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The new player experience in a nutshell

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iPeriphery
Posts: 21

Re: The new player experience in a nutshell

Post#121 » Fri Apr 11, 2025 4:17 am

Pulptenks wrote: Thu Apr 10, 2025 6:56 pm An MMO doesn't need 20k players to thrives or a single server was never built for that much players. Sure the more, the merrier. But Old School versus new Modern School of gaming is just different. The game as flaws, but it doesn't slap you with price tag or micro transactions or battle-pass model. As for accessible and quality entertainment, hard to do better than RoR.

This proves RoR is in a healthy state. New players should bother learning the game, asking question. The community always does it's best to help. If new players can't help themselves or bother learning how to play... then it's too bad. With all the Youtube / Forums / Wiki information that's online now in 2025. It's hard to imagine the "basic" of the game can't be accessible.

I struggled a lot at first. I gave up on the game a couple times. But once I understood it was a game focused on teaming up and not 1v1 doors opened up. It's the best PvP experience there is, in my opinion that an MMORPG as to offer.

So yeah even new players got to bother learning and at some point.
That's not the point. 1k Players isn't enough. I sit around waiting 20-60mins + just for a scenerio queue to pop during NA primetime most week days no matter if im on a fresh 16 character, lvl 30 character or a lvl 40 RR 60-80 character....

I fortunately work from home and am on almost all day every day with my queue just sitting there waiting to pop (Especially if there's no RVR going on and I can't roam while waiting for queue), so you would think there would be people to play against at some point but the majority of days there's only a 2-5 hour window if you're lucky, where there's actually anything going on. (And this time window is usually not all at once and is spread throughout the day).

Think about how much that would suck to a normal player that just joined this server if they didn't get lucky enough for their schedule to line up with one of the few if not only time periods that the game has enough players online to do jack sh1t?


That is obviously not sustainable and really kills the drive to play because RVR is dead the majority of the time too.

How can you have fun playing a game when you waste your time sitting there yet hardly get to play because literally nothing is going on the majority of the time due to lack of players?

That's not even mentioning the amount of times you Queue up for a Scenario and are put in a 2v4 or just unevenly matched numbered of player teams; and even worse when you literally have no healers or tanks on your team and the enemy team has 2-4 :D

Super Fun & Compelling Gameplay.... right? :lol: :lol: :lol:

Now imagine waiting 20-60 Minutes for that Queue to even pop in the first place :^))))))

Now imagine all of this from a New Player's Perspective. (Especially ones who have been led to believe through YouTube Videos hyping this game up that it's ALL PVP ALL THE TIME with a low barrier of entry. Which I guess is true if we are only specifically talking about T1.)

Having Gear as an issue on top of that is just insanity. Who in their right mind would bother going through the grind it takes to not get absolutely Gear gapped and obliterated as a new player in a game that you have to be lucky AF to be on at the right time to even get any action?

And that's just ONCE, Good luck if you wind up wanting to play something else.... Because now it's time to go through the same grind all over again :^)

That's a fk ton of time to have a character be almost absolutely useless. Especially considering that at lower levels you could actually compete on an even playing field; so if you got sh1t on, it was because of poor positioning, lack of game knowledge, or lack of skill, not a gear gap that you cannot close for a considerable amount of time.

It's a PVP game, yet most of the content is just sitting around waiting for a Queue to pop, or a group of enemy players that you can fight to actually appear.

(And if you're lucky enough you might even have a few allied faction members online and actually in the same area as well so you don't get gangbanged 9v1 with no chance of retaliation ;) ).

I don't know how you expect this game to even have a remotely decent sized sustainable population to where you actually get a chance to play the game when there's barely enough players online to do literally anything the majority of the time. Let alone from a new players perspective.

This problem will only continue to get worse if nothing is done.

Especially if there are all these obstacles keeping fresh players from sticking around and keeping the concurrent player base online AVERAGE at a good level.

Even if you have a group of friends to make a Premade Warband with (Which most new players don't and will have a hard time finding because of the gate keeping the community does) that doesn't mean they will be on all the time and you will HAVE to play solo at some point.

Most of the content in this game is player made (AKA Player Vs Player). If you don't have any players to play against than even the veterans will eventually leave when there is nobody left to fight.


The Gear Gap is so huge that IDK how tf you expect any new players to learn how to play properly when the majority of the experience they spend is being absolutely obliterated by people which such a large gear gap that they are dead in 2 shots without even having a chance to retaliate or learn from their mistakes to figure out how to win the fight the next time and improve as a player.

There's nothing to learn by getting straight up sh1t on due to an unscalable wall of power that takes a disproportionate amount of time to attain in comparison to the benefit of sticking around to even do it.

It would be a huge difference if SKILL was the issue, because you can learn that, but the amount of time it takes to get enough gear to not get absolutely dunked on is too long for most new players to even bother sticking around (Especially considering there are way better less time consuming options for a smoother PVP experience).

I don't comprehend what is so hard to understand. More Players even if the server pop was just maxed out at 3-3.5k would make a HUGE difference in the quality of gameplay for EVERYONE, including vets.

Having the base line level of the average player get higher because there are more players in general that stick around long enough to "gitgud" will mean better more engaging fights FOR EVERYONE that are challenging instead of just straight ROFLSTOMPING the other side due to UNGABUNGA I GOT BIGGER BALL GROUP (or higher gear).

Closing the gear gap if not completely negating it will increase the games longevity and population massively due to actually being able to get to the end game gear point at a reasonable time.

This is clearly the ONLY thing that will
A. Retain the current player base and stop it from bleeding out like it currently is.
B. Grow the current player base and make the majority of new players stay past T1 because people will stop quitting after they realize it's just simply not worth the grind when there are way better games to play for PVP where you can actually be relevant in a reasonable time period instead of being a literal sandbag piece of cannon fodder.

Maybe... Just Maybe.... and I mean, hear me out on this one.... All of the newer players complaints are valid... and people aren't just being whiny entitled b1tches. GASP! :o

OH BOY.... WHAT A WILD THOUGHT!
:lol: :lol: :lol: :lol: :lol: /s
Last edited by iPeriphery on Fri Apr 11, 2025 4:57 am, edited 3 times in total.

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Pulptenks
Posts: 38

Re: The new player experience in a nutshell

Post#122 » Fri Apr 11, 2025 4:54 am

iPeriphery wrote: Fri Apr 11, 2025 4:17 am That's not the point. 1k Players isn't enough. I sit around waiting 20-60mins + just for a scenerio queue to pop during NA primetime most week days no matter if im on a fresh 16 character, lvl 30 character or a lvl 40 RR 60-80 character....
Scenario are just not that popular. It's the same with a game that has near a 500k players. Why wow Solo Shuffle was taking me 2 hours on average for a pop? People don't like it. Scenario pops mostly on week end or with event, this is known since years.
iPeriphery wrote: Fri Apr 11, 2025 4:17 am Think about how much that would suck to a normal player that just joined this server if they didn't get lucky enough for their schedule to line up with one of the few if not only time periods that the game has enough players online to do jack sh1t?[/color]

That is obviously not sustainable and really kills the drive to play because RVR is dead the majority of the time too.
I disagree, there's still action going on even at night. It's not because on specific thing is not working out it means the game is skewed. You have to make the effort being social as well. It's not easy, sometimes it sucks, but it's long term investment.
iPeriphery wrote: Fri Apr 11, 2025 4:17 am How can you have fun playing a game when you waste your time sitting there yet hardly get to play because literally nothing is going on the majority of the time due to lack of players?

That's not even mentioning the amount of times you Queue up for a Scenario and are put in a 2v4 or just unevenly matched numbered of player teams; and even worse when you literally have no healers or tanks on your team and the enemy team has 2-4 :D

Super Fun & Compelling Gameplay.... right? :lol: :lol: :lol:

Now imagine waiting 20-60 Minutes for that Queue to even pop in the first place :^))))))
You're making it sound like it's your first MMO RPG. If someone doesn't take a queue, nothing can be done about it, happens. Matchmaking did not pop for fun, there was enough players to create a match. If participants don't take their queue, nothing can be done about it. There's plethora of reasons why they did not take, going out of the way to punish people over it is silly, this is why some people form groups and play together.

iPeriphery wrote: Fri Apr 11, 2025 4:17 am Snip
There is flaws, but to say game is dead and unplayable is not true. If you're not happy with the game, nobody is twisting your arm to play it. Let's cut the big fuss, alright? Enough has been explained already. Nobody owes anything to anything, people are allowed to play with who they want and how they want, same as for having feud with anything they want.

But I will tell you something, and that's the most honest statement anyone will ever tell you. If you want more people, stop dissing on the game constantly and stop being constantly condescending about everything. Invite people by selling the strong aspect and qualities of the game. Let's just be real and down to earth here.

Because so far I don't think you know what kind of game you're into, all the outcry accomplishes nothing. This is an MMO RPG, myself, and other players, worked to learn the game, worked for each CR, RR, all the Warcrest grind, which by the way has been made significantly faster than what it was 5 years ago. It's vertical progression. If you want horizontal progression where nothing matters, there's other games for you, end of the topic. Instant gratification is a plague on modern gaming and this is why a lot of old games still thrives.

iPeriphery
Posts: 21

Re: The new player experience in a nutshell

Post#123 » Fri Apr 11, 2025 5:09 am

Pulptenks wrote: Fri Apr 11, 2025 4:54 am
iPeriphery wrote: Fri Apr 11, 2025 4:17 am That's not the point. 1k Players isn't enough. I sit around waiting 20-60mins + just for a scenerio queue to pop during NA primetime most week days no matter if im on a fresh 16 character, lvl 30 character or a lvl 40 RR 60-80 character....
Scenario are just not that popular. It's the same with a game that has near a 500k players. Why wow Solo Shuffle was taking me 2 hours on average for a pop? People don't like it. Scenario pops mostly on week end or with event, this is known since years.
iPeriphery wrote: Fri Apr 11, 2025 4:17 am Think about how much that would suck to a normal player that just joined this server if they didn't get lucky enough for their schedule to line up with one of the few if not only time periods that the game has enough players online to do jack sh1t?[/color]

That is obviously not sustainable and really kills the drive to play because RVR is dead the majority of the time too.
I disagree, there's still action going on even at night. It's not because on specific thing is not working out it means the game is skewed. You have to make the effort being social as well. It's not easy, sometimes it sucks, but it's long term investment.
iPeriphery wrote: Fri Apr 11, 2025 4:17 am How can you have fun playing a game when you waste your time sitting there yet hardly get to play because literally nothing is going on the majority of the time due to lack of players?

That's not even mentioning the amount of times you Queue up for a Scenario and are put in a 2v4 or just unevenly matched numbered of player teams; and even worse when you literally have no healers or tanks on your team and the enemy team has 2-4 :D

Super Fun & Compelling Gameplay.... right? :lol: :lol: :lol:

Now imagine waiting 20-60 Minutes for that Queue to even pop in the first place :^))))))
You're making it sound like it's your first MMO RPG. If someone doesn't take a queue, nothing can be done about it, happens. Matchmaking did not pop for fun, there was enough players to create a match. If participants don't take their queue, nothing can be done about it. There's plethora of reasons why they did not take, going out of the way to punish people over it is silly, this is why some people form groups and play together.

iPeriphery wrote: Fri Apr 11, 2025 4:17 am Snip
There is flaws, but to say game is dead and unplayable is not true. If you're not happy with the game, nobody is twisting your arm to play it. Let's cut the big fuss, alright? Enough has been explained already. Nobody owes anything to anything, people are allowed to play with who they want and how they want, same as for having feud with anything they want.

But I will tell you something, and that's the most honest statement anyone will ever tell you. If you want more people, stop dissing on the game constantly and stop being constantly condescending about everything. Invite people by selling the strong aspect and qualities of the game. Let's just be real and down to earth here.

Because so far I don't think you know what kind of game you're into, all the outcry accomplishes nothing. This is an MMO RPG, myself, and other players, worked to learn the game, worked for each CR, RR, all the Warcrest grind, which by the way has been made significantly faster than what it was 5 years ago. It's vertical progression. If you want horizontal progression where nothing matters, there's other games for you, end of the topic. Instant gratification is a plague on modern gaming and this is why a lot of old games still thrives.
If you would read the whole post instead of either skimming, having poor reading comprehension skills, or just being straight up disingenuous; Nobody said I was talking about SPECIFICALLY scenerios all the time, nor that the game itself is completely dead all of the time.

OFC Scenerio's are going to be not as easy to get into as RVR, but I have Scenerios queued all day long along side RVR.

I also don't always play solo and I do have a premade to play with but that's not the point I was making.

(Also, stop trying find a reason to blame the player for the games flaws and then turning a blind eye to the REAL problems that actually exist as if they are a figment of hundreds of peoples imagination. There's a reason multiple posts about these issues have been made over the years)

I was arguing for the new players perspective, and the problems effecting the player base as a whole, longevity wise.

And yes while there are periods of activity, that doesn't discount the truth that during the majority of time during weekdays there isn't much going on outside of a small period of time, and often these time periods are sporadic and inconsistent (Especially during the week days).

That is just a fact, to say anything else is disingenuous.

There are 24 hours in a day, 6-8 hours for sleep, the majority of the other time is spent doing something else. I shouldn't even have to explain this.

It seems like a bunch of people on the forums just want to keep finding a reason to blame someone else (mostly new players) for the ACTUAL real problems that exist.

(Probably the same people who gatekeep content from newer players in the first place :lol: I'm looking at you, Player who autokicks anyone under lvl 40 from RVR ;) )

You hear the same sh1t over and over again (Join a premade, Find a Guild) as if people aren't already doing those things; but those are just Band-Aid fixes on Gunshot wounds.

It's not guaranteed you will have anyone online to do something even with premades or guilds during the times you are actually playing. (The majority of the time the player count is around 500. That's really not a lot of people at all)

Keep ignoring obvious issues that have been spoken out against for years and see how far that gets you in the long run :lol:
Last edited by iPeriphery on Fri Apr 11, 2025 5:27 am, edited 1 time in total.

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Pulptenks
Posts: 38

Re: The new player experience in a nutshell

Post#124 » Fri Apr 11, 2025 5:22 am

iPeriphery wrote: Fri Apr 11, 2025 5:09 am It seems like a bunch of people on the forums just want to keep finding a reason to blame someone else (mostly new players) for the ACTUAL real problems that exist.
Now that's an irony.
iPeriphery wrote: Fri Apr 11, 2025 5:09 am (Probably the same people who gatekeep content from newer players in the first place :lol: I'm looking at you, Player who autokicks anyone under lvl 40 from RVR ;) )

You hear the same sh1t over and over again (Join a premade, Find a Guild) but those are just Band-Aid fixes on Gunshot wounds. It's not guaranteed you will have anyone on even with premades or guilds during the times you can actually play.

Keep ignoring obvious issues that have been spoken out against for years and see how far that gets you in the long run :lol:
Oh yes, a big irony.

But you're very argumentative and really have a bias towards disliking the player base and the game. So I won't entertain you any further.

iPeriphery
Posts: 21

Re: The new player experience in a nutshell

Post#125 » Fri Apr 11, 2025 5:31 am

Pulptenks wrote: Fri Apr 11, 2025 5:22 am
iPeriphery wrote: Fri Apr 11, 2025 5:09 am It seems like a bunch of people on the forums just want to keep finding a reason to blame someone else (mostly new players) for the ACTUAL real problems that exist.
Now that's an irony.
iPeriphery wrote: Fri Apr 11, 2025 5:09 am (Probably the same people who gatekeep content from newer players in the first place :lol: I'm looking at you, Player who autokicks anyone under lvl 40 from RVR ;) )

You hear the same sh1t over and over again (Join a premade, Find a Guild) but those are just Band-Aid fixes on Gunshot wounds. It's not guaranteed you will have anyone on even with premades or guilds during the times you can actually play.

Keep ignoring obvious issues that have been spoken out against for years and see how far that gets you in the long run :lol:
Oh yes, a big irony.

But you're very argumentative and really have a bias towards disliking the player base and the game. So I won't entertain you any further.
Lmfao bias towards disliking the player base and the game?

Buddy you clearly haven't read any of my multiple posts. They are full of well thought out and articulated points addressing the very real issues that need to be fixed in order for this game to thrive.

I say the truth BECAUSE I care. I like this game and I actually want to see it thrive.
Have you never heard the saying: "Faithful are the wounds of a friend" ?


Would you sit back quietly and let your best buddy get with a girl that's a bag full of crazy, chalk full of red flags, and let him ruin his life?

Idk a true friend that would sit idly by while their friend is shooting themselves in the foot...

You look after your friends and tell them the truth because it benefits them in the long run, even if it makes them uncomfortable; not because you hate them.

You don't get anywhere by ignoring the truth of the matter to blow smoke up peoples asses just to keep the status quo. LMAO

The truth hurts and is uncomfortable to hear, but true healing cannot start until one recognizes the truth for what it is. How else can you fix any problem?

IDK in what world wanting to see the game succeed = Hating the Player base and the game, but okay. :lol:
Last edited by iPeriphery on Fri Apr 11, 2025 6:58 am, edited 2 times in total.

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saupreusse
Former Staff
Posts: 2480

Re: The new player experience in a nutshell

Post#126 » Fri Apr 11, 2025 5:41 am

iPeriphery wrote: Fri Apr 11, 2025 5:09 am
Pulptenks wrote: Fri Apr 11, 2025 4:54 am
iPeriphery wrote: Fri Apr 11, 2025 4:17 am That's not the point. 1k Players isn't enough. I sit around waiting 20-60mins + just for a scenerio queue to pop during NA primetime most week days no matter if im on a fresh 16 character, lvl 30 character or a lvl 40 RR 60-80 character....
Scenario are just not that popular. It's the same with a game that has near a 500k players. Why wow Solo Shuffle was taking me 2 hours on average for a pop? People don't like it. Scenario pops mostly on week end or with event, this is known since years.
iPeriphery wrote: Fri Apr 11, 2025 4:17 am Think about how much that would suck to a normal player that just joined this server if they didn't get lucky enough for their schedule to line up with one of the few if not only time periods that the game has enough players online to do jack sh1t?[/color]

That is obviously not sustainable and really kills the drive to play because RVR is dead the majority of the time too.
I disagree, there's still action going on even at night. It's not because on specific thing is not working out it means the game is skewed. You have to make the effort being social as well. It's not easy, sometimes it sucks, but it's long term investment.
iPeriphery wrote: Fri Apr 11, 2025 4:17 am How can you have fun playing a game when you waste your time sitting there yet hardly get to play because literally nothing is going on the majority of the time due to lack of players?

That's not even mentioning the amount of times you Queue up for a Scenario and are put in a 2v4 or just unevenly matched numbered of player teams; and even worse when you literally have no healers or tanks on your team and the enemy team has 2-4 :D

Super Fun & Compelling Gameplay.... right? :lol: :lol: :lol:

Now imagine waiting 20-60 Minutes for that Queue to even pop in the first place :^))))))
You're making it sound like it's your first MMO RPG. If someone doesn't take a queue, nothing can be done about it, happens. Matchmaking did not pop for fun, there was enough players to create a match. If participants don't take their queue, nothing can be done about it. There's plethora of reasons why they did not take, going out of the way to punish people over it is silly, this is why some people form groups and play together.

iPeriphery wrote: Fri Apr 11, 2025 4:17 am Snip
There is flaws, but to say game is dead and unplayable is not true. If you're not happy with the game, nobody is twisting your arm to play it. Let's cut the big fuss, alright? Enough has been explained already. Nobody owes anything to anything, people are allowed to play with who they want and how they want, same as for having feud with anything they want.

But I will tell you something, and that's the most honest statement anyone will ever tell you. If you want more people, stop dissing on the game constantly and stop being constantly condescending about everything. Invite people by selling the strong aspect and qualities of the game. Let's just be real and down to earth here.

Because so far I don't think you know what kind of game you're into, all the outcry accomplishes nothing. This is an MMO RPG, myself, and other players, worked to learn the game, worked for each CR, RR, all the Warcrest grind, which by the way has been made significantly faster than what it was 5 years ago. It's vertical progression. If you want horizontal progression where nothing matters, there's other games for you, end of the topic. Instant gratification is a plague on modern gaming and this is why a lot of old games still thrives.
If you would read the whole post instead of either skimming, having poor reading comprehension skills, or just being straight up disingenuous; Nobody said I was talking about SPECIFICALLY scenerios all the time, nor that the game itself is completely dead all of the time.

OFC Scenerio's are going to be not as easy to get into as RVR, but I have Scenerios queued all day long along side RVR.

I also don't always play solo and I do have a premade to play with but that's not the point I was making.

(Also, stop trying find a reason to blame the player for the games flaws and then turning a blind eye to the REAL problems that actually exist as if they are a figment of hundreds of peoples imagination. There's a reason multiple posts about these issues have been made over the years)

I was arguing for the new players perspective, and the problems effecting the player base as a whole, longevity wise.

And yes while there are periods of activity, that doesn't discount the truth that during the majority of time during weekdays there isn't much going on outside of a small period of time, and often these time periods are sporadic and inconsistent (Especially during the week days).

That is just a fact, to say anything else is disingenuous.

There are 24 hours in a day, 6-8 hours for sleep, the majority of the other time is spent doing something else. I shouldn't even have to explain this.

It seems like a bunch of people on the forums just want to keep finding a reason to blame someone else (mostly new players) for the ACTUAL real problems that exist.

(Probably the same people who gatekeep content from newer players in the first place :lol: I'm looking at you, Player who autokicks anyone under lvl 40 from RVR ;) )

You hear the same sh1t over and over again (Join a premade, Find a Guild) as if people aren't already doing those things; but those are just Band-Aid fixes on Gunshot wounds.

It's not guaranteed you will have anyone online to do something even with premades or guilds during the times you are actually playing. (The majority of the time the player count is around 500. That's really not a lot of people at all)

Keep ignoring obvious issues that have been spoken out against for years and see how far that gets you in the long run :lol:
Youre taking a very radical stance on this if I'm being honest.

First of all we are at a high tide of players atm and the server has existed for 12 years now, so what you're observing isn't exactly the truth.

I agree that the gear gap is a lot, but in its soul this game is an old school rpg that needs a bit of character development. Dont get me wrong, i am all for reducing the gear gap, but i believe less drastic changes are the way to go.

Scenarios are in a weird spot atm, and i mean both normal scens and ranked.
So it is good there will be a rework coming sometime in the future.

Most of the time it is not that the devs dont want to change anything, but they are only a handful of people that simply dont have the ressources to do big changes fast.

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georgehabadasher
Posts: 275

Re: The new player experience in a nutshell

Post#127 » Fri Apr 11, 2025 5:54 am

leftayparxoun wrote: Wed Apr 09, 2025 9:08 pm
iPeriphery wrote: Wed Apr 09, 2025 8:49 pm
leftayparxoun wrote: Wed Apr 09, 2025 8:40 pm While people might be coming and going, the overall population has been at a healthy 1.3 to 1.4k peak for at least 3 months now. And with a ~700 to 800 average across all timezones.
While that may be nice that in the past 3 months it's 1.3-1.4k peak, that still isn't jack squat. Most random ass WoW Private servers have 3k+ players at any given time and there are literally THOUSANDS of those so I don't see how your point is relevant at all since it doesn't negate the truth of the matter that is trying to be addressed here.
If you ask most warband leaders in the game, they will tell you that if an active zone has more than 200-300 people per side in it, the orvr gameplay becomes unplayable/unenjoyable. So with that in mind, even if the pop were to always spread out evenly in the 3 orvr zones, having e.g. 1500 people in rvr would be detrimental to the overall fun (at least that's how I see it). Reaching 1500 rvr pop is of course not something achievable now, since you'll at most see 700 people in the lakes at the highest rvr peaks (usually around 60% of the online pop plays rvr at any given time from my experience).

There is also the networking/lag issue at play here too. Keep/Fort sieges with 300 or more people at the same spot often result in massive disconnects from both sides. And fps losses of course.

In any case, even if we disregard the above issues, the fact of the mater is that the current max pop is neither 800 nor is it dwindling massively as claimed by the person I replied to. If anything we're at a high point compared to the last 2 years (at least pop-wise).
A few points about population.
1) If the population were higher, then we could re-implement T2 and T3 as separate tiers allowing new players and rerolling veterans to learn their classes gradually. With a higher player pool, scenario matchmaking would work better. A seasonal server could be added, or even a second server in NA or Asia so people could play with decent ping. More players is a good thing.

2) The population of the server is currently healthy, at least by its own lack-luster standards, but I believe that is due to the massive influx of new players we have been granted by the youtube algorithm showing more RoR content. When I restarted playing two summers ago, the game population rarely broke 250 players at NA peak, and EU peak was under 1000. OCE was unplayable. I won't pretend to be able to predict the future, but I think if we bury our heads in the sand and say everything is fine because the population isn't catastrophically low, and we make no changes to help new players, then the server will eventually burn through this surge of new players and return to its previous low population.

iPeriphery
Posts: 21

Re: The new player experience in a nutshell

Post#128 » Fri Apr 11, 2025 6:05 am

georgehabadasher wrote: Fri Apr 11, 2025 5:54 am
leftayparxoun wrote: Wed Apr 09, 2025 9:08 pm
iPeriphery wrote: Wed Apr 09, 2025 8:49 pm
While that may be nice that in the past 3 months it's 1.3-1.4k peak, that still isn't jack squat. Most random ass WoW Private servers have 3k+ players at any given time and there are literally THOUSANDS of those so I don't see how your point is relevant at all since it doesn't negate the truth of the matter that is trying to be addressed here.
If you ask most warband leaders in the game, they will tell you that if an active zone has more than 200-300 people per side in it, the orvr gameplay becomes unplayable/unenjoyable. So with that in mind, even if the pop were to always spread out evenly in the 3 orvr zones, having e.g. 1500 people in rvr would be detrimental to the overall fun (at least that's how I see it). Reaching 1500 rvr pop is of course not something achievable now, since you'll at most see 700 people in the lakes at the highest rvr peaks (usually around 60% of the online pop plays rvr at any given time from my experience).

There is also the networking/lag issue at play here too. Keep/Fort sieges with 300 or more people at the same spot often result in massive disconnects from both sides. And fps losses of course.

In any case, even if we disregard the above issues, the fact of the mater is that the current max pop is neither 800 nor is it dwindling massively as claimed by the person I replied to. If anything we're at a high point compared to the last 2 years (at least pop-wise).
A few points about population.
1) If the population were higher, then we could re-implement T2 and T3 as separate tiers allowing new players and rerolling veterans to learn their classes gradually. With a higher player pool, scenario matchmaking would work better. A seasonal server could be added, or even a second server in NA or Asia so people could play with decent ping. More players is a good thing.

2) The population of the server is currently healthy, at least by its own lack-luster standards, but I believe that is due to the massive influx of new players we have been granted by the youtube algorithm showing more RoR content. When I restarted playing two summers ago, the game population rarely broke 250 players at NA peak, and EU peak was under 1000. OCE was unplayable. I won't pretend to be able to predict the future, but I think if we bury our heads in the sand and say everything is fine because the population isn't catastrophically low, and we make no changes to help new players, then the server will eventually burn through this surge of new players and return to its previous low population.

Exactly this. I don't understand why this is perceived as such a radical take. It's just common sense and totally reasonable.

I don't know why people are acting like it would take some ungodly large amount of work to make a few small fixes making gear more attainable (That isn't PVE) for newer players to catch up with at a more reasonable pace.

Why do we expect players to be for the most part deadweight punching bags for the majority of their game experience, and then act surprised when they leave?

I don't understand why that is some sacred cow, not to be touched. This is not something that is being blown out of proportion at all.


I have literally invited 6 friends to play this game with me and the majority have lost interest in the game as soon as they hit 16, or somewhere between lvl 16-30. (And these are seasoned MMO PVP Veterans, not just a bunch of random noobs with no PVP or MMO Experience)

Some had made a few alts and got them all to 16, but ended up throwing in the towel there too once they realized past lvl16 wasn't worth the time sink or effort to them in proportion to the reward of hitting lvl 40 60+ RR with at least semi-decently competitive gear.

Surely there has to be a reason why not a single one stuck around to even hit lvl 40. Let alone the grind that would await them to hit RR 60+, and more realistically RR 80+

Things don't just happen for no reason.


You hit lvl 16 and immediately get thrown into the same area as 30-40+ lvl people with a ton of people being RR 60+ with a huge gear advantage....

Surely nothing could possibly be wrong with that :lol: :lol: :lol: :lol:

It really wouldn't take much work or effort to simply make some of the higher tiered sets/wards available at a lower RR with a significantly reduced cost to purchase them. Making people more than a cannon fodder punching bag sooner will never be a bad thing.

Just fixing those 2 things alone would make a MASSIVE difference and boost the Concurrent Online Player Count Average significantly.


You have to give people a reason to stick around and WANT to play the game. This literally can ONLY benefit Veteran players, so I really don't understand what the backlash from some people is for.

You already have your gear, so now there would simply be more people at your power level to sh1t on you if you are bad, gear carried, and have no skill (which is my guess for why people are so vehemently against this).

Otherwise there is LITERALLY no threat, or downsides at all.

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Culexus
Posts: 251

Re: The new player experience in a nutshell

Post#129 » Fri Apr 11, 2025 7:11 am

Spoiler:
iPeriphery wrote: Fri Apr 11, 2025 6:05 am Exactly this. I don't understand why this is perceived as such a radical take. It's just common sense and totally reasonable.

I don't know why people are acting like it would take some ungodly large amount of work to make a few small fixes making gear more attainable (That isn't PVE) for newer players to catch up with at a more reasonable pace.

Why do we expect players to be for the most part deadweight punching bags for the majority of their game experience, and then act surprised when they leave?

I don't understand why that is some sacred cow not to be touched. This is not something that is being blown out of proportion at all.


I have literally invited 6 friends to play this game with me and the majority have lost interest in the game as soon as they hit 16, or somewhere between lvl 16-30. (And these are seasoned MMO PVP Veterans, not just a bunch of random noobs with no PVP or MMO Experience)

Some had made a few alts and got them all to 16, but ended up throwing in the towel there too once they realized past lvl16 wasn't worth the effort to them.

Surely there has to be a reason why not a single one stuck around to even hit lvl 40. Let alone the grind that would await them to hit RR 60+, and more realistically RR 80+

Things don't just happen for no reason.


You hit lvl 16 and get immediately thrown into the same area as 30-40+ lvl people with a ton of people being RR 60+ with a huge gear advantage....

Surely nothing could possibly be wrong with that :lol: :lol: :lol: :lol:

It really wouldn't take much work or effort to simply make some of the higher tiered sets/wards available at a lower RR with a reduced cost to purchase them.

Just fixing those 2 things alone would make a MASSIVE difference and boost the Concurrent Online Player Count Average significantly.


You have to give people a reason to stick around and WANT to play the game. This literally can ONLY benefit Veteran players, so I really don't understand what the backlash from some people is for.

You already have your gear, so now there would simply be more people at your power level to sh1t on you if you are gear carried and have no skill (which is my guess for why people are so vehemently against this).

Otherwise there is LITERALLY no threat, or downsides at all.
You do make some good points, but you're presenting them in a terrible way.

To be frank, you've got too invested in your point of view being correct and are spending more time defending it against criticism rather than presenting it in a well-thought-out and helpful manner. We all believe our ideas are the right ones, but that doesn't make them so, and certainly doesn't mean that others have to agree with you. Most of us here are guilty of falling into this trap at one point or another.

You're far better off putting your ideas together and posting them in the suggestions & feedback forum. If the devs like them, they may incorporate them into the game. If they don't, that's fine too. It's their game and they get to decide what they want to do with it.

Remember, we're testers in an alpha stage game that's still in active development. We have no idea what the game will look like when it's out of alpha so there's no point getting worked up about things as they are right now as anything and everything could be changed. If we have feedback to give, our job is to provide it to the team in a constructive manner. Doesn't mean they'll be implemented, but we've got to do it anyway.
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Bankei
Posts: 7

Re: The new player experience in a nutshell

Post#130 » Fri Apr 11, 2025 12:06 pm

From the time this thread was opened, I've literally leveled a character from 1 to 40 doing SCs. I play during NA hours mostly and I can say that everything iPeriphery are saying is a flat out lie.

Even yesterday, I had an hour to play between noon and 1PM and I managed to run 4 scenarios. My evenings are mostly for warband play. I also work from home and sometimes log on at crazy hours, there's always something to do, something going on.

Someone in the thread said it: the best experience is getting into a fun guild and joining an organized warband. This game isn't balanced around small scale or 1v1, it's all about the RvR. In a warband, a bolstered level 16 can contribute in a meaningful way.

As you get stronger and more knowledgeable, your role in the warband will change.

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