I dont know about you, but I think it would help when people make recommendation to state what they think the problem(s) are and what problem(s) this solves.Stmichael1989 wrote:I've got 2 similar proposals:
A) The mechanic stays exactly the same, but the backlash damage you take is for the same amount of damage you dealt on the ability which triggered the backlash. So if you crit someone for a 2.5k word of pain which triggers a backlash, you also take 2.5k damage.
B) Instead of full damage to both targets, the backlash causes half of the damage to be dealt to the original target and half to be dealt to you. So if you have a 2k damage crit without backlash, that same 2k damage crit on backlash would deal 1k to your target and 1k to you. Sort of like a gun blowing up in your face, it'll still hurt the other guy, but it's not as effective as it would be if it hadn't blown up, and you also are hurting from it.
Edit: Since the intent is to reward players for proper management rather than simply punish them for improper management, I might not recommend the second one. I like the idea of combustion causing an increase in AP costs and consuming combustion restoring AP, as a good player will know when to push for high combustion for a finishing combo and then be rewarded with an AP restoration by dumping combustion.
Yes, in terms of "ignoring at 100% in a warband" both of these do just that - a BW will not want to offload more than 1 rotation at 100% mechanic.
However what did this solution just do? 100% kills any ability for a BW to play solo, or without a healer. Even at low mechanic, you can nuke yourself.
This also doesnt fix the issue that at low mechanic BWs/Sorcs are basically **** and do no damage.
Both of these systems seem WAY over punishing and the only saving grace of this proposal is that now in warbands, BWs have a very punishing but rewarding mechanic, but outside a warband where they are fully supported with ranged advantage - you just ruined the class.