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Just roll White lion Why bother (DPS)

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Khailee
Posts: 35

Re: Just roll White lion Why bother (DPS)

Post#121 » Fri Jun 27, 2025 6:58 am

yoluigi wrote: Thu Jun 19, 2025 1:51 pm I dont think people understand what i was saying WL dont have any choice to be stronger because it's the only good choice for melee order
Wl S tier
Rest of the melee b-c tier
While destro got that S, A tier
Choopa (best melee dps with just spaming 3 abilities) with marauder (armor debuff) and melee squig, BO with with auto attack haste buff which is way stronger than the rest of order good mobility and super high dmg.
Slayer is trash compare to choopa now mobility especialy with dok giving -20% speed covenant. You just gonna keep running man and they gonna control the fight.
Yeah this is what I used to complain about with Slayer too before WL became the new order god.

It's not that the slayer needed to be nerfed as hard as it did. It's that it was the only viable order class in organized and it was both boring to play for (unless u only love playing 1 class I guess) and also boring to play against just the same thing time and time again.

They finally nerfed the Slayer a little after like 15 years but the problem didn't go away, they just swapped it the WL which may be even more boring to play against since at least there was some interesting ways you could counter slayers... WL is just the same thing over and over and the only real thing you can do as a counter is interupt the spin.

I am a WL player myself... well I don't actively play the game at the moment but when I return I will be playing the Lion again surely as I find it very enjoyable to play between managing a pet and having so much mobility. But it's just a very stale meta in the organized play.

A fun meta is one where you constantly see different lineups of classes having at least a somewhat competitive chance. Even destro doesn't really have this going for them....lots of unused classes and builds to this day. But on order its a whole different level of stale.

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Sinisterror
Posts: 1116

Re: Just roll White lion Why bother (DPS)

Post#122 » Fri Jun 27, 2025 12:01 pm

Slayer Old problem was Rampage ignoring guard mechanic and the 24 ae cap. If they changed ae cap to 9 and Guard Mechanic to Aor version ie NO unblockable guard dmg from anything except morales max, Rampage could have stayed exactly as it was. Also 5s Cooldown ID meant just slotting short temper slayer could Spam ID without the need for CD reducer from SM.

Imo make ID cooldown 10s, Short temper reduces cooldown to 5s AND Whispering Winds Reduces cooldown to 0s. This is how things should work, they build on top of eachother not cancel eachother out. When you do this you can make Wl Aoe 180 degrees again instead of 360.

This obviously would mean that Choppa 20s cooldown to furious stomping that lasts 6s. Red goes faster would decrease it to 15s. CD reducer would reduce it to 10s.

And remove the unholy Opness of BG, Give CD reduction back to choppa OR Black orc Without needing tactic because BG doesnt need tactic why should BO need tactic? BG is already stronger in everything except single target dmg. Reminder that BG is only tank that doesnt need tactic to halve Punts cooldown, just need to slot 2h and cooldown halves automatically.

Also this would mean that Sorceress Neverending Agony would reduce Infernal wave Cd to 5s and Blorc using Cd reducer would mean 0s cooldown. Just Make new Lenghtening shadows tactic so sorc cannot nuke everyone from 100ft away, 65ft is fine with 0s cooldown.

These are all needed changes it is obvious when you remove skills working together and actually make them almost work against eachother and when these things have been there for 13-15yrs and everyone is fine with it except when they are not and cannot figure out any counters and this happens...

This has happened so many times that you literally have to revert so much of the changes so that this Version of Warhammer online would make sense to everyone, not just very small amount of people. I also think we should return to True Timestamping. Meaning whatever Stats/resis/armour/buffs/debuffs you had at that moment when lets say Sorc uses Chillwind with Resis debuff and Wop after that is it. If buffin 200 toughness or 1k armour comes after WH using flanking + Bal it wouldnt effect the dmg and WH will get flanking 15% dmg effect even if he is dead because at that moment when he casted Bal, he was behind you and you had not 200 toughness buff or 1k armour buff before applying Bal they will not help.

This would help with performance as well because there is no constant checking there is the timestamp, and that makes it much more meaningful because you can actually plan something when it works like this. This is Action+Preventive+Reactive all at the same time, now its just reactive.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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CountTalabecland
Posts: 1026

Re: Just roll White lion Why bother (DPS)

Post#123 » Fri Jun 27, 2025 1:00 pm

Khailee wrote: Fri Jun 27, 2025 6:58 am
yoluigi wrote: Thu Jun 19, 2025 1:51 pm I dont think people understand what i was saying WL dont have any choice to be stronger because it's the only good choice for melee order
Wl S tier
Rest of the melee b-c tier
While destro got that S, A tier
Choopa (best melee dps with just spaming 3 abilities) with marauder (armor debuff) and melee squig, BO with with auto attack haste buff which is way stronger than the rest of order good mobility and super high dmg.
Slayer is trash compare to choopa now mobility especialy with dok giving -20% speed covenant. You just gonna keep running man and they gonna control the fight.
Yeah this is what I used to complain about with Slayer too before WL became the new order god.

It's not that the slayer needed to be nerfed as hard as it did. It's that it was the only viable order class in organized and it was both boring to play for (unless u only love playing 1 class I guess) and also boring to play against just the same thing time and time again.

They finally nerfed the Slayer a little after like 15 years but the problem didn't go away, they just swapped it the WL which may be even more boring to play against since at least there was some interesting ways you could counter slayers... WL is just the same thing over and over and the only real thing you can do as a counter is interupt the spin.

I am a WL player myself... well I don't actively play the game at the moment but when I return I will be playing the Lion again surely as I find it very enjoyable to play between managing a pet and having so much mobility. But it's just a very stale meta in the organized play.

A fun meta is one where you constantly see different lineups of classes having at least a somewhat competitive chance. Even destro doesn't really have this going for them....lots of unused classes and builds to this day. But on order its a whole different level of stale.

I think what should be apparent after all these years is that these devs are hopeless at balancing. All they do is make one class overpowered, eventually there is enough outcry on forums, nerf it to oblivion, and then create some new OP monstrosity out of a different class. It would be nice to have more than competitive class per archetype, especially in MDPS on Order.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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