not need to listen to people who do not understand the mechanics of the game.
But i have some additions for this for all classes and their changes for RoRteam.Do this/dont do this thas ofc your prerogative,but here i see is democraty, so i advance this small suggestion about "Balance and change system":katroulitsa wrote: but MAYBE ppl should stop talking about classes they have NO idea about. Stick to a class for more than 24h and then come on the forums with your pro suggestions. Or better yet, wait for t4 and try playing a sorc/BW without TB.
I'll take this point by pointpoint:Khayfa wrote:Hello!
Wall of text.
Have a nice day.