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Re: Rift and Magnet

Posted: Thu Dec 10, 2015 7:16 am
by talissera
TenTonHammer wrote:How about we disable access to rift/magnet till LoS really works and as compensation we move round other stuff in their trees so that they can get access to the abilites they need to so that they can be more than simple rift bots
How about to not touch something, when you do not understand impact on RvR tactics? Good rift magus is a little more then just 1-button-bot.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 6:13 pm
by Landaren
How about we just start banning people for pulling people through walls.

When you are getting up your pull in temple of isha and you have no LoS and your entire goddamn group is waiting there to bomb on your pull.
Yea guess what, you are all clearly cheating. It's honestly MORE of an impact then duping gold or items because you are directly interfering with another player in a negative way.

If I knew a certain bug that lets me go negative parry and disrupt causing everything to be dodge/disrupted and parried, should I be using that until it patched out because it's something that in the game?

No, it's the exact same thing here. The skill isn't behaving properly, and people are abusing it. Much to the detriment of the community as a whole.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 6:15 pm
by bloodi
Landaren wrote:How about we just start banning people for pulling people through walls.

No, it's the exact same thing here. The skill isn't behaving properly, and people are abusing it. Much to the detriment of the community as a whole.
Yeah just like we banned every choppa/slayer for using aoe through walls, ditto for bws/sorc.


Ah no, we did not at all.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 6:26 pm
by Landaren
This is completely different from that and you fing know it.

You can easily move away from a wall, you cannot easily move away from 80' radius pull through object into CC aoe assist train and friendly and enemy collision keeping you locked in place.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 6:33 pm
by bloodi
Landaren wrote:This is completely different from that and you fing know it.

You can easily move away from a wall, you cannot easily move away from 80' radius pull through object into CC aoe assist train and friendly and enemy collision keeping you locked in place.
Its not and i say it because i am totally sure its not, every god damn t2 keep siege that was not a wash for one side was either won or lost by people aoeing through walls.

I am certain of it, i was and am one of the Bws doing it and the few times i went conflagration was because i was in a keep defense and annihilate would melt people trying to attack the lord outside the lord room while i hugged a wall and saw numbers fly.

So since nothing ever happened to me or any other guy aoeing throuh walls and luckily, because otherwise the server would be empty i really see no point in going on a kneejerk because you are mad that you got pulled and killed again.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 7:07 pm
by Abolition
bloodi wrote: Yeah just like we banned every choppa/slayer for using aoe through walls, ditto for bws/sorc.


Ah no, we did not at all.
I agree. While we're at it, lets ban every Sorc/BW user who used Pit of Skill / Rain of ROFL on a location that is not in direct LOS.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 7:40 pm
by mursie
I really don't think this ability is that strong. Granted - I do normally run in a group, but every time I've been pulled by an sc group (and this is on like lvl 22-24 lowbie alts of mine) - I'm usually able to just walk away. Rarely has it caused a wipe.

If i'm running an actual full coordinated group - it really isn't strong.

That said, it has amazing killing power on people that are not coordinated/grouped. I do agree with that. But I think that is a good thing - as most rvr zergs are uncoordinated masses just freenowning...i think pull is a great way for a small group to make a big impact.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 7:46 pm
by talissera
I like people who says that server would be empty because of rifters. May be next time you will provide statistics of people who leave the game because of rifting?

Aand about rifting completely through the wall. Since t3 and almost every day online, I was EMed 1 (one) time. As magus I could rift through the wall 1 (one) time. There was a bunch of times that I tried. 1 success with only one target.. And it seems that yes, there is a bug, but its impact is amazingly low on gameplay at all.

What else I could say with my practise.. At this moment most impact of rift using in RvR is in the 1st gates assault. With rift players try to stay NOT on LoS, and with adequate force (premade WB) assaulters can come, heal 1st rifted targets (most of time there are tanks) and overcome defenders.

What will be without rift? 10 immovable tanks in Shield Wall with 2 aoe healers for every party in WB. Do you remember how much damage do you do to overcap of toughness with your sorc/bright crits? 100-300. To 7000hp and aoe heal. Do you want to assault this hole? I don't think.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 7:50 pm
by Mez
Why do so many people think saying rifting is fine because it helps us remove an enemy zerg from a gate, make any sense.

Re: Rift and Magnet

Posted: Thu Dec 10, 2015 8:20 pm
by TenTonHammer
furthermore if you have tanks using mechanics like body blocking in a tank line and good positioning in an enclosed space to hold off attackers

what right is their for em/rift to render that useless?