Penril wrote:zarg64 wrote:Soulcheg wrote:i suggest delete order totally, only then dessies will be happy.
i suggest come played destru for 3 or 4 week and look the problème 2 or 3 skil of 2 or 3 charac (ok pounce is not areal big prob but 1 arrow @3.55-4k dmg and 1 fire ball @3k with 1k tic dot)...sorry but my cham is 3k2hp 300tough 450resi is normal to be OS? Which class sends of 4k or 3k moment in destro?
very sorry for my bad english...

Pounce is not a big deal in group play, unless your tanks are bad and fall for the WL's tricks every single time. I usually see WLs running away from enemy healers. The tanks and mdps chase the WL, and then the WL pounces back to the healers who now happen to be out of guard range. Hint: If you see a WL running AWAY from your backline, don't chase him. Focus on some other enemy that is threatening your backline. Make the WL come to YOU.
I also see many tanks punting WLs, just to see them pounce back in mid-air. Hint: KD the WL before you punt him. Can't pounce while being KD. Works even better if you are a BG and KD him for 5 secs.
Many things can be considered OP or broken in this game, but i believe most of them can be countered in at least one way. People should try to find out those counters before coming here asking for nerfs.
Come level 40 though wls can fetch pull from keeps along with pounce keep wall shennagins
Furthermore since we know that the both pulls will work better than they did on live and that the way pets share stats will be changed to make them more durable you cant really use the squishy pet/bugged pull argument
furthermore penril i want to point out that you are blowing 2 of a tanks cc tools, both with 20s cool down just to try and control 1 target
that just dosnt seem right to me, pounce shouldnt completely negate the effectiveness of knockbacks