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WL [pounce] 5sec kd or 0 damage

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Azarael
Posts: 5332

Re: WL [pounce] 5sec kd or 0 damage

Post#121 » Wed Oct 28, 2015 2:28 pm

zarg64 wrote:
Azarael wrote:
zarg64 wrote:How you arrive has not to die with an arrow has 4k while you have 3.2k of life?
And I want to know what destru send of 4k to one skill?
Nobody cares about what SWs can do every so often through blowing multiple cooldowns and M2.

Ok but, just a question the SH can it make it? It is logical to be OS with one skill even if it is all the 5mn?

I find that one can hardly all the same and not balanced nothing more!
Is this a "perfectly mirror everything" argument?

Don't get me wrong, I'd rather Festerbombing didn't exist, because it's a painfully annoying gimmick which many Destruction players wave around in any balance thread we get on these forums, but it's still just a gimmick.

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Bozzax
Posts: 2650

Re: WL [pounce] 5sec kd or 0 damage

Post#122 » Wed Oct 28, 2015 2:31 pm

One shot abilities aren't good as they cause so much upset.

Especially if there are no warning signs or counters like with BW/SORC rotations that are visible and cleanable for 10s
Last edited by Bozzax on Wed Oct 28, 2015 2:39 pm, edited 3 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Joshwa70
Posts: 361

Re: WL [pounce] 5sec kd or 0 damage

Post#123 » Wed Oct 28, 2015 2:31 pm

Yep. Pounce is amazing. Give it to choppas. Then take away their heal debuffs. Lets mirror a class justlike the wl and let destro fail at it and not play it. I'm curious to see their opinion after. Then give sw run away tactics and auto detaunts too. Its not fair and all.. sw not getting runaway and tactics or a pet with a four sec disarm. Ill go start that thread. Destro has better classes in some catagories then order... but instead of using them.. they complain about two aabilities on elves of all things.

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Bozzax
Posts: 2650

Re: WL [pounce] 5sec kd or 0 damage

Post#124 » Wed Oct 28, 2015 2:32 pm

Pounce per say is ok but having 0 CD on a good ability isn't
Last edited by Bozzax on Wed Oct 28, 2015 2:36 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7461

Re: WL [pounce] 5sec kd or 0 damage

Post#125 » Wed Oct 28, 2015 2:33 pm

Why do shamans have 1k less life than doks? Flawed itemization or just wrong gear?
Dying is no option.

Joshwa70
Posts: 361

Re: WL [pounce] 5sec kd or 0 damage

Post#126 » Wed Oct 28, 2015 2:44 pm

Sweet. Can weove the cooldown of force oppotunity down five seconds then? Sounds fair and balanced

Joshwa70
Posts: 361

Re: WL [pounce] 5sec kd or 0 damage

Post#127 » Wed Oct 28, 2015 2:47 pm

Things that was nerfed from the wl before exsisting patch. 4 second disarm. Leonine frenzy moved to evry two seconds it fires off instead of every hit. Pounce was an aoe... yes. You could unmount a group of destro with one pounce. Pull shortened.

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mursie
Posts: 674

Re: WL [pounce] 5sec kd or 0 damage

Post#128 » Wed Oct 28, 2015 2:49 pm

pounce needs 0 sec cd. It takes 10 pounces to actually be within 5m of target. Thanks to the buggy, laggy, latencyless, system that currently exists, your pounce usually just puts you 10m behind target.

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Coryphaus
Posts: 2230

Re: WL [pounce] 5sec kd or 0 damage

Post#129 » Wed Oct 28, 2015 2:55 pm

Penril wrote:
zarg64 wrote:
Soulcheg wrote:i suggest delete order totally, only then dessies will be happy.
i suggest come played destru for 3 or 4 week and look the problème 2 or 3 skil of 2 or 3 charac (ok pounce is not areal big prob but 1 arrow @3.55-4k dmg and 1 fire ball @3k with 1k tic dot)...sorry but my cham is 3k2hp 300tough 450resi is normal to be OS? Which class sends of 4k or 3k moment in destro?

very sorry for my bad english... :oops:
Pounce is not a big deal in group play, unless your tanks are bad and fall for the WL's tricks every single time. I usually see WLs running away from enemy healers. The tanks and mdps chase the WL, and then the WL pounces back to the healers who now happen to be out of guard range. Hint: If you see a WL running AWAY from your backline, don't chase him. Focus on some other enemy that is threatening your backline. Make the WL come to YOU.

I also see many tanks punting WLs, just to see them pounce back in mid-air. Hint: KD the WL before you punt him. Can't pounce while being KD. Works even better if you are a BG and KD him for 5 secs.

Many things can be considered OP or broken in this game, but i believe most of them can be countered in at least one way. People should try to find out those counters before coming here asking for nerfs.
Come level 40 though wls can fetch pull from keeps along with pounce keep wall shennagins
Furthermore since we know that the both pulls will work better than they did on live and that the way pets share stats will be changed to make them more durable you cant really use the squishy pet/bugged pull argument


furthermore penril i want to point out that you are blowing 2 of a tanks cc tools, both with 20s cool down just to try and control 1 target

that just dosnt seem right to me, pounce shouldnt completely negate the effectiveness of knockbacks
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Korhill
Posts: 114

Re: WL [pounce] 5sec kd or 0 damage

Post#130 » Wed Oct 28, 2015 2:55 pm

How about fix the pet AI first? Before even try and nerf the class. If pet would work like on live (endstadium) than wls would take the kd and frenzy path rather than pounce tree. And wl would Still have a bad KD compared to others.

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