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RD and CW broken?

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Hastykrasty
Posts: 115

Re: RD and CW broken?

Post#121 » Fri Nov 03, 2017 12:48 pm

Never used any of those, glad they're gone.
I've managed to make it throught the day (as a WH), just a tip: rethink about your positioning
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Halhammer
Posts: 300

Re: RD and CW broken?

Post#122 » Fri Nov 03, 2017 1:00 pm

Always been a crutch for ppl with bad positioning and awareness.

Defo didn't need it in small-scale or SCs, in oRvR it sometimes came in handy yea. Then again, when you're happily kiting that blob only to find that other blob poppin up right behind your back - well, you're just done. Way it is, welcome to zergland.
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Penril
Posts: 4441

Re: RD and CW broken?

Post#123 » Fri Nov 03, 2017 1:18 pm

Seems like most of those complaining are mdps solo players. Funny cause removing RD hurts rDPS the most (in a group setting, ofc).

Before, it was hard catching a good kiter, and if you managed to get close and tried using a root/KD/whatever, he would use RD/FM/self-punt/whatever and continue kiting. Now, if you catch him it is easier to stay on him. As for melee? They have guard/heals so they can easily survive while chasing a rDPS.

Yeah, pretty sure most people complaining are solo mDPS players. Maybe a few healers as well.

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anarchypark
Posts: 2085

Re: RD and CW broken?

Post#124 » Fri Nov 03, 2017 1:21 pm

listen to yourselves.
according to you 2 rr skills are so important, some can't play without those 2 skills.
game shouldn't be depend on 2 mandatory skills.
clearly that's wrong. again, according to u.

I guess devs took action to solve 'your' problem. maybe first step b4 hundred.
along the way, adjusting issue of DoT too.

scream at this early state only proves that you are upset to losing toys.

if you really care balance,
go test for reasonable time and come back with feedback.
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Foltestik
Posts: 680

Re: RD and CW broken?

Post#125 » Fri Nov 03, 2017 1:31 pm

its will little more harder for destro to run from zerg, becouse stupid ranged KD :(

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Hargrim
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Posts: 2465

Re: RD and CW broken?

Post#126 » Fri Nov 03, 2017 1:33 pm

Foltestik wrote:its will little more harder for destro to run from zerg, becouse stupid ranged KD :(
its will little more harder for order to run from zerg, becouse stupid ranged KD from mara :(
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daniilpb
Posts: 591

Re: RD and CW broken?

Post#127 » Fri Nov 03, 2017 1:33 pm

For me, if someone had RD or CW in their pockets, that was a sign that this guy knows something about the game and probably good. So no wonder that so many people here haven't ever used it :D W/o RD and CW the game looks a bit more easier and less skillful now...
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Posts: 167

Re: RD and CW broken?

Post#128 » Fri Nov 03, 2017 1:35 pm

Penril wrote:Seems like most of those complaining are mdps solo players. Funny cause removing RD hurts rDPS the most (in a group setting, ofc).

Before, it was hard catching a good kiter, and if you managed to get close and tried using a root/KD/whatever, he would use RD/FM/self-punt/whatever and continue kiting. Now, if you catch him it is easier to stay on him. As for melee? They have guard/heals so they can easily survive while chasing a rDPS.

Yeah, pretty sure most people complaining are solo mDPS players. Maybe a few healers as well.
the same thing goes the other way... as MDPS tring to catch a RDPS you have to deal with Snare/kd/root and survive trough the DoT of the ranged... CW/RD were usefull for both not only for one side... except that there are more advantage toward the kiting side than there are toward the one that want to close the gap;
you have ranged snare/CC on ranged dps but have to get close to them to snare/CC as MDPS.
MDPS have charge... but charge can be negated by a ranged snare (actualy it is worse than simply negated since charge speed increase is lower than the speed reduction of snare) and have longer downtime.
A ranged can apply pressure trough DoT and instant on the MDPS but the MDPS need to close the gap at least once in order to apply his own pressure... and not all MDPS are bounching WL ^^'

so yes... RDPS lost a tool that made their life easier... but MDPS lost it too... and teir life against RDPS was harder to begin with ^^' so it is obvious that MDPS feel this loss more than RDPS ^^

The part about guard/heal... is really smile inducing you know? ^^' is there a rule that RDPS can't get a guard when they are targeted? is there a rule that RDPS can't be healed? the answear is NO and good tank don't simply keep their guard on a target for the whole day.. they switch it aruound based on necessity... from MDPS to healer and, why not, RDPS.. the simple fact that you need TWO more people to assist you against ONE to make the field balanced... is by itslef a symptom of lack of balance ^^


with this said... let's wait and see... I'm still waiting for the patch notes (that hopefully will be out by tonight) to see the reasoning behind this change and what other changes have been/are going too be made... hopefully is not just a "skill removal because we felt it was uneeded" ^^'

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grimmASSa66
Posts: 27

Re: RD and CW broken?

Post#129 » Fri Nov 03, 2017 1:36 pm

that WE can jump on their target and nuke while they are kd?
Just spend some rr points into Futile Strikes and u can see how useless WE could be)
I explain as WE, if i kill ppl in 1 cd that means my target had low gear and rr and i will receive only 1rr, why i must be happy?
If i open on BW he can jump forward and use root then dot me and use KD. After that he can easily circle around me before i die.
If i open on Archmage he can easily punt me away
If i open on WL with normal rr, Futile Strikes and Parry. U cant kill him anyway, coz he can 6+ seconds damaging u from behind and its havent counterplay without RD. And he has range slow on his pet that means if u have Fleet Footed on cd, u cant move behind him and must deal dmg into his face through parry. Dont forget about his damage, WL can kill WE with detaunt in 6-10 seconds. Again u cant do restealth coz pet see you.

As Druin said i'll try offer without whine
1)Need a fixed rr gain from nubs(i think about 100rr), coz now there are many low rr players with u in rvr that can kill you but if u kill them u will not receive anything except 1rr and 1 useless medalion. I really wanna play in rvr, but it useless in rr direction now.
2)WL must be nerfed, not hard, but this 6 seconds of crowd control r rly imbalance. I offer to turn off damage that target receive till it fly to pet. Same to MARAs. WLs could still pull targets but it will be more balanced. As u could remember, SVARZ's party allways play in this strategy Boiling Blood-> WL's pull -> BADABOOM. And this **** hadnt counterplay.
3) If target gone stealth pets must stop their attacks, coz its too easy when u can use ur pet on WE\WH and just laught into ther faces. Same with Keep walls. And just dont forget about last patches, where stealth ability indirectly nerfed with dots.
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Collateral
Posts: 1494

Re: RD and CW broken?

Post#130 » Fri Nov 03, 2017 1:37 pm

How is it less skillful, if rd was literally a 'skill' you just had to pop and you're free to do what ever you want? That really doesn't sound skillful to me. Just sounds like people are getting mad cuz they won't be able to kite for eternity with their 'pro skill'.

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