That's not the point. 1k Players isn't enough. I sit around waiting 20-60mins + just for a scenerio queue to pop during NA primetime most week days no matter if im on a fresh 16 character, lvl 30 character or a lvl 40 RR 60-80 character....Pulptenks wrote: ↑Thu Apr 10, 2025 6:56 pm An MMO doesn't need 20k players to thrives or a single server was never built for that much players. Sure the more, the merrier. But Old School versus new Modern School of gaming is just different. The game as flaws, but it doesn't slap you with price tag or micro transactions or battle-pass model. As for accessible and quality entertainment, hard to do better than RoR.
This proves RoR is in a healthy state. New players should bother learning the game, asking question. The community always does it's best to help. If new players can't help themselves or bother learning how to play... then it's too bad. With all the Youtube / Forums / Wiki information that's online now in 2025. It's hard to imagine the "basic" of the game can't be accessible.
I struggled a lot at first. I gave up on the game a couple times. But once I understood it was a game focused on teaming up and not 1v1 doors opened up. It's the best PvP experience there is, in my opinion that an MMORPG as to offer.
So yeah even new players got to bother learning and at some point.
I fortunately work from home and am on almost all day every day with my queue just sitting there waiting to pop (Especially if there's no RVR going on and I can't roam while waiting for queue), so you would think there would be people to play against at some point but the majority of days there's only a 2-5 hour window if you're lucky, where there's actually anything going on. (And this time window is usually not all at once and is spread throughout the day).
Think about how much that would suck to a normal player that just joined this server if they didn't get lucky enough for their schedule to line up with one of the few if not only time periods that the game has enough players online to do jack sh1t?
That is obviously not sustainable and really kills the drive to play because RVR is dead the majority of the time too.
How can you have fun playing a game when you waste your time sitting there yet hardly get to play because literally nothing is going on the majority of the time due to lack of players?
That's not even mentioning the amount of times you Queue up for a Scenario and are put in a 2v4 or just unevenly matched numbered of player teams; and even worse when you literally have no healers or tanks on your team and the enemy team has 2-4

Super Fun & Compelling Gameplay.... right?



Now imagine waiting 20-60 Minutes for that Queue to even pop in the first place :^))))))
Now imagine all of this from a New Player's Perspective. (Especially ones who have been led to believe through YouTube Videos hyping this game up that it's ALL PVP ALL THE TIME with a low barrier of entry. Which I guess is true if we are only specifically talking about T1.)
Having Gear as an issue on top of that is just insanity. Who in their right mind would bother going through the grind it takes to not get absolutely Gear gapped and obliterated as a new player in a game that you have to be lucky AF to be on at the right time to even get any action?
And that's just ONCE, Good luck if you wind up wanting to play something else.... Because now it's time to go through the same grind all over again :^)
That's a fk ton of time to have a character be almost absolutely useless. Especially considering that at lower levels you could actually compete on an even playing field; so if you got sh1t on, it was because of poor positioning, lack of game knowledge, or lack of skill, not a gear gap that you cannot close for a considerable amount of time.
It's a PVP game, yet most of the content is just sitting around waiting for a Queue to pop, or a group of enemy players that you can fight to actually appear.
(And if you're lucky enough you might even have a few allied faction members online and actually in the same area as well so you don't get gangbanged 9v1 with no chance of retaliation

I don't know how you expect this game to even have a remotely decent sized sustainable population to where you actually get a chance to play the game when there's barely enough players online to do literally anything the majority of the time. Let alone from a new players perspective.
This problem will only continue to get worse if nothing is done.
Especially if there are all these obstacles keeping fresh players from sticking around and keeping the concurrent player base online AVERAGE at a good level.
Even if you have a group of friends to make a Premade Warband with (Which most new players don't and will have a hard time finding because of the gate keeping the community does) that doesn't mean they will be on all the time and you will HAVE to play solo at some point.
Most of the content in this game is player made (AKA Player Vs Player). If you don't have any players to play against than even the veterans will eventually leave when there is nobody left to fight.
The Gear Gap is so huge that IDK how tf you expect any new players to learn how to play properly when the majority of the experience they spend is being absolutely obliterated by people which such a large gear gap that they are dead in 2 shots without even having a chance to retaliate or learn from their mistakes to figure out how to win the fight the next time and improve as a player.
There's nothing to learn by getting straight up sh1t on due to an unscalable wall of power that takes a disproportionate amount of time to attain in comparison to the benefit of sticking around to even do it.
It would be a huge difference if SKILL was the issue, because you can learn that, but the amount of time it takes to get enough gear to not get absolutely dunked on is too long for most new players to even bother sticking around (Especially considering there are way better less time consuming options for a smoother PVP experience).
I don't comprehend what is so hard to understand. More Players even if the server pop was just maxed out at 3-3.5k would make a HUGE difference in the quality of gameplay for EVERYONE, including vets.
Having the base line level of the average player get higher because there are more players in general that stick around long enough to "gitgud" will mean better more engaging fights FOR EVERYONE that are challenging instead of just straight ROFLSTOMPING the other side due to UNGABUNGA I GOT BIGGER BALL GROUP (or higher gear).
Closing the gear gap if not completely negating it will increase the games longevity and population massively due to actually being able to get to the end game gear point at a reasonable time.
This is clearly the ONLY thing that will
A. Retain the current player base and stop it from bleeding out like it currently is.
B. Grow the current player base and make the majority of new players stay past T1 because people will stop quitting after they realize it's just simply not worth the grind when there are way better games to play for PVP where you can actually be relevant in a reasonable time period instead of being a literal sandbag piece of cannon fodder.
Maybe... Just Maybe.... and I mean, hear me out on this one.... All of the newer players complaints are valid... and people aren't just being whiny entitled b1tches. GASP!

OH BOY.... WHAT A WILD THOUGHT!




