Purist / nostalgia arguments will continue to be ignored. The essence of the game is the same - we will not hold it in 1.4.8 state because you and others want to be overpowered or do not want the meta to change, because muh live.
You've already been told that the classes up for the more major reworks are AM/Shaman, Knight/Chosen and WP/DoK, only.
You may adapt or you may perish. Choose and commit.
Changelog 15/11/16
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- peterthepan3
- Posts: 6509
Re: Changelog 15/11/16
In anything other than a 1v1, 6v6 or 12v12, a 2h choppa, SM, BO, WP or dual-wielding DOK is (on the whole) useless. These classes are not used in such situations as single-target burst (i.e. what we're discussing) is not applicable in anything larger than 12v12, as rvr is largely dominated by classes that can aoe/morale dump in seconds to kill. My point being: a 2H WP will hit harder than a DPS DOK, but the DPS DOK - with devour essence - will still do more sustained and burst via Devour Essence/Procs (little hits, but more little hits than the WP has big hits); the 2h Choppa does more burst than the 2h Slayer; the 2h SM is more viable than the 2h BO, but doesn't do the same sort of burst on squishy targets. I feel that these Slayer/WP changes will not change the game in anyway in terms of making Order more bursty (WE and Choppa do more burst than their counterparts already)sotora wrote:Yes you're right , but this holds water only/mainly in isolated 6v6 situation in Caledor Woods, tournament, etc there islated equal groups fight can succesfully (or not) counter burst.
In other group vs group enviroment like 12v12, 18vs18 scenarios, small scale, RVR, etc burst is clearly the king.
@Arena: You haven't given a reason as to why you feel that way. Simply saying 'you are losing players, even if you are doing the right thing' (?? logic) doesn't shed light on anything.

Re: Changelog 15/11/16
Only thing bigger than 12 vs 12 is 18vs18 scenarios and Warbands vs Warbands RVR.peterthepan3 wrote:In anything other than a 1v1, 6v6 or 12v12, a 2h choppa, SM, BO, WP or dual-wielding DOK is (on the whole) useless. These classes are not used in such situations as single-target burst (i.e. what we're discussing) is not applicable in anything larger than 12v12, as rvr is largely dominated by classes that can aoe/morale dump in seconds to kill.sotora wrote:Yes you're right , but this holds water only/mainly in isolated 6v6 situation in Caledor Woods, tournament, etc there islated equal groups fight can succesfully (or not) counter burst.
In other group vs group enviroment like 12v12, 18vs18 scenarios, small scale, RVR, etc burst is clearly the king.
In 18vs18 scnearios such classes are clearly used and organized voiced Warbands fight happen mainly in weekends.
So situations in which those classes are used and burst is very important is almost whole Warhammer Online.
I guess we will see what will happen, I am not saying I am right before I will see changes in action.
Last edited by sotora on Tue Nov 15, 2016 9:12 pm, edited 1 time in total.
- peterthepan3
- Posts: 6509
Re: Changelog 15/11/16
Competitive warbands (Haojun's crew, for example) don't use 2H SM/BO/WP/DOK/Choppa/Slayers. In 18v18 scenarios, these classes are used as part of a dedicated 6man - if we're talking competitively - who are, most likely, queuing for all scenarios, as opposed to being used solely to fight 18v18 (in fact, AOE Bomb groups tend to yield the highest levels of success in scenarios such as Battle for Praag)

Re: Changelog 15/11/16
RvR is more than just Warband vs Warband and most scnearios other than CW does not involve only organised people on comms.
That is why I said faction balance and not 6v6 balance, because while 6 man group is and should continue to be used as fundament for changes and balance - it is good to remember than clear majority of fights in this game are and will be dynamic and involve changing number of participants from both sides. After all this is MMORPG and not arena shooter, rts or MOBA.
Anyway - Like I've said maybe my observation is not that important and those changes won't have big impact. We'll see in few weeks I guess.
That is why I said faction balance and not 6v6 balance, because while 6 man group is and should continue to be used as fundament for changes and balance - it is good to remember than clear majority of fights in this game are and will be dynamic and involve changing number of participants from both sides. After all this is MMORPG and not arena shooter, rts or MOBA.
Anyway - Like I've said maybe my observation is not that important and those changes won't have big impact. We'll see in few weeks I guess.
Last edited by sotora on Tue Nov 15, 2016 9:26 pm, edited 2 times in total.
Re: Changelog 15/11/16
I would prefer 1.2 if i could. Funny that you mentioned that, with resourses rvr looks more like 1.4 huh? After it was implemented a lot of people stop playing. Probably it is just coincidence.Azarael wrote:Purist / nostalgia arguments will continue to be ignored. The essence of the game is the same - we will not hold it in 1.4.8 state because you and others want to be overpowered or do not want the meta to change, because muh live.
You've already been told that the classes up for the more major reworks are AM/Shaman, Knight/Chosen and WP/DoK, only.
You may adapt or you may perish. Choose and commit.
I wasn't overpowered in neither of game builds (played as melee DoK from fall 2009), and I really not understand what is so OP in it? Melee DoKs not welcomed in party and WB, so they obviously can't be powerfull. I always had a problems with group search, until I create my own premade 3-3 format with melee doks. And that was best time in the game. After that mythic change RvR and implemented 100rr, after which premade broke up and I played with friends in various groups.
I always sayed: melee dok have to heal his party, and damage at the same time. That is heart of his mechanic, his essence. Now it is the same, but i wouldn't be able to heal and damade at the same time, so my usefulness was halved. And i don't even started ability calculations (because you don't care, i remember). With a new mechanic what I can possibly do? I still have less damage than any decent damage dealer with no burst too, and I will never make more healing than decent regular healer if I don't get guarded. So any party leader who will invite me to replace they're healer or damage dealer is complete madman (because I still require guard as healer). 3-3 format is out of the question aswell.
I don't know what to do now. I have no idea what party to make around me. And I don't have my beloved character.
And how many people think the same now? Do you really not care?
Last edited by Arena on Tue Nov 15, 2016 9:28 pm, edited 1 time in total.
Re: Changelog 15/11/16
First off all - i gonna love you guys for current change. Fully deserve congratulation . As a melee healer i have almost lost hope that i will be viable anytime. Now i can do what i like to do
.
i have only one question (a bit naive;) .Do you plan to give WP access to slot two 1h hammers maybe ?

i have only one question (a bit naive;) .Do you plan to give WP access to slot two 1h hammers maybe ?
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW

Re: Changelog 15/11/16
Weird... I could swear that in 18v18 or 24v24, AoE was king.
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Re: Changelog 15/11/16
I doubt its even possible to balance to all the pvp scales in war. Ive never seen an mmo that can do it without multiple skillsets or making abilities work differently in smallscale. Even then war doesnt have set sizes like arenas where you can give classes different skill sets. If you balance to 6v6 at least you are balancing to how to game divides groups.

Re: Changelog 15/11/16
Dual wielding hammers you say.... well It just so happens I made a video to showcase it., but like Torque says, don't get your hopes up too muchTorquemadra wrote:I have been testing the animations but past that dont get your hopes up too muchCharon wrote:First off all - i gonna love you guys for current change. Fully deserve congratulation . As a melee healer i have almost lost hope that i will be viable anytime. Now i can do what i like to do.
i have only one question (a bit naive;) .Do you plan to give WP access to slot two 1h hammers maybe ?

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