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[DEV DIARY #2]

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Tesq
Posts: 5713

Re: [DEV DIARY #2]

Post#121 » Fri Jun 05, 2015 11:56 pm

nalgol wrote:renown is a bit on hold i got it to display in the renown trainer so far though

fun as you told us about renow and nothing about carrier points :P
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Coryphaus
Posts: 2230

Re: [DEV DIARY #2]

Post#122 » Fri Jun 05, 2015 11:58 pm

yestime2leave wrote:Hey you guys I'm in shock several warhammer Is back again
And
Is it free or must I adv I practice to play ????????????????????????

its completely free :D
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Borgoff
Posts: 3

Re: [DEV DIARY #2]

Post#123 » Sat Jun 06, 2015 2:58 pm

WOOT! WOOT!

Original T2 WaR now i get to solo raids attacking a keep again! Ive missed those days so much :mrgreen: :mrgreen:
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Adell
Posts: 149
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Re: [DEV DIARY #2]

Post#124 » Sun Jun 07, 2015 7:27 pm

Does the second tactic slot open up at R20 or R21? Can't remember.
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn

"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."

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SigmarPriest
Former Staff
Posts: 808

Re: [DEV DIARY #2]

Post#125 » Sun Jun 07, 2015 7:29 pm

20

sjin
Posts: 26

Re: [DEV DIARY #2]

Post#126 » Tue Jun 09, 2015 5:51 am

a little question: door, ram, cannons, etc. dont work ?

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Beakerz
Posts: 19

Re: [DEV DIARY #2]

Post#127 » Tue Jun 09, 2015 7:09 am

Who cares what does and doesn't work? I'm just excited for a level raise and new territory to play in. That's enough change to make me happy as hell; everything else can be a surprise.

sjin
Posts: 26

Re: [DEV DIARY #2]

Post#128 » Tue Jun 09, 2015 8:48 am

Really? after all, these are the basic abilits for playing in t2 and above...

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Luth
Posts: 2840

Re: [DEV DIARY #2]

Post#129 » Tue Jun 09, 2015 10:00 am

Imo these are "fun features" that can be fixed later (if not working yet). From a gameplay perspective it doesn't really matter, if you beat the door with weapons or rams.
I think it's much more important, that the doors healthpoints are balanced out.

sjin
Posts: 26

Re: [DEV DIARY #2]

Post#130 » Tue Jun 09, 2015 11:23 am

Luth wrote:Imo these are "fun features" that can be fixed later (if not working yet). From a gameplay perspective it doesn't really matter, if you beat the door with weapons or rams.
I think it's much more important, that the doors healthpoints are balanced out.
hmm, if you say so...

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