Re: [SW] Scout Tactics
Posted: Mon Dec 18, 2017 10:30 am
Maybe an issue is that the other specs are over performing, this would explain why the ambition set is so high
Warhammer Online
https://returnofreckoning.com/forum/
Off-topic answer:Acidic wrote:Maybe an issue is that the other specs are over performing, this would explain why the ambition set is so high
This is defiantly not off topic. The justification for buffing has been none use cos we have better tools.daniilpb wrote:Off-topic answer:Acidic wrote:Maybe an issue is that the other specs are over performing, this would explain why the ambition set is so high
Over-performing over what? Over BWs rdps? Or maybe over WL as melee dps?
I don’t know any groups that wouldn’t prefer any of those over SW in any spec.
anarchypark wrote:because SW have access to other ranges?lefze wrote: As for that last part, why do you want any spec to remain unfunctional? That first line is the big problem the class has, does it make any sense for it to remain in a state where rotations being impossible to get off is the balancing factor?
staying 1 stance should be less functional. else it create unbalance.
u want class functioning like 40BW + 20slayer? or 40mara + 20magus?
i prefer 30lvl/30lvl distribution. i'm fine with not best at either.
it's price i can pay to be everywhere like shadow, long/mid/short range, adapting situations.
i still believe 1 stance SW is liability and balance changes should not encourage 1 stance.
means Scout have to change it's range(stance) to kill. to Skirmish or Assault.Scout was long range moving sniper who lacks killing power. ( target ran out of range or got close dangerously )
Scout in mid range should not function properly. Skirmish is there for reason.
i'm against Scout covering mid range.
and fester buff seems to me covering mid range for Scout.
The logic is sound enough, quite litterally the idea behind balancing. But balancing a class based solely upon what the class itself can do without considering the opposition and at the same time using the WORST part of the class as a reference would never give good results.Acidic wrote:This is defiantly not off topic. The justification for buffing has been none use cos we have better tools.daniilpb wrote:Off-topic answer:Acidic wrote:Maybe an issue is that the other specs are over performing, this would explain why the ambition set is so high
Over-performing over what? Over BWs rdps? Or maybe over WL as melee dps?
I don’t know any groups that wouldn’t prefer any of those over SW in any spec.
This leaves two options open. Buff specific skills or look at the other tools as see if they are not too good. Both ways fix the players choosing differently.
Obviously this is not the way u want but it should be included in the view of the solution
And tweaks to the proposal preventing this have already been suggested, which in essence is splitting the functionality of fester over 2 tactics, which litterally prevents a full specced assault/skirmish from getting a viable fester. In fact a change like this would not affect the other two specs at all, so the whole issue some people have with the class overall becoming too strong is non-existant.peterthepan3 wrote:Simply put, ask yourself the question 'Why would i take a scout SW to a group?'. When you find yourself with 0 answers, then you'll realise the spec (not the class) could do with some finetuning - provided it doesn't inadvertently buff the other two trees.
i agree with issue. not agree with OP proposal.lefze wrote:Spoiler:
i guess we play 2 different games.peterthepan3 wrote: I dunno what game you're playing, but jack-of-all-trades has never worked in any MMO environment outside of durp solo.
Simply put, ask yourself the question 'Why would i take a scout SW to a group?'. When you find yourself with 0 answers, then you'll realise the spec (not the class) could do with some finetuning - provided it doesn't inadvertently buff the other two trees.
I again fail to see a point here, or relevance. "Spamming" instacasts while waiting for an opportunity to FA is the ideal situation for the build imo, but right now it works way too seldom, so switching to skirmish is mandatory in most cases. And this in itself is an indication of something being wrong. Right now scout doesn't work at any range really, 1a or any other change here (except the outright damage buffs, if combined with 1a) is not gonna suddenly make all other specs trash. It's simply a matter of being functional at all.anarchypark wrote:i agree with issue. not agree with OP proposal.lefze wrote:Spoiler:
my point is 'what if OP proposal happens.'
here is mid-range scenario.( u already dealt dmg in long range )
when ur target is 50% hp and approaching, would u change to 8pt Skirmish?
or stick with 13pt Scout, kiting/spamming instant arrows then 2sec FA or FTW.
what if target is 50% and running away. would u chase as 8pt Skirmish?
or stick with Scout, chasing/spamming instant arrows then 2sec FA or FTW.
now let's add some guard/supports. and pre-kiting and positioning.
in theory, 50% chance i may stick with Scout. risky but possible.
this is my concern.
Scout should put effort making fight long range again in that scenario.
not killing off target in second spec range.
i personally think 'change to 8pt Skirmish' should carry much more weight.
so i disagree with OP proposal.
but it gives more options to choose, that's good thing.
maybe i'm overthinking about range shifting.
lastly, SW mirror might get same thing. right?
I agree Scout is not good.lefze wrote:Spoiler: