Natherul wrote:First off I only play SnB tanks so its not like I am unaffected by this change. The issue is multi fold, partly like wargrim said as a tank and healer you have a low risk compared to a DPS so the rewards if anything makes sense if its lower. And thats not even considering trying to make code that is fair and take tanks and healers into consideration when calculating the drop.
As it is I dont think a system that would somehow boost a tank or healers chance to get loot is actually fair, because what metric should you use? damage avoided for a tank, damage taken for a tank? that can be lots upon lots to the point that a DPS would have no chance while still the tank is at a lower risk of dying. Same for healers, just adding in healing can easily dwarf and damage in the best of situation and still a low risk of dying.
EDIT:
also keep in mind what Im talking about here is not RR, inf or XP gain but purely the loot from a player
Ok first of all tanks can take more damage and healers can heal through it, but saying that because of this they should get less rewards doesn't encourage anyone to take on those roles. Is the plan here to push everyone into playing hybrid style classes and remove trinity? Maybe something like GW2, except where the design team doesn't suck like over at ANET?
I can't help myself with one snarky comment.... but if healers/tanks are low risk/low reward, can you keep them from being a requirement to kill a keep lord? Thanks.
As far as loot goes and the code base itself? What kind of effort and load would determining loot (and rewards across the board) be strictly on a warband basis? Basically splitting it among the warband equally? You could just track contribution towards that on the warband level rather than the individual player and split renown/xp/influence equally and then loot roll within the warband? Obviously if someone is in a group only without being in a warband, that group would have to compete against the entire warband for rolls.....
Without knowing the code at all, could something like that work? At least then it would absolutely provide incentive to group/warband up for everyone and succeed without creating situations where people need to leave to progress (ie healers and tanks needing perfect groups). A tank would get fair participation even if sitting in unfilled group #4 and he was fighting as would a healer in group 1 healing group 3.
Maybe it is supposed to work like that already? If so, something appears to be off with it.
Anyways, maybe then we can work on contributing in other circumstances outside of warband to encourage team play towards common goals.